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Modrinth · Minecraft mod

Synced audio

If someone leaves and join back, your custom audio will not start over from the beginning but continue playing, with dynamic visuals effects

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Synced audio release matches 26.3?

Updated 5 months ago
beta file 1.3+mod
Game version 1.21.9, 1.21.10, 26.1
Loader Fabric, Forge, NeoForge

Synced audio 1.3+mod targets 1.21.9, 1.21.10, 26.1 with Fabric, Forge, NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Synced audio required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release Fabric, Forge, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Synced audio 1.3+mod need?

1.3+mod on 26.3. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Synced audio without breaking your instance.

Built for Synced audio 1.3+mod on 26.3. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.3+mod. It targets 1.21.9, 1.21.10, 26.1 with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.3+mod. It opens that exact file at the source.

About this project

What does Synced audio add?

Synced audio, datapack for virtual show aiming for dj sets

Datapack behaviour vs vanilla behaviour

Vanilla client: If someone leaves and join back whilst music was playing (a music disc for example), he won't be hearing anything at all anymore whilst the others would

Synced audio datapack/mod: If someone leaves and join back whilst music from the pack was playing, he'll still hear the same music as everyone else because the pack pings audio each 5 minutes.

Setup step-by-step

  • In an audio editor (audacity for example):

    • Choose your music (up to 1 hour long, minimum 5 minutes) and convert it to OGG
    • Make a custom selection in the audio file, from 0 to 5 minutes, and export the selection under the name "5"
    • Do the same with a selection from 5 to 10 minutes, and export the selection to 10
    • You've got a 10 minutes audio file split ready, you can do this til 60 minutes
  • In the resource pack file:

    • Drop the OGG files you've just exported in the synced_audio/sounds/split_audio/ directory

Only one song in total is currently supported

To start a song:

  • In game, run /function synced_audio:play_audio_30_minutes to play the split files up to 30 minutes with the visuals you placed (see below)
  • In game, run /function synced_audio:play_audio_60_minutes to play the split files up to 60 minutes

Visuals going with audio

List of visuals

  • Dynamic Particles
  • Dynamic Pyrotechnics

How to use

  • Run /function audio_reactive_particles:place_visual_130 to place a particle visual going up & down, synced with the audio's bpm, and /function audio_reactive_particles:place_pyrotechnics to place dynamic pyrotechnics (fire)

  • To make the particles match the bpm, open the datapack, open the folder beginning by "converter" and open the offline html file or online html file and host it, upload your full audio file and convert it, copy the content and paste in the datapack in data/audio_reactive_partiles/list_of_audio_files/current_audio.mcfunction

Project description from Modrinth.

Pick your setup

Synced audio by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

90 available setups

Showing the newest 12 of 18 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Synced audio versions and loaders

2 of 10 releases match
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Looking for an older file? The official Modrinth project page is in Resources.