Modrinth · Minecraft mod
Greater Wolves
Command wolves with horns, advanced defense, health regen, and more!
Quick answer
Which Greater Wolves release matches 1.21.4?
Greater Wolves 1.0.4+mod targets 1.21, 1.21.1, 1.21.2 with Fabric, Forge, NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Greater Wolves required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Greater Wolves 1.0.4+mod need?
1.0.4+mod on 1.21.4. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Greater Wolves without breaking your instance.
Built for Greater Wolves 1.0.4+mod on 1.21.4. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.4+mod. It targets 1.21, 1.21.1, 1.21.2 with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.4+mod. It opens that exact file at the source.
About this project
What does Greater Wolves add?
Get the most out of wolves with Greater Wolves. Ever wanted to build a wolf army and not worry about logistics (healing, sitting, unsitting, etc)? I personally have spent way too long right clicking one wolf at a time in my armies or finding that one whimpering dog in the haystack of the army.
It's gotten to the point where I will decide if deploying the army is worth the fight or not, given the price of time unsitting them all. Well, I got fed up with that and made a solution.
Wouldn't it be great if your wolves were greater?
Features
- Command all your wolves to sit/unsit with the dream/call goat horn (respectively)
- Have your wolves be included in the passive healing mobs (like horses; 1 hp restored every 30 seconds)
- Wolves will consume dropped rotten flesh to heal when needed. Ready for the next target.
- Dye a wolf collar black to have it ignore the sit/unsit commands issued by the horn
- Dye a wolf collar white to promote it to a commander wolf, which targets and rallies other wolves to target zombies automatically as they would skeletons
- Dye a wolf collar blue to have it load chunks and ignore sit/unsit commands
- Wolves have extended attack range while tamed and not targeting players
Don't have goats in your world?
No problem. Just like in real life, you can command your dogs to sit or unsit by voice. You can do this in Minecraft by running commands with /trigger gw_sit and /trigger gw_unsit
How does the wolf commander work?
By dyeing the collar of a wolf white, you 'promote' it to commander. Commanders will attack zombies unprompted and instruct other non-white-collared wolves to join in. They only initiate an attack if they are at full health, or if another commander initiates an attack. You really only need one at a time for smaller armies. But for large armies, where wolves are plenty, you may benefit having more than one.
Since the first attacker of a zombie would come from the commander, the zombie will attack the wolf before dealing with the player. This means commander wolves are vulnerable to attack from zombies they target indiscriminatingly. They target husks, drowned, and regular zombies (not zombie villagers).
See my other mods
Project description from Modrinth.
Pick your setup
Greater Wolves by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.10
5 loader builds1.21.9
5 loader builds1.21.8
5 loader builds1.21.7
5 loader builds1.21.6
5 loader builds1.21.5
5 loader builds1.21.4
5 loader builds1.21.3
5 loader builds1.21.2
5 loader builds1.21.1
5 loader builds1.21
5 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Greater Wolves versions and loaders
1.0.4+mod
greater-wolves-1.0.4.jar
1 Mar 2026
1.0.4
Greater Wolves (1.21+) [1.0.4].zip
1 Mar 2026
1.0.3+mod
greater-wolves-1.0.3.jar
25 Feb 2026
1.0.3
Greater Wolves (1.21+) [1.0.3].zip
25 Feb 2026
1.0.2+mod
greater-wolves-1.0.2.jar
25 Feb 2026
1.0.2
Greater Wolves (1.21+) [1.0.2].zip
25 Feb 2026
1.0.0+mod
greater-wolves-1.0.0.jar
4 Feb 2025
1.0.0
Greater Wolves (1.21.4) [1.0.0].zip
4 Feb 2025
Looking for an older file? The official Modrinth project page is in Resources.