Back to mods
Atlas project artwork

Modrinth · Minecraft mod

Atlas

an image-based world generator

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Atlas release should I use?

Updated 3 years ago
Latest stable file 1.3.0+1.20
Game version 1.20, 1.20.1
Loader Fabric, Quilt

Atlas 1.3.0+1.20 targets 1.20, 1.20.1 with Fabric, Quilt. Do not install it on the client. It must be installed on the dedicated server. No extra mods listed for this file.

Where it goes

Is Atlas required on the client, server, or both?

Do not install it on the client. It must be installed on the dedicated server.

Client Not supported
Dedicated server Required
Loader for this release Fabric, Quilt
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked server-only.

What else does Atlas 1.3.0+1.20 need?

1.3.0+1.20. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Atlas without breaking your instance.

Built for Atlas 1.3.0+1.20. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.3.0+1.20. It targets 1.20, 1.20.1 with Fabric, Quilt; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Do not install it on the client. It must be installed on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.3.0+1.20. It opens that exact file at the source.

About this project

What does Atlas add?

Looking for Atlas for newer versions? Try TheDeathlyCow's NovoAtlas, a port of Atlas to newer Minecraft versions!

Atlas

A meadow in Minecraft. Tall pine trees encircle a clearing, and a mountain peak can be seen in the distance.
atlas is a data-driven image-based world generator. give the mod a heightmap and biome map image, and you can incorporate it into a datapack dimension!

how to use

  • create or find a grayscale heightmap. save it as a png with 8bpc, RGBA encoding. the image should be saved in a datapack-- see the example below for more details.
    A grayscale heightmap of the Avila mountains. The mountain range appears as a white, branching line across the map. Image courtesy Irene Alvarado, https://medium.com/energeia/printing-mountains-6bbf577294b6
  • create a copy of the image and paint over it with whatever colors you like. each color corresponds to a different biome. do not mix or blend the colors. save this image with the same encoding to your datapack (see the Github for more information).
    An image of the same terrain, overlaid with roughly a dozen discrete colors, each corresponding to a particular biome.
  • create a datapack and put your dimension file in as normal. an example dimension file, along with an explanation of the parameters, can be found here.
  • load up the world! if something has gone wrong, you'll get a datapack error in your logs.
    A screenshot from inside Minecraft. The player is standing on a small hill looking up at a mountain whose biomes and elevation correspond to the previous images.

if you're still having trouble, send a message in the discord #help-and-support channel.

some tips:

  • when you're drawing the biomes, it may be helpful to be able to see the heightmap as a contour map. you can emulate this in your preferred photo editor by selecting a black pixel and then using "select by color" with varying thresholds to get varying contour lines of your map.
  • if your maps are not the same size, you might have regions of void that are mapped to biomes, or regions of terrain that are just your default biome. you can use this to save yourself some time!
  • your map will be centered at 0,0. up in the image is north. if your map is an uneven number of pixels, the last pixel on the south and/or east side will be cut off.
  • if starting_y in your dimension is less than your dimension's min_y, you can create areas of void. use this to create non-rectangular maps!
  • anything outside of the world will be void, but certain hardcoded structures may still spawn, depending on what features are in your default biome.

Project description from Modrinth.

Pick your setup

Atlas by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

16 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Atlas versions and loaders

9 of 9 releases match

Looking for an older file? The official Modrinth project page is in Resources.