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Screentext project artwork

Modrinth · Minecraft mod

Screentext

Screentext is a Minecraft Mod for Fabric 1.20.1 - 26.2, Neoforge 1.20.1 - 26.2 and Forge 1.20.1 - 1.20.4 that let you display custom Text, Timers, Counters and Texture on the screen with fully customization!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Screentext release should I use?

Updated today
Latest stable file v4.5-PLUGIN
Game version 1.20.1, 1.20.4, 1.21.1
Loader bukkit, paper, purpur

Screentext v4.5-PLUGIN targets 1.20.1, 1.20.4, 1.21.1 with bukkit, paper, purpur. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Screentext required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release bukkit, paper, purpur
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Screentext v4.5-PLUGIN need?

v4.5-PLUGIN. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Screentext without breaking your instance.

Built for Screentext v4.5-PLUGIN. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use v4.5-PLUGIN. It targets 1.20.1, 1.20.4, 1.21.1 with bukkit, paper, purpur; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside v4.5-PLUGIN. It opens that exact file at the source.

About this project

What does Screentext add?

ScreenText

Display text, timers, counters, textures and GIFs anywhere on your screen, with backgrounds, animations, movement, live placeholders and more. Works on its own with client commands, or controlled from a server with ScreenTextPlugin.

Supported versions

Loader Versions
Fabric 1.20.1 · 1.20.4 · 1.21.1 · 1.21.4 · 1.21.5 · 1.21.8 · 1.21.11 · 26.2
NeoForge 1.20.1 · 1.20.4 · 1.21.1 · 1.21.4 · 1.21.5 · 1.21.8 · 1.21.11 · 26.2
Forge 1.20.1 · 1.20.4

Features

  • Display text on the screen at any position, scale and rotation
  • Display timers (countdown) and counters (count up, optional decimals) with tick sounds
  • Display textures and GIFs anywhere, even fullscreen
  • Backgrounds: solid color with 4 styles, or your own custom background texture (NEW)
  • Entry / exit animations: scale, slide, pixelate, glitch, bounce, spin...
  • Move any display to another position with easing, looping animation presets, custom time and text color transitions
  • Opacity control for every display and background
  • Inline items and textures inside text, HEX colors, multiline text
  • Letter-by-letter delay with optional typing sound
  • Placeholders (%stp_...%): player stats, items, effects, world time, FPS and more (NEW)
  • Tab completion for everything, including texture paths from your resource packs (NEW)
  • Local displays are saved and come back after restarting the game
  • Server control with ScreenTextPlugin (Spigot/Paper 1.20.1 → 26.2): displays for all players, persistence for players who join later, synced timers and timer actions

Texture folders

  • Resource pack: assets/screentext/ → use as assets/screentext/my_texture.png
  • Config folder: config/screentext/textures/ → use as screentext:my_texture.png (or just my_texture.png)
  • Vanilla textures also work: assets/minecraft/textures/...

Use /screentext reload to reload textures after changing them.

Examples

Timer with a sound at 50% volume:

/screentext timer ronda1_starting_timer CENTER TOP 1 0 disablebackground 0 1 none glitch_out "block.note_block.hat;vol:50" #BAFF60ʟᴀ ʀᴏɴᴅᴀ ɪ ɪɴɪᴄɪᴀ ᴇɴ: &f"00:00:11"

GIF texture that plays once:

/screentext texture test 50 50 1.6 0 0 1 none none 1 false assets/screentext/cortinas_overlay.gif

Text with a 2 second delay:

/screentext display ronda1_timer_text CENTER TOP 1 0 disablebackground 0 1 up_in up_out {"d:2"}#BAFF60ʀᴏɴᴅᴀ ɪ - ᴏᴠᴇʀᴡᴏʀʟᴅ

Text with a colored rounded background:

/screentext display welcome CENTER CENTER 2 0 enablebackground BLACK 0.6 ROUNDED 1.2 10 1 scale_in scale_out &eWelcome, &f%stp_player_level% levels!

