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CurseForge · Minecraft mod

Champions

Creates elite mobs of different rarities, with enhanced stats and extra abilities.

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Quick answer

Which Champions release should I use?

Updated 3 years ago
Latest stable file champions-forge-1.18.2-2.1.6.3.jar
Game version 1.18.1, 1.18.2
Loader Forge

champions-forge-1.18.2-2.1.6.3.jar targets 1.18.1, 1.18.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Champions required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does champions-forge-1.18.2-2.1.6.3.jar need?

champions-forge-1.18.2-2.1.6.3.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

1 listed on this file 2 pulled in by those mods
Scaling Health Optional for champions-forge-1.18.2-2.1.6.3.jar
optional
Matching file found Matched file: ScalingHealth-1.18.2-6.3.1+6.jar
Configured Needed by Scaling Health
pulled in
No matching file
Silent Lib (silentlib) Needed by Scaling Health
pulled in
Matching file found Matched file: silent-lib-1.18.2-6.2.0.jar

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Champions without breaking your instance.

Built for champions-forge-1.18.2-2.1.6.3.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use champions-forge-1.18.2-2.1.6.3.jar. It targets 1.18.1, 1.18.2 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside champions-forge-1.18.2-2.1.6.3.jar. It opens that exact file at the source.

About this project

What does Champions add?

Overview

Champions is a mod that adds elite mobs of different rarities, with enhanced stats, extra abilities, and extra loot. These champions can be spawned for any hostile mob in the game. Many aspects of this mod can be configured with either the config file or the generated json files, allowing users to adjust the difficulty and diversity of this mod to suit their particular playstyle.

Ranks

Champion mobs are defined by their ranks. Every time a valid mob is spawned into the world, it's assigned a rank. Most mobs will be common and exhibit no special characteristics. Some mobs will spawn as champions. Players can recognize them by the special colored particles they emit as well as the special health bar that appears on your screen when you look at them. Champions have ranks which are randomly assigned with higher ranks being progressively rarer. With each rank, champions gain stronger stats, more abilities, and more loot to drop.

Ranks are extremely configurable through the use of the champions-ranks.toml file generated in the serverconfig folder. Players can edit rank attributes such as default color, number of affixes, growth factor, and chance to spawn. New ranks can even be added, infinitely.

More in-depth information on the champions- ranks.json file is located at the GitHub Wiki.

Affixes

Affixes are unique abilities or attributes that spawn with champion mobs. Players can see which affixes are attached to any champion by looking underneath the champion's health bar on the screen. These can be identified from a fair distance away, allowing players to sufficiently analyze each champion's threat level and available abilities.

Affixes, like ranks, can also be configured through the use of the champions-affixes.toml file generated in the serverconfig folder. Here, players can disable certain affixes, require certain ranks, blacklist entities, and make specific entities always spawn with certain affixes if possible. Unlike ranks, new affixes cannot be added in any way.

More in-depth information on the champions-affixes.json file is located at the GitHub Wiki.

Current available affixes:

  • Adaptable - Champion will take less and less damage from the same consecutive damage type
  • Arctic - Continuously fires homing projectiles that will slow anyone they hit
  • Dampening - Reduces the damage of indirect attacks
  • Desecrating - Periodically spawns a cloud of harming underneath its target
  • Enkindling - Continuously fires homing projectiles that will damage and burn anyone they hit.
  • Hasty - Drastically increases movement speed
  • Infested - Attacking and being attacked will spawn silverfish that will attack its target
  • Knocking - Increased knockback from attacks, which will also slow targets for a small period of time
  • Lively - Regenerates 1 health per second. This increases to 5 health per second when not attacking or pursuing any targets.
  • Molten - Grants fire resistance, fiery attacks, and armor penetration
  • Magnetic - Periodically pulls targets towards itself
  • Paralyzing - Small chance per attack to "jail" targets, making them unable to move positions for a few seconds
  • Plagued - Infects nearby creatures with a Poison effect
  • Reflective - A small portion of damage is reflected back at the attacker
  • Shielding - Periodically shields itself from all damage
  • Wounding - Attacks will have a moderate chance to inflict the Wound effect, which decreases healing and increases damage taken

Configuration

In addition to the toml files mentioned above, Champions has a general configuration file. Here, players can specify things like dimensional blacklists/whitelists for champion mobs, client color overrides for ranks, and values to use for stat growth for champions.

Game Stages

Champions has support for Game Stages for staged champion mobs and staged rank tiers. More information about this can be found on the GitHub Wiki.

Project description from CurseForge.

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Champions by Minecraft version and loader

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11 available setups

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Recent files

Champions versions and loaders

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Looking for an older file? The official CurseForge project page is in Resources.