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Potentials project artwork

CurseForge · Minecraft mod

Potentials

Library to allow mod developers to use cross platform capabilities

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Potentials release should I use?

Updated 9 days ago
beta file [Neoforge 26.2] Potentials 0.9.3
Game version 26.2
Loader NeoForge

Potentials [Neoforge 26.2] Potentials 0.9.3 targets 26.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Potentials required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Potentials [Neoforge 26.2] Potentials 0.9.3 need?

[Neoforge 26.2] Potentials 0.9.3. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Architectury API first. We found matching files for this game-version and loader setup.

Architectury API Needed by Potentials [Neoforge 26.2] Potentials 0.9.3
required
Matching file found Matched file: [NeoForge 26.2] v21.0.7

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Potentials without breaking your instance.

Built for Potentials [Neoforge 26.2] Potentials 0.9.3. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use [Neoforge 26.2] Potentials 0.9.3. It targets 26.2 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Architectury API first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside [Neoforge 26.2] Potentials 0.9.3. It opens that exact file at the source.

About this project

What does Potentials add?

Modrinth Github Architectury Api


THIS MOD DOES NOTHING ON ITS OWN!

Potentials allows mod makers to use Capabilities(Api lookups) for both Neoforge and Fabric simultaneously!

You can create your own capabilities or use existing ones. Current implementations:

  • Energy Blocks and Block Entities
  • Energy Items
  • Fluid Storage Blocks and Block Entities
  • Fluid Storage Items

How to Use?

Add the maven to your build.gradle file and add the api to each of your modules' PLATFORM/build.gradle file

dependencies {
    modApi("com.fej1fun.potentials:potentials-PLATFORM:VERSION")
}

replace PLATFORM for that build.gradle's platform: common, fabric, neoforge. replace VERSION for the latest Potentials version.

If you've found a bug or need help, join the Exodus Studio Community Discord!

Project description from CurseForge.

Pick your setup

Potentials by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

28 available setups

Showing the newest 12 of 14 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Potentials versions and loaders

86 of 86 releases match

Looking for an older file? The official CurseForge project page is in Resources.