Text with a custom background texture (NEW):

/screentext display banner CENTER 20 1.5 0 backgroundtexture assets/screentext/banner_bg.png 0.9 1.5 10 1 left_in right_out #FFD700Boss incoming!

Live coordinates HUD:

/screentext display coords LEFT TOP 1 0 enablebackground BLACK 0.4 SQUARE_SMALL 1 0 1 none none XYZ: %stp_player_x% %stp_player_y% %stp_player_z%/n%stp_player_biome% | %stp_fps% FPS

Counter with decimals:

/screentext counter speedrun RIGHT TOP 1 0 disablebackground 0 1 none none none true &aTime: "timer"

Fullscreen overlay:

/screentext texture overlay CENTER CENTER fullscreen 0 20 0.8 none none 1 true assets/screentext/vignette.png

Move a display with a looping preset and color change:

/screentext move welcome CENTER 80 1.5 0 SMOOTH PULSE 1.5 #FF5555
/screentext move_reset welcome BOUNCE NONE 1

Commands

Base command: /screentext

Text:
/screentext display <id> <posX> <posY> <scale> <rotation> enablebackground <backcolor> <backopacity> <backstyle> <bgscale> <fadeIn> <opacity> <animationIn> <animationOut> <text>
/screentext display <id> <posX> <posY> <scale> <rotation> backgroundtexture <texturepath> <bgopacity> <bgscale> <fadeIn> <opacity> <animationIn> <animationOut> <text>
/screentext display <id> <posX> <posY> <scale> <rotation> disablebackground <fadeIn> <opacity> <animationIn> <animationOut> <text>

Timer (counts down):
/screentext timer <id> <posX> <posY> <scale> <rotation> enablebackground <backcolor> <backopacity> <backstyle> <bgscale> <fadeIn> <opacity> <animationIn> <animationOut> <sound> <text + "HH:MM:SS">
/screentext timer <id> <posX> <posY> <scale> <rotation> backgroundtexture <texturepath> <bgopacity> <bgscale> <fadeIn> <opacity> <animationIn> <animationOut> <sound> <text + "HH:MM:SS">
/screentext timer <id> <posX> <posY> <scale> <rotation> disablebackground <fadeIn> <opacity> <animationIn> <animationOut> <sound> <text + "HH:MM:SS">
/screentext stoptimer <id>
/screentext resumetimer <id>

Counter (counts up):
/screentext counter <id> <posX> <posY> <scale> <rotation> enablebackground <backcolor> <backopacity> <backstyle> <bgscale> <fadeIn> <opacity> <animationIn> <animationOut> <sound> <decimals> <text + "timer">
/screentext counter <id> <posX> <posY> <scale> <rotation> backgroundtexture <texturepath> <bgopacity> <bgscale> <fadeIn> <opacity> <animationIn> <animationOut> <sound> <decimals> <text + "timer">
/screentext counter <id> <posX> <posY> <scale> <rotation> disablebackground <fadeIn> <opacity> <animationIn> <animationOut> <sound> <decimals> <text + "timer">
/screentext stoptimer <id>
/screentext resumetimer <id>

Texture / GIF:
/screentext texture <id> <posX> <posY> <scale|fullscreen> <rotation> <fadeIn> <opacity> <animationIn> <animationOut> <gifspeed> <gifloop> <texturepath>

Move:
/screentext move <id> <posX> <posY> <scale> <rotation> [movetype] [animationpreset] [time] [color]
/screentext move_reset <id> [movetype] [animationpreset] [time]

Other:
/screentext remove <id|all> [fadeOutTicks]
/screentext list
/screentext reload

