Modrinth · Minecraft mod
Synced audio
If someone leaves and join back, your custom audio will not start over from the beginning but continue playing, with dynamic visuals effects
Quick answer
Which Synced audio release matches 26.3?
Synced audio 1.3+mod targets 1.21.9, 1.21.10, 26.1 with Fabric, Forge, NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Synced audio required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Synced audio 1.3+mod need?
1.3+mod on 26.3. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Synced audio without breaking your instance.
Built for Synced audio 1.3+mod on 26.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.3+mod. It targets 1.21.9, 1.21.10, 26.1 with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.3+mod. It opens that exact file at the source.
About this project
What does Synced audio add?
Synced audio, datapack for virtual show aiming for dj sets
Datapack behaviour vs vanilla behaviour
Vanilla client: If someone leaves and join back whilst music was playing (a music disc for example), he won't be hearing anything at all anymore whilst the others would
Synced audio datapack/mod: If someone leaves and join back whilst music from the pack was playing, he'll still hear the same music as everyone else because the pack pings audio each 5 minutes.
Setup step-by-step
In an audio editor (audacity for example):
- Choose your music (up to 1 hour long, minimum 5 minutes) and convert it to OGG
- Make a custom selection in the audio file, from 0 to 5 minutes, and export the selection under the name "5"
- Do the same with a selection from 5 to 10 minutes, and export the selection to 10
- You've got a 10 minutes audio file split ready, you can do this til 60 minutes
In the resource pack file:
- Drop the OGG files you've just exported in the synced_audio/sounds/split_audio/ directory
Only one song in total is currently supported
To start a song:
- In game, run /function synced_audio:play_audio_30_minutes to play the split files up to 30 minutes with the visuals you placed (see below)
- In game, run /function synced_audio:play_audio_60_minutes to play the split files up to 60 minutes
Visuals going with audio
List of visuals
- Dynamic Particles
- Dynamic Pyrotechnics
How to use
Run /function audio_reactive_particles:place_visual_130 to place a particle visual going up & down, synced with the audio's bpm, and /function audio_reactive_particles:place_pyrotechnics to place dynamic pyrotechnics (fire)
To make the particles match the bpm, open the datapack, open the folder beginning by "converter" and open the offline html file or online html file and host it, upload your full audio file and convert it, copy the content and paste in the datapack in data/audio_reactive_partiles/list_of_audio_files/current_audio.mcfunction
Project description from Modrinth.
Pick your setup
Synced audio by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
5 loader builds26.1.2
5 loader builds26.1.1
5 loader builds26.1
5 loader builds1.21.11
5 loader builds1.21.10
5 loader builds1.21.9
5 loader builds1.21.8
5 loader builds1.21.7
5 loader builds1.21.6
5 loader builds1.21.5
5 loader buildsShowing the newest 12 of 18 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Synced audio versions and loaders
1.3+mod
synced-audio-1.3.jar
20 May 2026
1.3
synced_audio.zip
20 May 2026
Looking for an older file? The official Modrinth project page is in Resources.