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Talking Colonists (Minecolonies Addon) project artwork

CurseForge · Minecraft mod

Talking Colonists (Minecolonies Addon)

This mod uses the Gemini Flash 2.0 Live API to enable talking to the citizens. They talk about their hapiness, job, whatever you like!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Talking Colonists (Minecolonies Addon) release should I use?

Updated today
Latest stable file MineColonies Talking Citizens 1.7.1 Forge 1.20.1
Game version 1.20.1
Loader Forge

Talking Colonists (Minecolonies Addon) MineColonies Talking Citizens 1.7.1 Forge 1.20.1 targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 9 required mods have matching files.

Where it goes

Is Talking Colonists (Minecolonies Addon) required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Talking Colonists (Minecolonies Addon) MineColonies Talking Citizens 1.7.1 Forge 1.20.1 need?

MineColonies Talking Citizens 1.7.1 Forge 1.20.1. Change the file and its required mods may change too.

All 9 required mods have matching files

Install Simple Voice Chat, MineColonies, YetAnotherConfigLib, Gemini Live Library and 5 more first. We found matching files for this game-version and loader setup. 7 come through another mod in the chain.

4 listed on this file 7 pulled in by those mods
Simple Voice Chat Needed by Talking Colonists (Minecolonies Addon) MineColonies Talking Citizens 1.7.1 Forge 1.20.1
required
Matching file found Matched file: [FORGE][1.20.1] Simple Voice Chat 1.20.1-2.6.23
MineColonies Needed by Talking Colonists (Minecolonies Addon) MineColonies Talking Citizens 1.7.1 Forge 1.20.1
required
Matching file found Matched file: minecolonies-1.20.1-1.1.1276.jar
YetAnotherConfigLib Needed by Talking Colonists (Minecolonies Addon) MineColonies Talking Citizens 1.7.1 Forge 1.20.1
required
Matching file found Matched file: 3.6.6 for forge 1.20.1
Gemini Live Library Needed by Talking Colonists (Minecolonies Addon) MineColonies Talking Citizens 1.7.1 Forge 1.20.1
required
Matching file found Matched file: Gemini Live Library 2.4.1 Forge 1.20.1
Sound Physics Remastered Needed by Simple Voice Chat
pulled in
Matching file found Matched file: [FORGE][1.20.1] Sound Physics Remastered 1.20.1-1.5.1
Structurize Needed by MineColonies
pulled in
Matching file found Matched file: structurize-1.20.1-1.0.818.jar
Domum Ornamentum Needed by MineColonies
pulled in
Matching file found Matched file: domum_ornamentum-1.20.1-1.0.296-universal.jar
TownTalk Needed by MineColonies
pulled in
Matching file found Matched file: TownTalk 1.20 1.1.0
Multi-Piston Needed by MineColonies
pulled in
Matching file found Matched file: multipiston-1.20-1.2.43-RELEASE.jar
BlockUI Needed by MineColonies
pulled in
Matching file found Matched file: blockui-1.20.1-1.0.193.jar

7 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Talking Colonists (Minecolonies Addon) without breaking your instance.

Built for Talking Colonists (Minecolonies Addon) MineColonies Talking Citizens 1.7.1 Forge 1.20.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use MineColonies Talking Citizens 1.7.1 Forge 1.20.1. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Simple Voice Chat, MineColonies, YetAnotherConfigLib, Gemini Live Library and 5 more first. We found matching files for this game-version and loader setup. 7 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside MineColonies Talking Citizens 1.7.1 Forge 1.20.1. It opens that exact file at the source.

About this project

What does Talking Colonists (Minecolonies Addon) add?

You can interactively talk to citizens in your minecolonies just as if they were alive!

New: Colony members can now talk with each other and initiate a conversation with you!

Got questions? Join the discord server!

Also I'm open for open for commissions!

Make sure you are using the latest version of the mod! Older versions might have bugs

Setup Guide

Last tested versions for Minecolonies are:

  • Neoforge: 1.1.1305-1.21.1-snapshot
  • Forge: 1.20.1-1.1.1218-snapshot

It is possible for later versions of minecolonies for this mod to break.

  1. Install all dependencies (Minecolonies, Voicechat and Gemini Live Lib)

Video Tutorial:

Needed link: AiStudio

Text Tutorial:

blue Create API button

  1. Head to the Google AI Studio and create an API key by pressing the white create API key button

  2. Copy the token

  3. Either the config file via text editor in config/yacl-mc_talking.json5 or via the in-game GUI. Set the token and your desired speaking language:

// This key is used to authenticate with the Gemini API. You can get one at https://aistudio.google.com/apikey    geminiApiKey: "Put your api key here", // don't forget the comma!

(The free tier allows up to 3 citizens to be spoken at the same time)

Usage

Craft a Citizen Communication Device using a Book and Quill and a Redstone Torch (I would really appreciate it if someone could create a better texture for it): Crafting Recipe Then left click on a citizen you want to talk to and something similar to this will show: Citizen that can be talked to

Now the citizen will complain if they are unhappy or missing some resources, just talk right away!

How do I change the language of the citizens?

First have a look at this table and remember your languages "BCP-47 Code" and update the config via notepad in your minecraft serer/modpack location or via ingame ui:

language = "put your languages code here"

Troubleshooting

The Citizen isn't speaking, it just shows "listening"

This issue might be related to having the wrong input device set. To make sure your set up is working correctly, open the voice chat settings (by default this is done by pressing v), then click on "Settings" and press the microphone button. If you can't hear yourself talking, adjust input / output devices

My Citizen Status shows "Talking" but I can't hear anything

Same issue as above

Can I include this in my modpack?

Yup

Just a quick disclaimer: If you are using the free tier, google may use data for improvement outside the UK/CH/EEA/EU

Project description from CurseForge.

Pick your setup

Talking Colonists (Minecolonies Addon) by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Talking Colonists (Minecolonies Addon) versions and loaders

50 of 50 releases match

Looking for an older file? The official CurseForge project page is in Resources.