
Modrinth · Minecraft mod
Matcha Flavoured
Reworks minecraft's gameplay to benefit slower, less technical players
Quick answer
Which Matcha Flavoured release should I use?
Matcha Flavoured 1.12.3+mod targets 26.2 with Fabric, Forge, NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. 1 required mod needs a matching file.
Where it goes
Is Matcha Flavoured required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Matcha Flavoured 1.12.3+mod need?
1.12.3+mod. Change the file and its required mods may change too.
Install Matcha Flavoured first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Matcha Flavoured without breaking your instance.
Built for Matcha Flavoured 1.12.3+mod. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.12.3+mod. It targets 26.2 with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Matcha Flavoured first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.12.3+mod. It opens that exact file at the source.
About this project
What does Matcha Flavoured add?

Matcha Flavoured is a datapack designed to reward casual and non-technical players who don't enjoy making mob farms, or engaging in the technical aspects of minecraft. The goal being for casual players, who like to play slowly, to be able to gather the same amount of resources technical players do in the same amount of time.
If you want something chill, use Easy mode, if you'd prefer a challenge, stick to Normal, and if you want to pull your hair out and scream, play on Hard c:
If you enjoy making mob farms, you probably won't enjoy playing this pack
THERE IS NO OFFICAL WIKI/WEBSITE/SERVER FOR THIS PACK These people are trying to scam you, don't buy into it
Contents
Major Features
- 12 Food Ingredients now contain special intrinsics (potion effects)
- ~50 new foods
- Progression is reworked, with 4 new alloys, Armour and Tool sets
- Death is no longer as punishing
- Vanilla equipment has been overhauled
- Villager trades have been overhauled
- Special treasures have been added
- A couple of new enchantments
- Hunger has been removed
- Natural Regeneration has been removed
- Enchanting has been reworked
- Plenty of secrets and a dash of horror ;)*
*Horror Spoilers
Explicit horror is really only found in villages, in one specific house which is the only one that looks inhabited. There is no jumpscare or anything just a very creepy vibe, and a very creepy guy, that'll go away when you open a door. Some people say the zombies are scary but its nothing like the broken script, trust!
Some Tips
Early-game is harder now, remember to use every tool at your disposal and TAKE YOUR TIME. If you fail to prepare at each tier before moving to the next, you'll wind up with no health at all
If you prefer something more relaxed, switch to "Easy" Gamemode. Reload the world, and make sure the chat message say "You are in Easy"
Stone tools don't exist you go from Wood -> Copper -> Iron etc.
Go to The End when you're ready, no need to rush, shulkers are now early-game features
Break Spawners!
CHECK THE ADVANCEMENTS Please, god, check them
Hard mode isn't really meant to be played out-of-the-gate, its more like terraria hard mode, to keep OP players on their feet
Im stuck in early progression!: Make sure you check advancements and recipes you CAN'T craft. The first thing you should be doing is making a campfire, wooden hoe, and collecting grass to cook. Then you'll be able to make the mudkiln and continue on the path
Accessibility!!!: You can change/remove textures in the resource pack. But if you're lazy or scared! I made an accessible version of the RP: Accesible Matcha Flavoured Please read the installation instructions on that page
If the true darkness is too dark, go to the DATAPACK Matcha_Flavoured\data\minecraft\dimension_type and follow the instructions.
Or use this: Matcha-Vanilla Flavoured Resource Pack
Installation
I have both the DP and RP uploaded outside of the mod, so if you prefer installing the classic way, like me, go for it!
Otherwise MF is now packaged as a mod, so that should be easier for people more familiar with that system. You might still need to install the RP, I'm unfamiliar with the mod stuff, so lmk on Github.
You might not want to put this into a pre-existing world, as items have been shuffled around. If you really would like to anyways, that's fine, but you should probably enable cheats so you can fix where things break-down.
If when you reload the game a chat message saying "Matcha Flavoured is now loaded" is displayed, its working, otherwise you've installed something wrong
Please explain manual installation!!: When you create your world make sure you manually add the zipped Matcha_Flavoured file into the datapacks temp folder (Go to "More" tab when creating the new world, click "Datapacks", then "Open Pack Folder" and drag the ziped file into there) Make sure you move it to the right column labeled "Selected". If textures aren't showing up, add the same file to the Resource pack folder.
But I already made a world!/Need to add it to a preexisting world!: Select a world, click the "Edit" option, then "Open World Folder". Select the "datapacks" folder, drag the zipped file into there
UPDATING Just replace the zips in BOTH (RP and DP) locations, it will be fine, the only thing that will (should) break are items not stacking with each other, or a tool/trade not being updated, both of which can be fixed in-game with Amnestics and Grindstone villager. If you see something like "item.kleispack.filler" that means you only updated the DP and not the RP (Or I forgot a lang)
This Pack was ORIGINALLY Made by One Guy
So there's bound to be bugs and issues I haven’t found. Please excuse my amateur production and if you have feedback or suggestions, let me know here.
