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AppliedE project artwork

Modrinth · Minecraft mod

AppliedE

Direct ProjectE EMC integration with Applied Energistics 2.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which AppliedE release should I use?

Updated 1 year ago
beta file 1.0.8-beta
Game version 1.21.1
Loader NeoForge

AppliedE 1.0.8-beta targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. All 2 required mods have matching files.

Where it goes

Is AppliedE required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does AppliedE 1.0.8-beta need?

1.0.8-beta. Change the file and its required mods may change too.

All 2 required mods have matching files

Install Applied Energistics 2, GuideME first. We found matching files for this game-version and loader setup. 10 come through another mod in the chain.

2 listed on this file 10 pulled in by those mods
EMI Needed by Applied Energistics 2
pulled in
Matching file found Matched file: 1.1.24+1.21.1+neoforge
The One Probe Needed by Applied Energistics 2
pulled in
Matching file found Matched file: 1.21_neo-12.0.8
Jade 🔍 Needed by Applied Energistics 2
pulled in
Matching file found Matched file: [NeoForge 1.21.1] 15.10.5
WTHIT Needed by Applied Energistics 2
pulled in
Matching file found Matched file: neo-12.10.2
GuideME Needed by Applied Energistics 2
pulled in
Matching file found Matched file: 21.1.17
Project tq47Uqpn Needed by Applied Energistics 2
pulled in
Still checking
Just Enough Items (JEI) Needed by Jade 🔍
pulled in
Matching file found Matched file: 19.43.0.392 for NeoForge 1.21.1
bad packets Needed by WTHIT
pulled in
No matching file

10 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add AppliedE without breaking your instance.

Built for AppliedE 1.0.8-beta. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.0.8-beta. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Applied Energistics 2, GuideME first. We found matching files for this game-version and loader setup. 10 come through another mod in the chain.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.0.8-beta. It opens that exact file at the source.

About this project

What does AppliedE add?

AppliedE

A Minecraft mod made as an add-on to both Applied Energistics 2 and ProjectE providing more
tightly-coupled integration between the two mods. Unlike conventional add-ons integrating the two together, AppliedE
works by turning ProjectE's EMC into a distinct "key type" able to be displayed, reported and manipulated by an ME
network and converted into items upon request via AE2's auto-crafting facilities.

Currently, the mod is in early beta stages. Beware of any critical bugs, particularly on multiplayer servers, and please
report them on the issue tracker as they arise.

Basic Usage

The first step towards using this add-on is to make an ME Transmutation Module. The module retrieves all
transmutation/EMC knowledge from the player who placed down the module to provide ME networks with information on stored
EMC and transmutable items. It can be placed anywhere at all on the network to function.

EMC module in-world

EMC module crafting recipe

Multiple modules may be placed down on one network by any number of different players / knowledge providers, but only
one module per knowledge provider will contribute to the stored EMC figure and available "craftable" known items. If
multiple knowledge providers are employed by the modules on a network, any inserted and extracted EMC will be equally
(as is possible) distributed among all providers.

EMC and displayed transmutable items
Displayed EMC

The module also includes additional safeguards to prevent overflow issues in ME networks, by adding a "tier" system to
the EMC stored on a network based on subsequent powers of an arbitrarily large number of EMC units.

Displayed EMC tiers

For further information on how to use the add-on, please consult the in-game AE2 guide's new section added by this
add-on.

License

All code is licensed under LGPLv3, in adherence to the same license used by Applied Energistics 2 and with some code borrowed from AE2 itself.
All assets are licensed under CC BY-NC-SA 3.0, in adherence to the same license used by AE2 and with most deriving from AE2's own assets. Some assets have been provided externally as courtesy of Sea_Kerman.

Project description from Modrinth.

Pick your setup

AppliedE by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

3 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

AppliedE versions and loaders

7 of 7 releases match

Looking for an older file? The official Modrinth project page is in Resources.