
Modrinth · Minecraft mod
Create: Missions
Economy for servers, by daily weekly missions and physical currency!
Quick answer
Which Create: Missions release should I use?
Create: Missions 0.5.2 targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. All 1 required mods have matching files.
Where it goes
Is Create: Missions required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Create: Missions 0.5.2 need?
0.5.2. Change the file and its required mods may change too.
Install Create first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Create: Missions without breaking your instance.
Built for Create: Missions 0.5.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.5.2. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Create first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.5.2. It opens that exact file at the source.
About this project
What does Create: Missions add?
Create: Missions is a Create addon focused for Create mod servers. It will also work in singleplayers worlds, but it's designed to bring an economy throughout a server's lifetime. We hope to give server owners a better way of giving players a currency, while also encouraging players to build their own shop contraptions/exchange banks/banks.
What's this addon?
It works by giving 10 random missions per player per week. These missions can be vanilla missions like "Break X Veridium" or Create mod related like "Drive a train for 4 km with at least 2 passengers". You can also reroll the missions, and claim prices by completing them.
Open the mission GUI pressing H key (by default) or using /missions command
Mission types:
As time goes on, more missions will be added. Some missions can have lots of variation like breaking a block, while others are simpler like walking.
There are in total 16 Mission Types that use Create-related mechanics.
cut, compact, sail, craft, ride, harvester, train-driver-passenger, crush, eat, train-passenger, place, dive, press, mix, train-driver, break, saw, kill, drill, drink, mill, minecart, fly, relocate, fish, walk, swim, feed, belt-walk
Special thanks to:
- TheLegendofSaram, Mexican translation
- __Tesseract, French translation
- MrRedRhino, German translation
- глебикс, Russian translation
- Starlotte, mission complete sound
- Seboso, Jar of Tips texture
Needed for server owners
Spoilers
Select the currencies and their exchange in config\missions\currency.json
As an example with Create: Numismatics it would look like this:
[
{"numismatics:spur": "8"},
{"numismatics:bevel": "2"},
{"numismatics:sprocket": "4"},
{"numismatics:cog": "8"},
{"numismatics:crown": "8"},
{"numismatics:sun": "1"}
]
missions.json -> How to configure the missions?
This file can be found in `config\missions\missions.json`. An example mission configuration:{
"config-version": 2,
"eat": {
"weight": 1,
"missions": [
{
"items": {
"apple": "120-300"
},
"titles": [
"Forced meal"
],
"rewards": [
{
"item": "minecraft:diamond",
"amount": "30-80"
}
]
},
{
"items": {
"honey_bottle": "1-3"
},
"titles": [
"Drink up"
],
"rewards": [
{
"item": "minecraft:diamond",
"amount": "20-50"
}
]
}
]
}
}
Don't use tags, they are not supported in the missions.json
Ranges like 1-3 means a number at random from 1 to 3, both included.
Mission example: Eat 2 Honey Bottle(s)
Reward example: 27 Diamond(s)
The "weight" is the chance of this mission to be selected. From 0 to 1.
You can add as many item id's to the "items" bracket, and add as many titles to "titles" bracket, for a mission to be granted one item and one title, both randomly from those inside the bracket.
Mechanical Exchanger

The Mechanical Exchanger doesn't have a crafting recipe, and can only be obtained with a 5% chance (default) after completing a hard mission.
It lets you to exchange currencies from smaller to bigger currency. Depends on which rotation direction the shaft has. It also requires 100 rpm, and consumes much more SU.
For developers
It's really possible to add new missions for Create: Missions. You have examples here
Project description from Modrinth.
Pick your setup
Create: Missions by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.20.1
4 loader builds1.19.2
3 loader builds1.18.2
3 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Create: Missions versions and loaders
0.5.2
missions-0.5.2.jar
1 Aug 2026
0.5.1
missions-0.5.1.jar
4 Jul 2026
0.5.0
missions-0.5.0.jar
30 Jun 2026
0.4.9
missions-fabric-0.4.9.jar
23 Feb 2026
0.4.8
missions-forge-0.4.8.jar
19 Aug 2025
0.4.7
missions-forge-0.4.7.jar
13 Jun 2025
0.4.6
missions-forge-0.4.6.jar
6 May 2025
0.4.5
missions-forge-0.4.5.jar
29 Apr 2025
0.4.4
missions-forge-0.4.4.jar
28 Apr 2025
0.4.3
missions-forge-0.4.3.jar
18 Feb 2025
0.4.3
missions-fabric-0.4.3.jar
18 Feb 2025
0.4.2
missions-forge-0.4.2.jar
29 Jan 2025
Looking for an older file? The official Modrinth project page is in Resources.