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Modrinth · Minecraft mod

Guns ++

Multiplayer and Survival Friendly Vanilla Guns Datapack, Many versions starting from 1.17, Adds 50+ Guns and 4 Grenades all with Custom Models and Sounds!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Guns ++ release should I use?

Updated 5 months ago
Latest stable file 5.9.5+mod
Game version 1.21.11, 26.1, 26.1.1
Loader Fabric, Forge, NeoForge

Guns ++ 5.9.5+mod targets 1.21.11, 26.1, 26.1.1 with Fabric, Forge, NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Guns ++ required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release Fabric, Forge, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Guns ++ 5.9.5+mod need?

5.9.5+mod. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Guns ++ without breaking your instance.

Built for Guns ++ 5.9.5+mod. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 5.9.5+mod. It targets 1.21.11, 26.1, 26.1.1 with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 5.9.5+mod. It opens that exact file at the source.

About this project

What does Guns ++ add?

This datapack IS multiplayer friendly! Have fun with your friends on a server!

Try using /function thepa:quickfix if you notice any strange behavior!

IF YOU HAVE ANY PROBLEMS, USE THIS SITE TO RESOLVE THE ISSUE

Just for reference as well, right click to scope in. Shift + right click to reload, left click to shoot. To change it back to the legacy firing system (right click to shoot), use the config menu.

To open the config menu. press G or your dialog key, or select the option in the escape menu. All of the old methods for doing those things still work, but dialogs will be the only future for these features.

Reloading costs ammo, to get around this, you can add an inf_reload tag to yourself to not require ammo anymore

/tag @s add inf_reload

To Change the Recoil System (original values are bloom enabled and recoil enabled) USE

/function thepa:recoil_menu

To change mobs holding weapons (original value is Some: 1/20) USE

/function thepa:adjust_mobs

Explanations of Recoil Systems

Bloom: Bullets randomly deviate from the trajectory, in other words, the bullets may not hit where the crosshair is aimed. (Most popular game with this mechanic is Fortnite)

Recoil: Your camera is moved up whenever a bullet is fired, simulating recoil IRL (Most popular games have this feature)

Camera Movement: Instead of the bullets randomly deviating like bloom, the bullets hit the crosshair, but the camera motion is shaken, making SMGs and LMGs much harder to accurately aim while keeping snipers and revolvers mostly the same (Most popular game to have this feature is Call of Duty)

Spray Patterns: The recoil is simulated to where every time you shoot each unique gun, the way the camera is moved will be the same. (Most popular game to use this mechanic is CS:GO)

Scoping makes shooting more accurate, but also obscures more of your vision.
New Scopes are out on Sniper Rifles!, Improved Visibility at Range!

Ammo Types for Different Weapons

  • Bullets: Revolver, Dualies, 44 Magnum, Glock, Scoped Revolver
  • Heavy Ammo: AWP, SGG08, Hunting Rifle, Dragon Breath Sniper
  • Shotgun Shells: Shotgun, Tactical Shotgun, Longarm Enforcer, Dragon's Breath Shotgun
  • Musket Balls: Musket
  • Medium Ammo: Tommy Gun, M1 Garand, AR-15, AK-47, LMG, Automatic Sniper, AUG
  • Light Ammo: P90, Tactical AR
  • Flares: Flare Gun, Rapid Fire Flare Gun
  • Dragon Shells: Dragon Breath Shotgun
  • .50 Cal Ammo: Deagle
  • Rockets: Rocket Launcher, Quad Launcher, Grenade Launcher
  • Energy Cells: BFG 9000
  • Chorus Flowers: Shrink Ray, Supersizer

Headshots do increased damage!

Also, all the colored blocks in the crafting recipes are concrete. Recipes are all in the book and in the crafting table.

To reload the tesla gun, throw it on a lightning rod and wait for lightning to strike.

If you have an error, do /reload, if that doesn't work, ask in the comments

To add suppressors or lasersights to a weapon, just throw the weapon and the suppressor/lasersight together on the ground.

If you are more familiar with the curseforge interface, I have these projects cloned and linked: Project Page

Project description from Modrinth.

Pick your setup

Guns ++ by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

160 available setups

Showing the newest 12 of 36 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Guns ++ versions and loaders

80 of 80 releases match

Looking for an older file? The official Modrinth project page is in Resources.