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Spell Powered Weapons project artwork

CurseForge · Minecraft mod

Spell Powered Weapons

Makes weapons found & crafted to have a chance to get an elemental damage instance!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Spell Powered Weapons release should I use?

Updated today
Latest stable file Spell Powered Weapons [NEOFORGE] [1.21.1] - [1.0.7]
Game version 1.21.1
Loader NeoForge

Spell Powered Weapons [NEOFORGE] [1.21.1] - [1.0.7] targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 6 required mods have matching files.

Where it goes

Is Spell Powered Weapons required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Spell Powered Weapons [NEOFORGE] [1.21.1] - [1.0.7] need?

Spell Powered Weapons [NEOFORGE] [1.21.1] - [1.0.7]. Change the file and its required mods may change too.

All 6 required mods have matching files

Install Ranged Weapon API, Spell Engine, Spell Power Attributes, Cloth Config API (Fabric/Forge/NeoForge) and 2 more first. We found matching files for this game-version and loader setup. 5 come through another mod in the chain.

4 listed on this file 5 pulled in by those mods
Ranged Weapon API Needed by Spell Powered Weapons [NEOFORGE] [1.21.1] - [1.0.7]
required
Matching file found Matched file: 3.0.0+1.21.1
Spell Engine Needed by Spell Powered Weapons [NEOFORGE] [1.21.1] - [1.0.7]
required
Matching file found Matched file: 1.10.5+1.21.1
Spell Power Attributes Needed by Spell Powered Weapons [NEOFORGE] [1.21.1] - [1.0.7]
required
Matching file found Matched file: 1.6.0+1.21.1
More RPG Library Optional for Spell Powered Weapons [NEOFORGE] [1.21.1] - [1.0.7]
optional
Matching file found Matched file: 2.7.1+1.21.1-neoforge
EMI Needed by Ranged Weapon API
pulled in
Matching file found Matched file: emi-1.1.24+1.21.1+neoforge
playerAnimator Needed by Spell Engine
pulled in
Matching file found Matched file: player-animation-lib-forge-2.0.4+1.21.1.jar
Curios API Needed by Spell Engine
pulled in
Matching file found Matched file: curios-neoforge-9.5.1+1.21.1.jar
bendy-lib Needed by playerAnimator
pulled in
No matching file

5 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Spell Powered Weapons without breaking your instance.

Built for Spell Powered Weapons [NEOFORGE] [1.21.1] - [1.0.7]. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Spell Powered Weapons [NEOFORGE] [1.21.1] - [1.0.7]. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Ranged Weapon API, Spell Engine, Spell Power Attributes, Cloth Config API (Fabric/Forge/NeoForge) and 2 more first. We found matching files for this game-version and loader setup. 5 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Spell Powered Weapons [NEOFORGE] [1.21.1] - [1.0.7]. It opens that exact file at the source.

About this project

What does Spell Powered Weapons add?

Features:

  • Weapons when crafted or found will roll from data-driven files for their conversion values (They can all be overriden / added via datapack) Replace this with a description

Currently three types can be found:

*NOTE: Spell damage caused by these weapons also scale of a coefficient * your spell power value*

  • SPLIT: It takes a percentage of the weapon's damage and convert it into the according spell damage. The spell damage ONLY appears when you deal PHYSICAL damage. (CAN BE CONFIGURED)

Replace this with a description

  • ADDITION: a flat amount of damage instance onto each hit. Does not matter if you aren't doing PHYSICAL damage. (CAN BE CONFIGURED)

Replace this with a description

  • FULL ELEMENTAL: convert all weapon damage into spell damage Acts the same as SPLIT and deal no PHYSICAL instance.

Replace this with a description

  • PROPORTIONAL: gets damage equal to a percentage of what DAMAGE_TYPE_1 was dealt then deals DAMAGE_TYPE_2 as that damage. OUTPUT DOES get the key's icons

Replace this with a description Replace this with a description

Config:

  • SPLIT, ADDITION, FULL ELEMENTAL has innate support for damage sfx / particles and configurable * Replace this with a description
  • Almost everything is configurable Replace this with a description
  • It also comes with an optional Dummy mod comat that spreads numbers from damage instances that happens at the same time.

Project description from CurseForge.

Pick your setup

Spell Powered Weapons by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Spell Powered Weapons versions and loaders

16 of 16 releases match

Looking for an older file? The official CurseForge project page is in Resources.