Options

Option Values
posX / posY 0100 (percent of the screen) or LEFT CENTER RIGHT / TOP CENTER DOWN
scale 0.011000 (textures also accept fullscreen)
rotation -360360
background enablebackground (color) · backgroundtexture (custom texture) · disablebackground
backcolor BLACK DARK_BLUE DARK_GREEN DARK_CYAN DARK_RED PURPLE ORANGE LIGHT_GRAY GRAY DARK_GRAY BLUE GREEN CYAN RED PINK YELLOW WHITE or HEX #RRGGBB
backstyle SQUARE ROUNDED SQUARE_SMALL ROUNDED_SMALL
backopacity / bgopacity / opacity 01
bgscale 010 (size of the background around the text)
fadeIn 0100 ticks
animationIn none scale_in left_in right_in up_in down_in pixelate_in glitch_in bounce_in spin_in
animationOut none scale_out left_out right_out up_out down_out pixelate_out glitch_out bounce_out spin_out
sound none or any sound id, e.g. "block.note_block.pling", "block.note_block.pling;vol:50"
decimals true / false
gifspeed 02
gifloop true / false (with false the GIF plays once and disappears)
movetype LINEAR SMOOTH STEP BOUNCE
animationpreset NONE SHAKE WIGGLE PULSE X_CYCLE Y_CYCLE SPIN CIRCLE FLOAT SWING HEARTBEAT BREATHE GLITCH WAVE BOUNCE PENDULUM VIBRATE SWAY
time (move) 0.160 seconds
color (move) none, a color name or HEX #RRGGBB (text only)

Tips

Text formatting

  • &a, &l... = Minecraft color and format codes
  • #RRGGBB = HEX color, e.g. #BAFF60Hello
  • \n or /n = new line
  • | = space

Timers and counters

  • Timer time goes in quotes: "00:05:00", "05:00". Text around it is kept: &cEnds in &f"00:01:30"
  • In counters, "timer" marks where the counter goes: &aTime: "timer" seconds
  • Sound volume: add ;vol:(0-100)"customsound;vol:30"

Delay (letter by letter)

{"delay:<seconds>"}
{"d:<seconds>"}
{"delay:<seconds>;sound:<sound>"}
{"d:<seconds>;s:<sound>"}

Inline items

{"diamond"}
{"diamond,scale:1.5"}
{"diamond,scale:1.5,nbt:3"}      ← nbt = CustomModelData
{"%stp_player_item_mainhand_id%"} ← shows the item you are holding

Inline textures

{"assets/screentext/icon.png"}
{"assets/minecraft/textures/gui/sprites/hud/heart/full.png,scale:2"}

Background textures (NEW)

  • The texture is stretched over the area a normal background would cover, so bgscale makes it bigger or smaller.
  • Press Tab after backgroundtexture to see every texture found in your resource packs and in config/screentext/textures/.
  • PNG and GIF both work.

Placeholders

Placeholders update live. Use them in any text, timer or counter.

Client placeholders work in /screentext commands and in server commands from ScreenTextPlugin.
[S] Server placeholders only work in server commands (/stp), because the client can't know them.

Player – position

Placeholder Description
%stp_player_x% %stp_player_y% %stp_player_z% Block coordinates
%stp_player_x_exact% %stp_player_y_exact% %stp_player_z_exact% Coordinates with 2 decimals
%stp_player_world% World / dimension
%stp_player_biome% Biome
%stp_player_direction% Cardinal direction (N, NE, E...)
%stp_player_yaw% %stp_player_pitch% Camera rotation

Player – health, food and XP

Placeholder Description
%stp_player_health% %stp_player_maxhealth% Health / max health
%stp_player_health_percent% Health 0–100
%stp_player_food% %stp_player_saturation% Food / saturation
%stp_player_absorption% Absorption hearts
%stp_player_level% XP level
%stp_player_xp_progress% Progress to next level 0–100
%stp_player_total_xp% Total XP

Player – combat and movement

Placeholder Description
%stp_player_armor% %stp_player_armor_toughness% Armor points / toughness
%stp_player_attack_speed% Attack speed
%stp_player_attack_damage% [S] Attack damage
%stp_player_speed% %stp_player_speed_vertical% Speed in blocks/second
%stp_player_walk_speed% %stp_player_fly_speed% Speed multipliers

Player – status (true / false)

