CurseForge · Minecraft mod
Revive Me! - Player Revival Mod
Allows you to revive yourself and others at a cost... or not, up to you!
Quick answer
Which Revive Me! - Player Revival Mod release should I use?
Revive Me! - Player Revival Mod 7.3.2 targets 26.1, 26.1.1, 26.1.2 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. All 1 required mods have matching files.
Where it goes
Is Revive Me! - Player Revival Mod required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Revive Me! - Player Revival Mod 7.3.2 need?
7.3.2. Change the file and its required mods may change too.
Install Invocore (Code Library) first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Revive Me! - Player Revival Mod without breaking your instance.
Built for Revive Me! - Player Revival Mod 7.3.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 7.3.2. It targets 26.1, 26.1.1, 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Invocore (Code Library) first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 7.3.2. It opens that exact file at the source.
About this project
What does Revive Me! - Player Revival Mod add?
If you discover a bug please let me know!
Last critical bug: Game no longer crashes if you empty SELF_REVIVE_OPTIONS list
IMPORTANT: Requires Invocore (GRAB HERE)
When taking fatal damage, the player will enter the fallen state. By default, they can't interact with anything, nor take damage (unless their death timer runs out).
Newest Additions (8/25/2026)
- Can give up on main self revive screen now by sneaking
- Timer now has 3 settings: Targetable, Death, and Revive
- New Revive type: Overkill (found under Attack & Damage Settings config group)
- Can now change the amount of damage a player in the fallen state recieves/deals
- You can now hide/show the Revive Me! GUI by sneaking and pressing F (default keybind)
- Fallen_Is_Targetable - If mobs can target you while in the fallen state (reverses when timer ends.)
- Finally, Use and Attack can now be added to the allowed_keybinds config list
Main Features
- Over 50+ sorted configuration values (From revive item user, to fallen player interaction)
- No (known) compatibility issues! Works with popular mods like SuperbWarfare, TACZ, Epic Fight, First Aid, etc.
- Works with vanilla teams
Fallen State
- Stops death and makes you immune to all damage (configurable with Damage_Source_White_list)
- Can't interact with entities/blocks (except for pushing)
- No inventory interaction (configurable with Interact_With_Inventory)
- Blocks All modded keybinds and most vanilla keybinds (configurable with Allowed_Keybinds)
- Shows a countdown timer in-world
General Revive
- TIMER - When the timer ends you will be revived (note: uses self revives first, then uses player revives)
- OVERKILL - Revive players by damaging them (note: environment & self damage triggers self revive. Everything else uses player revive)
- OVERHEAL - Revive players by healing them (note: counts as a player revive, can't track who does it)
- COMMAND - Use /reviveme <player> for basic revive (is not counted towards revives)
- REVIVE ITEMS - Can setup ANY item for revival (highly configurable, check config folder -> reviveme -> reviveme-items-example.json for examples!)
Self Revive
- EXPERIENCE - Lose experience
- DESTROY - Destroy mobs in a certain amount of time
- STATUS EFFECTS - Gain negative effects
- CHANCE - Use percentage chance
- RANDOM_ITEMS - Selects up to 4 items in inventory to destroy
Player Revive
- ITEM - Takes revive item only (note: revive items can be used regardless whether this option is selected or not)
- NONE - Takes nothing (note: this is automatically selected if the reviver is in creative)
- HEALTH - Takes reviver's health
- FOOD - Takes reviver's food from food bar
- EXPERIENCE - Takes reviver's XP
Extra Notes
-Have bugs or suggestions? https://github.com/Cycro54/Revive_Me/issues
-Wanna see the to-do list? https://github.com/Cycro54/Revive_Me/blob/1.16.5/README.md
-Revive Item Example page: https://github.com/Cycro54/Revive_Me/blob/1.16.5/src/main/resources/assets/reviveme/reviveme-items-example.json
-I may not respond if it isn't a question, but I do read the comments! Ty :3
FABRIC release will come AFTER XP Shop rewrite
If you don't like the way this mod handles revival, there are alternatives:
(Technically a game, but potato tomato amiright?)
Project description from CurseForge.
Pick your setup
Revive Me! - Player Revival Mod by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
1 loader build26.1.1
1 loader build26.1
1 loader build1.21.11
1 loader build1.21.1
1 loader build1.20.1
1 loader build1.19.2
1 loader build1.18.2
1 loader build1.16.5
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Revive Me! - Player Revival Mod versions and loaders
7.3.2
revive_me-26.1-7.3.2.jar
31 Oct 2026
6.3.2
revive_me-1.21.11-6.3.2.jar
31 Oct 2026
revive_me-1.21.1-5.10.2
revive_me-1.21.1-5.10.2.jar
31 Oct 2026
4.9.2
revive_me-1.20.1-4.9.2.jar
31 Oct 2026
3.15.3
reviveme-1.19.2-3.15.3.jar
31 Oct 2026
2.15.3
reviveme-1.18.2-2.15.3.jar
31 Oct 2026
reviveme-1.16.5-1.18.3
reviveme-1.16.5-1.18.3.jar
31 Oct 2026
7.3.1
revive_me-26.1-7.3.1.jar
30 Oct 2026
6.3.1
revive_me-1.21.11-6.3.1.jar
30 Oct 2026
revive_me-1.21.1-5.10.1
revive_me-1.21.1-5.10.1.jar
30 Oct 2026
4.9.1
revive_me-1.20.1-4.9.1.jar
30 Oct 2026
3.15.2
reviveme-1.19.2-3.15.2.jar
30 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.
