
Modrinth · Minecraft mod
Zapped
A Data-pack that turns lightning rods from a useless block to a way to transport zaps to machines and productivity armor.
Quick answer
Which Zapped release matches 1.21.3?
Zapped 1.1+mod targets 1.21.2, 1.21.3 with Fabric, Forge, NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Zapped required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Zapped 1.1+mod need?
1.1+mod on 1.21.3. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Zapped without breaking your instance.
Built for Zapped 1.1+mod on 1.21.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.1+mod. It targets 1.21.2, 1.21.3 with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.1+mod. It opens that exact file at the source.
About this project
What does Zapped add?
zapped has been achived because I am not happy with its current quality.
zapped will get a full rework when the time is right

Zapped is a Data-pack that turns lightning rods from a useless block to a way to transport zaps so you can power machines and productivity armour.
1.2 update released
-music disc (creator disc combined with a zap)
-config (/function zapped:config/config)
-armour texture (enable in config)
Requires a Resource-pack to see tools (copper tools appear gold) or to see the armour texture
( armour texture disabled by default in config)
Copper Lines



batteries store up to 32. though rusted batteries turn 32 into 16

Don't use copper blocks like that. Also, there is a chance it stays within the blocks and expires.
The most common thing to power is the productivity armour/tools or copper armour/tools.
The armour and tools are weak and easily destroyed. The armour gives less protection than iron and tools are slightly better than stone.
armor recipe
Because of copper's malleability, it requires a structure.
The copper armour must be conductive, making golden armour a perfect cadet because it is also conductive.


without resoursepack

But don't let the tools fool you these are powerful assets.
With the power of zaps, you can charge the armour to be better than they once were.
Armour at max charge now gives as much protection as a diamond. They also give you a faster and extended grip (R.I.P-Crab). The boots also decrease fall damage.

without resoursepack

The charged tools rivel netherite making them faster and sharper.
The sword is slower to swing but has a better sweeping edge and damage.
The axe is fast
The pickaxe is fast
The shovel.. is also fast.
And the hoe doesn't exist :( ...
Spoiler
YET
You can also charge copper bulbs to have a better range.


Tired of charging your armour?
With the use of the heavy core, you can change your armour wirelessly!
However due to the zaps exposure to the air it requires 40 zaps for one charge.

Heavy core distance

Now for the good part, how do you generate zaps?
There are a few ways to do it with the easiest being furnaces.
The furnaces must be constantly lit.

Then there are daylight sensors that generate power over time slowly but surely.
If combined with copper blocks to minimise space.

Or you can go the old-fashioned way and use lightning rods for their intended purpose.
Produces high power when struck necessary for all buildings.

With more infrastructure, you can turn a mob farm into an energy source.
Which is made possible with the catalyst
Recipe



Going into the late game there is the gateway.
To make a gateway you need to align 2 lodestones together at the same cords in both the end and overworld. It also doubles up as a chunk loader.

If you want to avoid touching grass for a few days, you can make a netherite block and magnetize it.

credit goes to T_en_M for the Stolen music disc
(disc available 1.2+)
T_en_M's discord:https://discord.com/invite/pZAtE8a2q3
Inspired by SimplySarcs Copper video
And
AuraAcorns Copper Wiring
https://modrinth.com/datapack/copper-wiring
Future Updates?
Soon:
-better redstone support(maybe)
-more machines
Later:
-I would love to add the Copper Golem
-A use for the conduit (I think it will allow the productivity armour to go underwater)
-amethest? (different project)
-some sort of transport, maybe with the beacon
-lightning weapon, a sister weapon to the mace perhaps
-better visuals
Whats not to come
1.20.6 and lower (probably)
The meaning of life
Known bugs
-on 1.21-1.21.3 versions leather armour texture can apair white
PLS LOVE YOURSELF AND MAKE BACKUPS.
I will not be held accountable for my bad code.
And that's it.
If you want to submit an issue or want to request a feature or just want to roast the data pack, the link is here:
https://github.com/Wangle17/Zapped-Datapack/issues
Project description from Modrinth.
Pick your setup
Zapped by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.4
5 loader builds1.21.3
5 loader builds1.21.2
5 loader builds1.21.1
5 loader builds1.21
5 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Zapped versions and loaders
1.1+mod
zapped-1.1.jar
24 Apr 2025
1.1
zapped_1.1 (1.21.2-1.21.3).zip
1 Jan 2025
Looking for an older file? The official Modrinth project page is in Resources.