
Modrinth · Minecraft mod
Morale Boost
Adds a Team Morale System - For Roleplaying or Party Game
Quick answer
Which Morale Boost release matches 26.2?
Morale Boost 1.0b-beta+mod targets 26.2 with Fabric, Forge, NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Morale Boost required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Morale Boost 1.0b-beta+mod need?
1.0b-beta+mod on 26.2. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Morale Boost without breaking your instance.
Built for Morale Boost 1.0b-beta+mod on 26.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0b-beta+mod. It targets 26.2 with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0b-beta+mod. It opens that exact file at the source.
About this project
What does Morale Boost add?
Morale Boost
A cooperative team morale system for Minecraft servers
This mod is used for RP with admins as gamemasters. Use function morale:add commands to give morale.
Overview
Morale Boost adds a shared Team Morale score that rises and falls based on what your team does together. Sleep through the night, and morale climbs. Watch a teammate die, and the whole team feels it. Morale directly affects every player's movement speed and attack speed, and going beyond the cap unlocks a buff state that makes the whole team faster and hit harder.
Designed for cooperative survival and medieval/roleplay servers.
Features
- Shared morale score — one value for the whole team, ranging from
0to150 - Death penalty — every death costs the team
-5morale, with atmospheric flavor messages broadcast to all players - Sleep bonus — each player who sleeps in a bed grants
+1morale - Passive drain — morale above
100slowly drains back down over time (1 point per minute) - Overflow buff — morale above
100grants all players a+20%attack speed and+10%movement speed bonus - Gradual penalties — low morale applies increasing attack speed and movement speed debuffs across multiple thresholds
- Debug command — built-in debug function for server admins
Morale Thresholds
Penalties (morale ≤ 100)
| Morale Range | Attack Speed | Movement Speed |
|---|---|---|
| 101+ | +20% (overflow buff) | +10% (overflow buff) |
| 90–100 | — | — |
| 85–89 | −7% | — |
| 80–84 | −14% | — |
| 75–79 | −21% | −3% |
| 70–74 | −28% | −6% |
| 65–69 | −35% | −9% |
| 60–64 | −35% | −12% |
| 55–59 | −35% | −15% |
| 50–54 | −35% | −18% |
| 45–49 | −35% | −21% |
| 40–44 | −35% | −24% |
| 35–39 | −35% | −27% |
| ≤ 34 | −35% | −30% |
Morale is capped at a maximum of 150 and a minimum of 0.
Morale Changes at a Glance
| Event | Morale Change |
|---|---|
| Player death | −5 |
| Player sleeps in bed | +1 |
| Overflow drain (above 100) | −1 per minute |
The overflow drain only ticks while morale is above 100. Once it returns to 100 or below, the timer resets.
Commands
All commands require operator permissions (/op).
Check Morale Status
/function morale:status
Displays the current team morale to all players, color-coded by range.
Manually Adjust Morale
/function morale:add_morale_1
/function morale:add_morale_5
/function morale:add_morale_10
/function morale:add_morale_15
/function morale:add_morale_25
Adds the specified amount to team morale. Caps at 150.
Debug Info
/function morale:debug
Broadcasts an admin-facing debug panel showing current morale, overflow timer (in ticks), and cumulative death count.
Installation
- Download
Morale_Boost_release.zip - Place the
.zipfile into your world'sdatapacksfolder:<world_folder>/datapacks/ - In-game or in the server console, run:
The pack initializes automatically on load. Morale starts at/reload100if no previous value exists.
Compatibility
| Version | Status |
|---|---|
| Minecraft 26.2 (pack format 107) | ✅ Supported |
| Minecraft 1.21.11-1.21.5 | Maybe Supported? |
| Minecraft 1.20.x and below | ❌ Not supported |
This datapack uses the
attribute modifier addcommand syntax introduced in 1.21. It will not function correctly on older versions.
Notes for Server Owners
- The death detection system works by comparing a running total of all player deaths each tick.
- The
on_joinadvancement usesminecraft:tickas its trigger, which fires once on a player's first tick. It is automatically revoked after granting, so it re-fires correctly if a player re-joins. - There is no GUI or boss bar — morale feedback is delivered through chat messages and the
/function morale:statuscommand.
Made for the need of Toba Garage Gamedev Department
License
GNU GPL v3
Project description from Modrinth.
Pick your setup
Morale Boost by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Morale Boost versions and loaders
1.0b-beta+mod
morale-boost-1.0b.jar
26 Jun 2026
1.0b-beta
Morale_Boost_release_1.0b.zip
25 Jun 2026
1.0a-alpha
Morale_Boost_release_1.0a.zip
25 Jun 2026
Looking for an older file? The official Modrinth project page is in Resources.