
Modrinth · Minecraft mod
LoadShift
Set an FPS target and LoadShift dynamically adjusts your settings to hit it
Quick answer
Which LoadShift release matches Fabric?
LoadShift 0.4.9+26.3 targets 26.3 with Fabric. It must be installed on the client. Do not install it on the dedicated server. All 1 required mods have matching files.
Where it goes
Is LoadShift required on the client, server, or both?
It must be installed on the client. Do not install it on the dedicated server.
This file is marked client-only.
What else does LoadShift 0.4.9+26.3 need?
0.4.9+26.3 on Fabric. Every mod below is checked against that same setup.
Install Fabric API first. We found matching files for this game-version and loader setup. 4 come through another mod in the chain.
4 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add LoadShift without breaking your instance.
Built for LoadShift 0.4.9+26.3 on Fabric. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.4.9+26.3. It targets 26.3 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Fabric API first. We found matching files for this game-version and loader setup. 4 come through another mod in the chain.
- 03
Put it on the correct side
It must be installed on the client. Do not install it on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.4.9+26.3. It opens that exact file at the source.
About this project
What does LoadShift add?

Automatic FPS Target Balancing
Set an FPS target and LoadShift adjusts your graphics settings to hit it.
It detects CPU and GPU bottlenecks in real time and automatically tunes the settings that matter most.
LoadShift is active right after install with a target of 120 FPS and starts
adjusting your video settings when you join a world. Change the target with/loadshift target <fps> or turn it off with /loadshift off.
Your settings stay yours: every change is logged (/loadshift status), and/loadshift revert puts everything back and switches LoadShift off.
What you get
- Best quality at your target FPS. When your game runs faster than the target,
LoadShift raises quality. When it drops below, it lowers the setting that costs
the most on whatever is limiting you (GPU or CPU). It only raises a setting
when it predicts the FPS will hold, so it doesn't keep flipping back and forth. - Shader tuning without freezes (Iris). LoadShift switches between your shader
pack's quality profiles (BSL, Complementary and similar). The new shaders are
prepared and compiled in the background while you play, so the switch itself
takes about 0.4 s instead of several seconds. It also prepares the Nether and
End shaders, so server world switches don't hang in the loading screen. This is done using Seamless shader reload. - Never at a dangerous moment. Anything that could interrupt the game only
happens when you are safe: not in combat, not falling, not flying with an
elytra, not in lava, and only with 8 or more hearts. Longer interruptions (like
turning shaders on) wait for the pause menu. - Respects your changes. If you lower a setting yourself, LoadShift won't
raise it above your value. If you raise one, it won't go below it. This lasts
until you restart the game, turn LoadShift off and on, or set a new target. - Smart render distance. Never below 4 chunks. If it was lowered while you
were flying, riding or using an elytra, it comes back as soon as you slow down. - Remembers your worlds and servers. A stable setup is saved per world or
server and used as the starting point next time. - Plays well with others. Works with Sodium, Iris, Voxy and Distant Horizons.
With Voxy, your LODs stay loaded during shader changes. Sodium's own settings
are never touched. Gets the most out of shaders. - Analyzer HUD (F8). Shows FPS, GPU/CPU load and what is limiting your game,
with a tip on what to change.
Settings LoadShift can change
Render distance, entity distance, particles, clouds, cloud range, weather radius,
Improved Transparency, cutout leaves, entity shadows, ambient occlusion, biome
blend, FPS cap, shaders on/off and the shader pack's quality profile. Each one can
be disabled in config/loadshift.json.
Commands
/loadshift on | off | status | target <fps> | revert | diag
Also available as a settings screen through Mod Menu.
Requirements
- Minecraft 26.3, Fabric Loader ≥ 0.19.5, Fabric API, Java 25
- Seamless Shader Reload (included, nothing to install)
- Optional: Iris (shader tuning), Mod Menu (settings screen)
Join the Discord
Project description from Modrinth.
Pick your setup
LoadShift by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.3
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
LoadShift versions and loaders
0.4.9+26.3
loadshift-0.4.9+26.3.jar
15 Nov 2026
0.4.9+26.3
loadshift-0.4.9+26.3.jar
12 Nov 2026
0.4.6+26.3
loadshift-0.4.6+26.3.jar
28 Oct 2026
0.4.5+26.3
loadshift-0.4.5+26.3.jar
25 Oct 2026
1.0.1
loadshift-0.2.0+26.3.jar
21 Oct 2026
1.0
loadshift-0.1.0+26.3.jar
20 Oct 2026
Looking for an older file? The official Modrinth project page is in Resources.