
Modrinth · Minecraft mod
EntityCulling 1.8.9 port
A port of a mixin mod EntityCulling to 1.8.9.
Quick answer
Which EntityCulling 1.8.9 port release should I use?
EntityCulling 1.8.9 port 1.8.9-6.5.0 targets 1.8.9 with Forge. It must be installed on the client. Do not install it on the dedicated server. All 2 required mods have matching files.
Where it goes
Is EntityCulling 1.8.9 port required on the client, server, or both?
It must be installed on the client. Do not install it on the dedicated server.
This file is marked client-only.
What else does EntityCulling 1.8.9 port 1.8.9-6.5.0 need?
1.8.9-6.5.0. Change the file and its required mods may change too.
Install RenderLib 1.8.9 port, ConfigurationsBackport first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add EntityCulling 1.8.9 port without breaking your instance.
Built for EntityCulling 1.8.9 port 1.8.9-6.5.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.8.9-6.5.0. It targets 1.8.9 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install RenderLib 1.8.9 port, ConfigurationsBackport first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
- 03
Put it on the correct side
It must be installed on the client. Do not install it on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.8.9-6.5.0. It opens that exact file at the source.
About this project
What does EntityCulling 1.8.9 port add?
EntityCulling (1.8.9 Port)
This mod is the port to 1.8.9 of the original mod EntityCulling, which was made by Meldexun.
The original mod is present at: Modrinth or GitHub
Disclamer: i have permission from Meldexun for publishing this port.
Do not report an issue of this mod to Meldexun. Report it at the provided github "Issues" page.
About EntityCulling
EntityCulling is a client-side performance mod that aims to skip rendering of hidden (tile-)entities. In vanilla, it just renders all (tile-)entities that are in the field of view of the player. This means there may be hundreds of (tile-)entities eating your fps while you can't even see them because they are hidden behind a wall.
Culling of hidden Entities
By default, this mod uses an OpenGL occlusion culling implementation which gives you pixel-perfect bounding box culling with only one frame delay and a very small overhead.
If your hardware does not support OpenGL 4.3 then this mod uses a raytraced culling implementation. The raytraced culling is more CPU intensive while the OpenGL culling is more GPU intensive and thus depending on your hardware you might want to prefer one over the other. This can result
Requirements
This mod requires RenderLib v1.4.5 which i have also ported and is present at: RenderLib
or Github
Project description from Modrinth.
Pick your setup
EntityCulling 1.8.9 port by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.8.9
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
EntityCulling 1.8.9 port versions and loaders
1.8.9-6.5.0
EntityCulling-1.8.9-port-1.8.9-6.5.0.jar
1 Dec 2025
Looking for an older file? The official Modrinth project page is in Resources.