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Archaeological_Research:Exploration project artwork

Modrinth · Minecraft mod

Archaeological_Research:Exploration

Archaeological research is an adventure mod that studies civilization and nature.

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Quick answer

Which Archaeological_Research:Exploration release should I use?

Updated 4 months ago
Latest stable file 21.1-1.3.8-beta
Game version 1.21.1, 1.21.2, 1.21.3
Loader NeoForge

Archaeological_Research:Exploration 21.1-1.3.8-beta targets 1.21.1, 1.21.2, 1.21.3 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Archaeological_Research:Exploration required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Archaeological_Research:Exploration 21.1-1.3.8-beta need?

21.1-1.3.8-beta. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Archaeological_Research:Exploration without breaking your instance.

Built for Archaeological_Research:Exploration 21.1-1.3.8-beta. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 21.1-1.3.8-beta. It targets 1.21.1, 1.21.2, 1.21.3 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 21.1-1.3.8-beta. It opens that exact file at the source.

About this project

What does Archaeological_Research:Exploration add?

Archaeology Overview

Archaeological Research is a series of adventure mods focused on exploring civilizations and nature. By expanding archaeological gameplay, it offers players a more immersive experience of both the vanilla game and archaeology-related content.

Preface

The world is not static. Shaped by changes in land-sea patterns, seawaters rise and fall; glaciers that once covered vast areas have now subsided, retreating to the poles. The stage of life is equally volatile—species that once thrived may face extinction—yet players immersed in the world barely notice these transformations. Archaeological Research will lead players into a wonderful geological world: explore abandoned ancient ruins, search for traces of vanished prehistoric creatures, study mysterious symbols carved on stone steles, and uncover ancient civilizations recorded in age-old rituals. Brush suspicious blocks and sedimentary rocks to obtain loot and fossils within them. Of course, exquisite fossils also make excellent decorative collectibles. Archaeological Research will help players gain a basic understanding of archaeology, and it is believed that players will develop a strong interest in the field. So step out of your home and venture into the vast mountains and wilderness to find the answers!

Mod Introduction

  • Archaeological Research: Exploration
    As the core of the archaeological series mods, it integrates seamlessly into vanilla survival. The survival skills players have already mastered remain crucial no traditional mechanics (features) are disabled. Through a self-built archaeological system, the mod offers a more immersive adventure, enhancing fun while adapting to vanilla gameplay. It significantly extends game time, advocating a vanilla-style casual experience focused on immersion and easy crafting (no GUI interactions). Additionally, it provides players with a new way to obtain loot during their adventures.

Start Archaeological Research

  • Suspicious blocks generate naturally in the world. Players can obtain loot by breaking (brushing) these blocks.
  • Players can get palm bark by brushing suspicious palm logs (suspicious grass nests), which is used to craft palm fiber brushes.
  • Players can obtain bamboo tubes by breaking suspicious debris piles, which are needed to make bamboo rafts. Seek out jungle biomes (to collect bamboo) to begin your archaeological journey.
  • Functional blocks (without GUIs) require direct interaction. Some blocks have no crafting recipes and need to be built through player interaction—see details in (Progress > Exploration).
  • Players can experience content freely based on intuition (even without any preparation). All recipes are data-driven: any item that can be used as input will match the output, and any realistic idea is possible (e.g., forging with hard objects, cutting materials, roasting food, etc.). Every creation by the player will be unique, and every drop of effort will be worthwhile.

Dependencies

  • NeoForge Loader >= 21.1.217
  • GeckoLib >= 4.8.2

Optional

  • Jei >= 19.25.1.332
  • Patchouli >= 1.21.1-92

Game Screenshot

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Future Plans

  • This mod is under active development.
  • This mod is a new project redeveloped on NeoForge, and it will exclusively support NeoForge.
  • More archaeology-related content (dimensions, biomes, structures, creatures, etc.) will be added in the future.
  • If you have any great ideas, please feel free to get in touch with me.

Project description from Modrinth.

Pick your setup

Archaeological_Research:Exploration by Minecraft version and loader

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14 available setups

Showing the newest 12 of 14 game versions. Older files are in the list below.

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Recent files

Archaeological_Research:Exploration versions and loaders

12 of 12 releases match

Looking for an older file? The official Modrinth project page is in Resources.