%stp_player_is_flying% %stp_player_is_sneaking% %stp_player_is_sprinting% %stp_player_is_swimming% %stp_player_is_blocking% %stp_player_is_gliding% %stp_player_is_sleeping% %stp_player_is_dead% %stp_player_is_on_fire% %stp_player_is_in_water% %stp_player_is_on_ground% · %stp_player_is_op% [S]

Player – items

Placeholder Description
%stp_player_item_mainhand% %stp_player_item_offhand% Item name
%stp_player_item_mainhand_id% %stp_player_item_offhand_id% Item id (with :CustomModelData)
%stp_player_item_mainhand_amount% %stp_player_item_offhand_amount% Stack amount
%stp_player_item_mainhand_durability% %stp_player_item_offhand_durability% Durability, e.g. 1561/1561
%stp_player_item_helmet% _chestplate% _leggings% _boots% (+ _id) Armor
%stp_player_item_slot_<0-40>% (+ _id, _amount, _durability) Any slot: 0–8 hotbar, 9–35 inventory, 36 boots, 37 leggings, 38 chestplate, 39 helmet, 40 offhand

Player – potion effects

Placeholder Description
%stp_player_effect_list% Active effects
%stp_player_effect_count% Number of active effects
%stp_player_effect_<name>% Effect name if active
%stp_player_effect_<name>_active% true / false
%stp_player_effect_<name>_level% Level (1, 2, 3...)
%stp_player_effect_<name>_duration% Seconds left

Effect names: speed, slowness, haste, strength, jump_boost, regeneration, resistance, fire_resistance, water_breathing, invisibility, night_vision, poison, wither, absorption, glowing, levitation, slow_falling, darkness...

Player – misc

Placeholder Description
%stp_player_gamemode% Game mode
%stp_player_ping% Ping in ms
%stp_player_air% %stp_player_max_air% Air in seconds
%stp_player_freeze_ticks% Powder snow freeze
%stp_player_online_survival% _creative% _adventure% _spectator% Players in each game mode
%stp_player_fire_ticks% [S] Fire time left
%stp_player_bed_exists% %stp_player_bed_x% _y% _z% [S] Bed spawn
%stp_player_stat_kills% _mob_kills% _deaths% _damage_dealt% _damage_taken% _jumps% [S] Statistics
%stp_player_stat_playtime% _playtime_hours% _playtime_minutes% [S] Play time
%stp_player_stat_distance_walked% _sprinted% _flown% _swum% [S] Distances in blocks

Timers and displays

Placeholder Description
%stp_timer_<id>% Formatted time
%stp_timer_<id>_hours% _minutes% _seconds% _total_seconds% Time parts
%stp_timer_<id>_active% _finished% _stopped% true / false
%stp_timer_<id>_progress% Progress 0–100
%stp_timer_<id>_text% Timer text
%stp_timer_count% Active timers
%stp_display_<id>_active% true / false
%stp_display_count% %stp_display_list% Active displays

World, server and time

Placeholder Description
%stp_fps% Your FPS (client only)
%stp_server_online% Online players
%stp_server_weather% Clear / Rain / Thunder
%stp_server_world_time% In-game time (HH:MM)
%stp_server_day% In-game day
%stp_server_max% [S] Max players
%stp_server_tps% %stp_server_mspt% [S] Server performance
%stp_server_uptime% [S] Server uptime
%stp_time% %stp_date% %stp_datetime% Real date and time

ScreenTextPlugin (servers)

With the plugin installed on a Spigot/Paper server (1.20.1 → 26.2), use the same commands as /stp <command> <player|@a> .... One plugin works with Fabric, Forge and NeoForge clients.

  • @a displays are saved and shown to players who join later; removed displays are removed for them too
  • Timers stay in sync after reconnecting, and paused timers stay paused
  • Timer actions: run console commands when a timer ends or reaches a time (/stp timerconfig)
  • PlaceholderAPI support (including all %stp_...% server placeholders)

Project description from Modrinth.

Pick your setup

Screentext by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

33 available setups

Showing the newest 12 of 15 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Screentext versions and loaders

46 of 46 releases match

Looking for an older file? The official Modrinth project page is in Resources.