Back to mods
Firearms project artwork

Modrinth · Minecraft mod

Firearms

Resident Evil 4 inspired Firearms for Minecraft.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Firearms release should I use?

Updated 14 days ago
Latest stable file 1.07+mod
Game version 26.2
Loader Fabric, Forge, NeoForge

Firearms 1.07+mod targets 26.2 with Fabric, Forge, NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Firearms required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release Fabric, Forge, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Firearms 1.07+mod need?

1.07+mod. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Firearms without breaking your instance.

Built for Firearms 1.07+mod. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.07+mod. It targets 26.2 with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.07+mod. It opens that exact file at the source.

About this project

What does Firearms add?

Description

Firearms is a Resident Evil 4 inspired datapack. Craft and upgrade guns from the original game, find Mousley and feed her Cheese to unlock bonus content, and delve into a large, procedurally generated castle to acquire pesetas!

Firearms Icon Firearms

There are 7 Firearms in total, and a Rocket Launcher. Hold a Firearm in your mainhand and right click to fire. Below is an explanation of all mechanics relevant to Firearms, as well as a breakdown of each one.

Deadeye Mode

Sneaking while holding a Firearm will activate deadeye mode after some time, allowing bullets fired to deal critical hits.

Ammo Usage

All Firearms use some kind of ammo to fire. You must have the correct ammo type in your inventory to load a clip. The ammo type for each Firearm is detailed in the breakdown table below. Ammo recipes are unlocked automatically when a Firearm enters your inventory.

Reloading

Firearms can be manually reloaded by pressing F while in your mainhand. Reloading happens automatically when ammo reaches 0.

Damage Falloff

Bullets fired experience damage falloff over certain ranges, particular to each Firearm. Some Firearms will require a close range to be effective, whereas others (such as the sniper rifle) can be used over any range without falloff. Deadeye critical hits can make up for some of that falloff.

Maximum Range

There is also a fixed maximum range for each Firearm where, after a certain range, the bullet will no longer be effective at all.

Piercing

Bullets are sometimes able to pierce multiple enemies with one shot, the number specific to each Firearm.

Upgrading & Special Upgrades

Firearms can be upgraded at the Firearms Workshop (more on that below). Each Firearm can have its maximum ammo extended with an Extended Mag. Some Firearms can have damage falloff reduced with a Stabiliser. Every Firearm has a special upgrade that visually and uniquely modifies that Firearm.

Breakdown

SG-09 Icon

SG-09

  • Ammo Type: Copper Bullets Copper Bullets Icon
  • Damage: Low
  • Deadeye Damage: Decent
  • Damage Falloff: Low
  • Piercing: 1 enemy
  • Fire Rate: Very Fast
  • Range: Close
  • Magazine Capacity: 10/15 (upgraded)
  • Special Upgrade: +Deadeye Speed (Reflex Sight)
    Reflex Sight Icon

A trusty pistol with a comfortable fire rate and nice magazine size. Its damage is nothing impressive, but ammo is easy to come by. Simple to craft in the early game and formidable in deadeye mode once fully upgraded.

Red9 Icon

Red9

  • Ammo Type: Copper Bullets Copper Bullets Icon
  • Damage: Decent
  • Deadeye Damage: Decent
  • Damage Falloff: Low
  • Piercing: 1 enemy
  • Fire Rate: Fast
  • Range: Close
  • Magazine Capacity: 8/12 (upgraded)
  • Special Upgrade: +Damage (Red9 Stock)
    Red9 Stock Icon

A pistol with respectable damage, but trades off everything else. Less bullets are required to kill most mobs than the SG-09, making the Red9 a very ammo efficient choice. Can pack a punch when fully upgraded.

W-870 Icon

W-870

  • Ammo Type: Gold Shells Gold Shells Icon
  • Damage: High
  • Deadeye Damage: High
  • Damage Falloff: High
  • Piercing: 3 enemies
  • Fire Rate: Slow
  • Range: Very Close
  • Magazine Capacity: 6/8 (upgraded)
  • Special Upgrade: +Fire Speed (Tactical Foregrip)
    Tactical Foregrip Icon

A highly powerful shotgun with a tight spread. Capable of felling basic hostile mobs in one shell at close range, although it struggles to maintain damage over long distances.

