
Modrinth · Minecraft mod
Sea Weapons
A mod that adds new sea themed weapons to minecraft!
Quick answer
Which Sea Weapons release should I use?
Sea Weapons 1.2 targets 1.21.11 with Fabric, Quilt. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Sea Weapons required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Sea Weapons 1.2 need?
1.2. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Sea Weapons without breaking your instance.
Built for Sea Weapons 1.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.2. It targets 1.21.11 with Fabric, Quilt; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.2. It opens that exact file at the source.
About this project
What does Sea Weapons add?
Sea Weapons
"When tridents arent enough"
This Mod Currently adds two weapons, The "Anchor Hammer" and The "Nautilus Longsword"!

Use (Anchor Hammer):
- When you right click on a block with this weapon, you create a shockwave effect
that pushes entity's away from the block, including you, wich allows you to do bigger jumps! - The Anchor Hammers also return to the correct slot after throwing it like you throw tridents!
(thanks to HollowedWanderer)
Use (Nautilus Longsword):
- When you hold right click you will see an icon appear (while in first person), this indicates the charge, when its full you can shoot out a wave effect when you let go! this is canceled by sneaking.
- While charging/using the longsword, it works as a shield that blocks 2/3rds of incomming damage but can be dissabled by axes!
(wich also stops you from charging the attack, so watch out!)
Use (Ancient Vine):
- When right click it will shoot out an ancient vine projectile that will pull you into it when it has collided with a block, allowing it to work like a grappling hook!.
- You can only have one projectile at a time but you can reel it in again by right clicking when it is out!
Enchantments:
- SWING: This removes the ability to throw the anchor hammer and instead makes it do a continuous area of effect attack wich makes you swing around with its chain, dealing damage to enemies around you!
- FORCEFUL: This simply makes the shockwave effect fro the anchor hammer push entities further!
- SHOCKWAVE: This makes the wave effect from the longsword go in all directions while looking straight down!
- SPOUT: This make the Nautilus Longsword spout water in a concentrated beam, damaging entities that are in the way and pushing you away from them!
Skins:
(purely cosmetic, gotten from sneak right-clicking a smithing table)
- Royal
- Coral
- Ebonite
- Ruby
- Abyssal (for the Nautilus Longsword)
- Sculk (for the Ancient Vine)
- Golden chain (for the Ancient Vine)
Credits:
- CallMeArthys for making the Royal, Coral and Ebonite skins!
- InfinityFarzad for making the Ancient Vine's Default skin!
- Hollowed for allowing me to use her code from Combat Amenities,
that makes the Anchor Hammer return to the correct slot!
Use recipe lookup mods like rei and jei to look up the recipe's!
Project description from Modrinth.
Pick your setup
Sea Weapons by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.10
2 loader builds1.21.5
2 loader builds1.20.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Sea Weapons versions and loaders
1.2
sea_weapons-1.2.jar
25 Jan 2026
1.2
sea_weapons-1.2.jar
4 Jan 2026
1.2
sea_weapons-1.2.jar
2 Nov 2025
1.2.1
sea_weapons-1.2.1.jar
19 Sept 2025
1.2
sea_weapons-1.2.jar
13 Sept 2025
1.1.4
sea_weapons-1.1.4.jar
23 Aug 2025
1.1.3
sea_weapons-1.1.3.jar
11 Aug 2025
1.1.3
sea_weapons-1.1.3.jar
5 Aug 2025
1.1.2
sea_weapons-1.1.2.jar
14 Apr 2025
1.1.1
sea_weapons-1.1.1.jar
27 Mar 2025
1.1.0
sea_weapons-1.1.0.jar
5 Feb 2025
1.0.1
sea_weapons-1.0.1.jar
17 Jan 2025
Looking for an older file? The official Modrinth project page is in Resources.