CurseForge · Minecraft mod
Create: Mechanical Botany
Gather plants from automation
Quick answer
Which Create: Mechanical Botany release should I use?
Create: Mechanical Botany 1.1.3 for mc1.21.1 targets 1.21, 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Create: Mechanical Botany required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Create: Mechanical Botany 1.1.3 for mc1.21.1 need?
Create: Mechanical Botany 1.1.3 for mc1.21.1. Change the file and its required mods may change too.
Install Create first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Create: Mechanical Botany without breaking your instance.
Built for Create: Mechanical Botany 1.1.3 for mc1.21.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Create: Mechanical Botany 1.1.3 for mc1.21.1. It targets 1.21, 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Create first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Create: Mechanical Botany 1.1.3 for mc1.21.1. It opens that exact file at the source.
About this project
What does Create: Mechanical Botany add?
Create: Mechanical Botany
Adds two new mechanical blocks to allow for plant reprocessing through Create automation. This mod works well both on it's own and within modpacks.
Mechanical Insolator
As you might guess, this block is heavily inspired by Thermal Expansion's Phytogenic Insolator. This block can have certain plants put into it either through the top or via a funnel on any side other than the bottom.
The Mechanical Insolator consumes a lot of stress units as it has a x16 kinetic stress impact, so you may wish to be careful when choosing which plants you want to automate in your factories.
This block requires a fluid input through the bottom of the block in order to process the plant inside of it. Most plants require Water, a few plants - specifically from the Nether - require Lava, but there are a few special plants that require new fluids introduced by Mechanical Botany. Plants obtained through the Sniffer are far too ancient to simply be revitalised with Water and require Liquid Compost. Wither Roses also require a special fluid in order to be processed, Molten Liquid Compost. Chorus Fruit require Void Liquid Compost to be processed.

Regular Liquid Compost is obtained by providing an Item Drain with a piece of Compost, obtained through the Mechanical Composter.

Molten Liquid Compost is obtained through mixing together Liquid Compost and Lava inside of a heated basin.

Void Liquid Compost is obtained through mixing together Liquid Compost and Powdered Obsidian inside of a heated basin.

Some mods have built-in compatability within Mechanical Botany!
Create: Garnished - Aureate Shrub

Create: Garnished Reworked - Elven Sweet Berries

Create: Bitterballen - Sunflower Seeds/Sunflower

Hibernal Herbs - Tarragon

Mechanical Composter
The Mechanical Composter can turn certain plants or crops into Compost. This can then either be used in a similar fashion to Bone Meal, be pressed into Bone Meal, or be provided to an Item Drain to create Liquid Compost.
Nearly every recipe within the Mechanical Composter has 2 outputs for Compost, but only one is guaranteed. The secondary output is a per cent chance depending on what per cent that item has to provide compost within a regular Composter. For example, Wheat has a 65% chance to provide compost to a Composter, so it has a 65% chance to provide an additional piece of Compost when processed through the Mechanical Composter.

Example Compatibility Recipes
Create: Garnished - Dried Dulse Kelp Block

Supplementaries - Flax Bale

Example Recipes For External Use
Perhaps you've come across a mod without integration with this mod, or perhaps you simply want to add a custom recipe that wouldn't exist otherwise. Well, here's some examples from the base mod! (can also be viewed via the GitHub source page)
Mechanical Insolator Recipe Example
The first ingredient is the fluid required for the recipe to process while the second ingredient is the "base" item, typically some form of seed or a flower.
As of version 1.0.8: There is a "consume_input" flag to be put in your recipe. Under/Before this version, simply remove that segment from your recipe file or KubeJS script.
{ "type": "mechanical_botany:insolating", "consume_input": false, "ingredients": [ { "type": "fluid_stack", "amount": 1000, "fluid": "minecraft:water" }, { "item": "minecraft:allium" } ], "processing_time": 400, "results": [ { "id": "minecraft:allium" } ]}
Mechanical Composter Recipe Example
You can specify a singular item, multiple items, or an item tag to be processed into Compost. The amount of Compost provided is completely controlled by you, but is recommended to follow the previously mentioned guidelines the base mod follows of having 1 guaranteed piece of Compost and having a secondary piece of Compost with a per cent chance equal to the per cent chance that item has to provide a regular Composter with compost.
{
"type": "mechanical_botany:composting",
"ingredients": [
[
{
"item": "minecraft:cake"
},
{
"item": "minecraft:pumpkin_pie"
}
]
],
"processing_time": 50,
"results": [
{
"count": 1,
"id": "mechanical_botany:compost"
},
{
"count": 1,
"id": "mechanical_botany:compost"
}
]
}
Project description from CurseForge.
Pick your setup
Create: Mechanical Botany by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.21
1 loader build1.20.1
2 loader builds1.20
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Create: Mechanical Botany versions and loaders
Create: Mechanical Botany 1.1.3 for mc1.21.1
mechanical_botany-1.1.3+1.21.1-neoforged.jar
17 May 2026
Create: Mechanical Botany 1.1.2 for mc1.21.1
mechanical_botany-1.1.2+1.21.1-neoforged.jar
16 Mar 2026
Create: Mechanical Botany 1.1.1 for mc1.21.1
mechanical_botany-1.1.1+1.21.1-neoforged.jar
14 Mar 2026
Create: Mechanical Botany 1.1.0 for mc1.21.1
mechanical_botany-1.1.0+1.21.1-neoforged.jar
3 Jan 2026
Create: Mechanical Botany 1.0.9 for mc1.21.1
mechanical_botany-1.0.9+1.21.1-neoforged.jar
19 Dec 2025
Create: Mechanical Botany 1.0.8 for mc1.21.1
mechanical_botany-1.0.8+1.21.1-neoforged.jar
6 Dec 2025
Create: Mechanical Botany 1.0.7 for mc1.21.1
mechanical_botany-1.0.7+1.21.1-neoforged.jar
30 Oct 2025
Create: Mechanical Botany 1.0.6.3 for mc1.21.1
mechanical_botany-1.0.6.3+1.21.1-neoforged.jar
14 Aug 2025
Create: Mechanical Botany 1.0.6.2 for mc1.21.1
mechanical_botany-1.0.6.2+1.21.1-neoforged.jar
10 Aug 2025
Create: Mechanical Botany 1.0.6.1 for mc1.21.1
mechanical_botany-1.0.6.1+1.21.1-neoforged.jar
8 Aug 2025
Create: Mechanical Botany 1.0.6 for mc1.21.1
mechanical_botany-1.0.6+1.21.1-neoforged.jar
8 Aug 2025
Create: Mechanical Botany 1.0.5 for mc1.21.1
mechanical_botany-1.0.5+1.21.1-neoforged.jar
18 Jul 2025
Looking for an older file? The official CurseForge project page is in Resources.