AK-47 Icon

AK-47

  • Ammo Type: Iron Bullets Iron Bullets Icon
  • Damage: Decent
  • Deadeye Damage: Decent
  • Damage Falloff: Decent
  • Piercing: 2 enemies
  • Fire Rate: Very Fast
  • Range: Far
  • Magazine Capacity: 20/40 (upgraded)
  • Special Upgrade: +Max Range (Laser Sight)
    Laser Sight Icon

An assault rifle capable of quickly gunning down mobs. A large magazine size allows for a spray'n'pray approach, although this is very ammo inefficient. Remains effective over long distances when combined with the Laser Sight.

Striker Icon

Striker

  • Ammo Type: Gold Shells Gold Shells Icon
  • Damage: Decent
  • Deadeye Damage: High
  • Damage Falloff: High
  • Piercing: 3 enemies
  • Fire Rate: Fast
  • Range: Very Close
  • Magazine Capacity: 12/20 (upgraded)
  • Special Upgrade: +Deadeye Speed (Reflex Sight)
    Reflex Sight Icon

A fast firing shotgun with a big magazine. The wide spread makes it easy to hit multiple enemies with one shell, but overall damage suffers. Deadeye mode is required to one shot basic hostile mobs.

SR M1903 Icon

SR M1903

  • Ammo Type: Large Iron Bullet Large Iron Bullet Icon
  • Damage: High
  • Deadeye Damage: Very High
  • Damage Falloff: N/A
  • Piercing: 10 enemies
  • Fire Rate: Very Slow
  • Range: Very Far
  • Magazine Capacity: 5/7 (upgraded)
  • Special Upgrade: +Deadeye Speed (Large Scope)
    Large Scope Icon

A sniper rifle with an extremely long range and no damage falloff. When in deadeye mode it can one shot most mobs. However, its very slow to fire and has a small magazine capacity.

Broken Butterfly Icon

Broken Butterfly

  • Ammo Type: Diamond Round Diamond Round Icon
  • Damage: Very High
  • Deadeye Damage: Very High
  • Damage Falloff: High
  • Piercing: 3 enemies
  • Fire Rate: Slow
  • Range: Close
  • Magazine Capacity: 6/8 (upgraded)
  • Special Upgrade: +Reload Speed (Quick Reloader)
    Quick Reloader Icon

A magnum that's devastating at close range. Suffers from bad damage falloff which can be remedied by firing in deadeye mode. Although it can easily one shot most mobs, its ammo type is difficult to come by.

Rocket Launcher Icon

Rocket Launcher

  • Ammo Type: Rocket Rocket Icon
  • Damage: High
  • Deadeye Damage: N/A
  • Damage Falloff: N/A
  • Piercing: 1 enemy
  • Fire Rate: Slow
  • Range: Very Far
  • Magazine Capacity: 1
  • Special Upgrade: N/A

A rocket launcher that fires powerful, explosive rockets. Does good damage and has impressive range, but splash damage makes it dangerous to use in close combat.

Firearms Workshop Icon Firearms Workshop

The Firearms Workshop is a new block that's used to craft and upgrade Firearms.

Firearms Workshop Crafting Recipe

Firearms are crafted in a 3x1 table, with a set ordering of each part. Firearms parts are crafted inside a normal crafting table, with the recipes unlocking automatically after placing a Firearms Workshop.

Firearms can also be upgraded at the Workshop. Place a Firearm in the first slot and an upgrade in the adjacent slot. Buy upgrades from the Firearms Merchant with pesetas (details below).

Here's a list of every Firearm recipe craftable in the Workshop:

SG-09 Crafting Recipe
Red9 Crafting Recipe
W-870 Crafting Recipe
AK-47 Crafting Recipe
Striker Crafting Recipe
SR M1903 Crafting Recipe
Broken Butterfly Crafting Recipe
Rocket Launcher Crafting Recipe

Note: You can type any Firearm's name into the recipe book to bring up the parts used to craft it.

Ammo Icon Ammo

There are 6 ammo types. Ammo recipes are unlocked when a Firearm enters your inventory. All ammo types use gunpowder in their recipes. To account for this, the difficulty of acquiring gunpowder has been reduced. Creepers can rarely drop extra gunpowder, and it can be found in the Castle inside of chests. It can also be bought from the Firearms Merchant for pesetas.

