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Entity Culling project artwork

Modrinth · Minecraft mod

Entity Culling

Using async path-tracing to hide Block-/Entities that are not visible

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Entity Culling release should I use?

Updated last month
Latest stable file 1.10.5
Game version 26.2
Loader Fabric

Entity Culling 1.10.5 targets 26.2 with Fabric. It must be installed on the client. Do not install it on the dedicated server. All 1 required mods have matching files.

Where it goes

Is Entity Culling required on the client, server, or both?

It must be installed on the client. Do not install it on the dedicated server.

Client Required
Dedicated server Not supported
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked client-only.

What else does Entity Culling 1.10.5 need?

1.10.5. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Fabric API first. We found matching files for this game-version and loader setup.

Fabric API Needed by Entity Culling 1.10.5
required
Matching file found Matched file: 0.156.0+26.2

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Entity Culling without breaking your instance.

Built for Entity Culling 1.10.5. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.10.5. It targets 26.2 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Fabric API first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    It must be installed on the client. Do not install it on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.10.5. It opens that exact file at the source.

About this project

What does Entity Culling add?

Entity Culling Banner

Discord GitHub GitHub GitHub Ko-fi


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About

Modern Minecraft rendering is fast—but not always smart. Why render block entities and mobs that are hidden behind walls or ceilings and are completely out of sight, when you could just skip them entirely?

This mod introduces asynchronous path-tracing to efficiently determine what's actually visible to the player. By leveraging multiple CPU cores, it calculates line-of-sight visibility in real time and eliminates unnecessary draw calls for hidden block entities and entities.

The result?
Smarter rendering. Less overhead. More performance.


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Features

Unlock untapped performance by only rendering entities that truly matter. This mod goes beyond conventional optimization to bring next-level visibility optimization to deliver advanced visibility culling for Minecraft, giving you smoother gameplay.

Multithreaded Path-Tracing

  • Uses spare CPU threads to rapidly calculate visibility
  • Runs alongside the main game thread without blocking
  • Updates visibility data in real time

Smart Occlusion Culling

  • Skips the rendering of block entities and mobs hidden behind terrain or structures
  • Works like Minecraft's back-face culling, but smarter
  • Reduces GPU load without sacrificing visual fidelity

Entity Tick Optimization

  • Reduces client impact from entities that are not visible
  • Only updated the essentials
  • Fully configurable and compatible with most mods

Essential


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Compatibility & Dependencies

Minecraft Loader Status Version Note
1.19.4+ Fabric/Forge/NeoForge ✅ Supported Latest
1.16.5-1.19.2 Fabric/Forge ❌ Not supported Outdated Might get new updates at some point
1.12.2/1.8.9 Forge ❌ Not supported Outdated Might get new updates at some point
1.7.10 Forge ❌ Not supported Outdated No updates planned
b1.7.3 Babric ❌ Not supported Outdated No updates planned


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Screenshots / Media

Stage View
A direct comparison with and without EntityCulling active. Testing was conducted in Scarland (Hermitcraft Season 9) with render distance set to 16 chunks. The mods Sodium, Iris and ImmediatelyFast were used alongside EntityCulling, running on Minecraft 1.21.5 with the Fabric mod loader.


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Known Issues

Client-side entities, commonly used by magic mods for animations, may not behave as expected. Whitelist the relevant entities via the config screen for tick culling and/or entity culling.

You’ll also need to whitelist block entities that render well beyond their normal bounds. Examples include the vanilla beacon, pulleys from Create, and certain Botania blocks.


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FAQ

Does this need to be installed on the server?

No. This is a fully client-side mod and does not need to be installed on the server.

Will this affect mob behavior or farms?

No. The mod only skips rendering—not simulation. Mobs will continue to spawn, move, and drop items as expected. Your farms and other gameplay mechanics will remain unaffected.

I have "Use Entity Culling" enabled in Sodium - does this still help?

Yes! While Sodium performs basic visibility checks based on loaded chunks, this mod goes further. It analyzes the actual line-of-sight visibility, skipping entities that are within visible chunks but not actually visible to the player. It’s a much more aggressive and accurate approach.


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Credits & license

👤 Thanks to RoboTricker for his Transport-Pipes plugin, which created the foundation for this mod.


👤 Thanks to vicisacat for the Babric Beta 1.7.3 backport.


👤 Thanks to Pelotrio for the Forge 1.7.10 backport.


👤 Thanks to the awesome translators and contributors on GitHub!

Link



📄 License: tr7zw Protective License

Feel free to use this mod in your Modrinth and CurseForge-hosted modpacks or YouTube videos without asking for permission. Do not redistribute the JAR files anywhere else!

Project description from Modrinth.

Pick your setup

Entity Culling by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Entity Culling versions and loaders

1 of 1 releases match

Looking for an older file? The official Modrinth project page is in Resources.