
Modrinth · Minecraft mod
Core Effects
It adds a large number of potion effects based on RPG mechanics.
Quick answer
Which Core Effects release should I use?
Core Effects 1.1.0 targets 1.20.1 with Forge. Installation on the client is optional. Installation on the dedicated server is optional. All 2 required mods have matching files.
Where it goes
Is Core Effects required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Core Effects 1.1.0 need?
1.1.0. Change the file and its required mods may change too.
Install XP: Attribute Core, AttributeFix first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.
3 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Core Effects without breaking your instance.
Built for Core Effects 1.1.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.1.0. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install XP: Attribute Core, AttributeFix first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.1.0. It opens that exact file at the source.
About this project
What does Core Effects add?
Core Effects
Core Effects is a status effects library with action RPG-inspired mechanics. Designed to let other mods integrate unique combat conditions without reimplementing systems from scratch.
🔧 What does it add?
Offensive combat effects:
- Armor Break I/II/III: Reduces target's armor (30% / 50% / 70%)
- Blood Rage: Gain stacks per hit, each grants +3.2% attack speed
- Ignition: Accumulate charges on hit, consume to increase damage (bonus if enemy is burning)
- Shadow Ambush: +200% damage but halves your armor
- Combo Strike: Your third hit receives a large damage bonus
- Piercing Gaze: Mark enemies after staring for 0.5s, all your damage becomes critical
Defensive and support effects:
- Healing Aura / Shield Healing Aura: Periodically heals nearby allies
- Bulwark: +50% Armor and +75% Armor Toughness
- Relentless: +75% Attack Damage
- True Invisibility: Complete invisibility, enemies lose aggro on you
- Guardian Angel: Prevents death every 40s, activates Phoenix Wings on revival
- Phoenix Wings: Increases damage, armor, speed, jump height and slow fall
Summon and projectile effects:
- Arrow Rain / Arrow Fan: Rain or fan of arrows over enemies
- Mirror Shadow: 10% chance on hit to summon allied copy (max 2)
- Blade Slash: Each hit unleashes a slash with damage based on equipped weapon
- Echo Impact: 20% chance for attacks to echo, 50% extra damage + shockwave
Debuffs and negative effects:
- Bleeding: 3 damage per second
- Cursed: Cannot receive healing
- Doomed: On expiry, take damage + trigger explosion around you
- Ravenous Hunger: Lose hunger much faster
- Toxic / Withering / Incendiary: Your attacks inflict Poison / Wither / Fire
Utility and movement effects:
- Frost Walker / Magma Walker: Walk over water (freezes) or lava (obsidian platforms)
- Voidstep: Teleports onto attacking players
- Feather Step: Immune to fall damage
- Builder's Flight: Fly while near active beacons
- Eternal Satiety: No hunger loss
Enemy control effects:
- Taunt Aura: Enemies within 10 blocks focus their attacks on you
- Abyssal Grasp: Periodically pulls nearby players toward the afflicted creature
- Damnation Mark: Every 15s, pulls a random attacker to your location
- Shadow Mark: Marks nearest enemy every 5s, +50% damage taken from you
Project description from Modrinth.
Pick your setup
Core Effects by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Core Effects versions and loaders
1.1.0
coreeffects-forge-1.1.0.jar
31 Oct 2026
1.0.9
coreeffects-forge-1.0.9.jar
30 Oct 2026
1.0.8
coreeffects-forge-1.0.8.jar
29 Oct 2026
1.0.7
coreeffects-forge-1.0.7.jar
29 Oct 2026
1.0.6
coreeffects-forge-1.0.6.jar
23 Oct 2026
1.0.5
coreeffects-forge-1.0.5.jar
22 Oct 2026
1.0.4
coreeffects-forge-1.0.4.jar
17 Oct 2026
1.0.3
coreeffects-forge-1.0.3.jar
20 Sept 2026
1.0.0
coreeffects-forge-1.0.0.jar
19 Aug 2026
Looking for an older file? The official Modrinth project page is in Resources.