See the crafting recipes below:

Copper Bullets Crafting Recipe
Gold Shells Crafting Recipe
Iron Bullets Crafting Recipe
Large Iron Bullet Crafting Recipe
Diamond Round Crafting Recipe
Rocket Crafting Recipe

Firearms Merchant Icon Firearms Merchant

The Firearms Merchant can be summoned by placing a Merchant Brazier. See the recipe below:

Merchant Brazier Crafting Recipe

The Merchant sells various upgrades for Firearms, as well as First Aid Spray, gunpowder and a map to the Castle - all for a new currency called pesetas. Pesetas can be found in the new Castle dungeon. (A Castle Map can also be bought for an emerald in case you haven't found a Castle naturally).

Castle Icon The Castle

The Castle is a large, procedurally generated dungeon that contains difficult challenges as well as a new currency, pesetas. You can also find various hidden treasures that the Merchant will exchange for pesetas. Every Castle also comes equipped with a Firearms Merchant and Workshop located in the Grand Hall.

Valid biomes the Castle can spawn in:

  • Meadow
  • Grove
  • Stony Peaks
  • Snowy Slopes
  • Wooded Badlands

The Merchant sells an explorer map that leads to a nearby Castle.

Mousley Icon Mousley

Mousley is a little inventory companion who's eager to accompany you on your journey! She'll eat Cheese out of your inventory which will level up her Love Meter. Every 25% of the meter, she'll grant you an extra half heart and a piece of bonus content (a cosmetic). The health bonus stacks to 2 extra hearts at 100%, although you'll lose the bonus if she's not in your inventory.

Find Mousley by placing a Cheese Block. She'll eventually start eating it, indicated by a quiet nibbling sound. Break the Cheese Block while in this state to find Mousley! Failing to break it in time will result in Mousley running away and the Cheese Block being consumed.

Cheese Icon Cheese

Cheese is a new food item that's used to level up Mousley, but can also be eaten on its own. Acquire Cheese by curdling milk in a Curdling Pot. See the recipe for a Curdling Pot below:

Curdling Pot Crafting Recipe

The Curdling Pot is filled by right clicking it with a milk bucket. Right click again with coal once filled to start curdling! The Cheese will then be ready in about 30 seconds.

Cheese can also be crafted into a Cheese Wheel or Cheese Block. Cheese Wheels are better for saturation efficiency, whereas Cheese Blocks are good for long-term storage and for finding Mousley.

Cheese Wheel Crafting Recipe
Cheese Block Crafting Recipe

Bonus Content Icon Bonus Content

Bonus content is granted by Mousley, and includes four new cosmetics. Each cosmetic has its own special effect when worn. If you ever lose a cosmetic, it can be re-obtained by purchasing the Gift Box from the Firearms Merchant.

Mouse Ears Icon

Mouse Ears

+Cheese Potency

Causes a regeneration effect upon eating Cheese or Cheese Wheels.

Red Beret Icon

Red Beret

+Combat Knife Speed

Causes the Combat Knife to have no attack cooldown.

Gas Mask Icon

Gas Mask

+20% Firearms Damage

Grants +20% damage to all Firearms (excludes Rocket Launcher).

Cat Ears Icon

Cat Ears

+Infinite Ammo

No ammo usage when reloading Firearms.

Miscellaneous Icon Miscellaneous

There are a few other items that don't fall under the other categories.

Green Herbs

Green Herbs are a new healing item that drops from basic hostile mobs (zombies, skeletons, creepers, spiders) as well as mobs in the Castle. They can also rarely drop from fully grown crops. Consume Green Herbs to heal 4 hearts.

First Aid Spray

A more powerful version of a Green Herb. Instantly consumed and fully heals. Crafted as follows:

First Aid Spray Crafting Recipe

Combat Knife

A new combat option for close range. Faster than an iron sword but not very durable. Very effective when combined with the Red Beret.

Combat Knife Crafting Recipe

Creative Mode

Any item in the datapack can be obtained by entering /function firearms:give/x into chat.

Here's a few shortcuts:

  • /function firearms:give/all_firearms
  • /function firearms:give/all_parts
  • /function firearms:give/all_upgrades
  • /function firearms:give/all_gifts
  • /function firearms:give/all_treasures

Credits

catbreadloaf, M1dnightAsh

M1dnightAsh made:

  • The entire Castle
  • Ornate Necklace
  • Elegant Crown

TechnoGhosty, whose Leon S. Kennedy skin is featured in the thumbnail (see here).

Thanks for playing with this datapack!

Project description from Modrinth.

Pick your setup

Firearms by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

10 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Firearms versions and loaders

4 of 4 releases match

Looking for an older file? The official Modrinth project page is in Resources.