Also I have a Kofi: Kofi
If you want to contribute to the Github go: here
Major Known Bugs
- Keep Inventory not working! On purpur servers (and maybe some other things), keep_inventory is handled per dimension. Set it manually with a command, Ill think about adding something that sets it every time a player enters another dimension.
Common Requested Features
Vanilla Textures, Please!: I don't have the time to support another datapack with different textures. I'm sorry. I thought there would be a way to make it easy by letting Vanilla Textures take priority, but the lang and crafting recipe items get in the way of that. But if YOU want to make a version of this pack with Vanilla textures and post it?? Go for it.
Apparently, someone has! Matcha-Vanilla Flavoured Resource Pack
Mod Integration: We're working on it! But tbh, its a datapack, they don't fit well with mods or other dps, especially one that touches as much of the game as mine does. But hey, if you get an apple that does't work, try /trigger update_item, that might fix it
Credits
Proper Credits
Klei
All other textures were made by me, check the license and steal as you wish. If you just like the resource pack and none of the design changes, feel free to make an off-shoot of this pack and get rid of my messy nonsense. Make sure you credit, share under the same license, and DON'T SELL IT! (Yes even on the bedrock store, no part of my pack is allowed there unless its FREE)
- Ciren: They composed the "Golden" music disc. In memory of my dog who died recently.
- Hashiru: Optimisations
- NamlessJU: Various coding things, translations
- Nat: Translation project lead, and other stuff
- Imtlx: New Angler's Almanac, Fishing Sounds, Translation, and Github help
- Vee Vaicekauskas: Background musics (Check out their bandcamp!: https://par4.bandcamp.com/)
- DeBlezyBestie: Music Discs
- Bingbongbooper: Food Ideas (Their YT!: https://www.youtube.com/@bingbongbooper)
- HapppySpud: Nether World Gen Gravel Remover, Post-Smithing Enchants, Random Asylum Seekers, and much more
- Linkershim: Optimisations, Multiplayer Support and MANY other coding things
- Pepurion: Optimisations, Rose Models
- Fayranchia: Bug fixes
- ReinIsNOTaDev: Optimisations, and Github Workflow nonsese
- Fpekal: Bug fixes, optimisations, and a TON on the 26.3 port
- FloofShade: Item update trigger
- EastMonster: Bug fixes
- Voxybuns: Custom emojis and their implimentation
- milo256: Dyanmic Multiplayer Sleep
- All of the translation volunteers. For more Translation credits check out the RP translation_credits doc!
- Thank you so much everyone!
If you'd like to help with lang
Talk to the project manager, Nat. You can find the discord here: discord
Special Thanks & Inspirational Artists
*None of these people know of nor endorse me!
Raspmarry
I really enjoyed my time with Raspberry Flavoured. I think the design and attention to the resource economy and progression was stellar. Truly reworking the create mod into a brilliantly designed progression. I can’t give this modpack more praise. Electrum, Shakudo, Hepatizon, and Divine Fragments were directly inspired by this mod; plus much more!
Go check out Raspmary’s modpack here.
JermsyBoy
My resource pack was made to mirror JermsyBoy’s original texture pack as closely as possible. I thought he did great work but unfortunately has since stopped developing the project. Further, the textures had copyright protections on them, thus my pack was made to mimic it whilst still allowing everyone to modify and steal textures as they wish.
His original texture pack.
He also has a youtube channel, and has some stunning builds.
MiziraGamez
Provided a framework for endless repairing (No XP cap).
You can find their datapack here.
Gooporeal
Provided inspiration for the Lichen re-models I did.
Their resource pack.
Vectorwing
Provided the inspiration for a lot of my textures.
Their resource pack.
Rhythmic under PurpurMC
Provided a framework for looting shears.
Their datapack.
Project description from Modrinth.
Pick your setup
Matcha Flavoured by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.3
1 loader build26.2
5 loader builds26.1.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Matcha Flavoured versions and loaders
1.12.3+dp-alpha
MF_DP_1_12_3_26_3.zip
2 Oct 2026
1.12.3+rp-alpha
MF_RP_1_12_2_26_3.zip
2 Oct 2026
1.12.3+mod
matcha-flavoured-1.12.3.jar
2 Oct 2026
1.12.3+dp
MF_DP_1_12_3_26_2.zip
2 Oct 2026
1.12.3+rp
MF_RP_1_12_3_26_2.zip
2 Oct 2026
1.12.2-beta
Matcha_RP_1_12_2_pre.zip
19 Sept 2026
1.12.2-beta
Matcha_DP_1_12_2_pre.zip
19 Sept 2026
1.12.1-alpha
Matcha_Flavoured_1_12_1.zip
1 Sept 2026
1.12
Matcha_Flavoured_1_12.zip
12 Aug 2026
1.11
Matcha_Flavoured_1_11.zip
11 Aug 2026
1.10
Matcha_Flavoured_1_10.zip
10 Aug 2026
1.03
Matcha_Flavoured_1_03.zip
27 Jul 2026
Looking for an older file? The official Modrinth project page is in Resources.