
Modrinth · Minecraft mod
Create: Bionics
A mod that adds robot animals to Create
Quick answer
Which Create: Bionics release should I use?
Create: Bionics 2.5.0 targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. All 1 required mods have matching files.
Where it goes
Is Create: Bionics required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Create: Bionics 2.5.0 need?
2.5.0. Change the file and its required mods may change too.
Install Create first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Create: Bionics without breaking your instance.
Built for Create: Bionics 2.5.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 2.5.0. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Create first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 2.5.0. It opens that exact file at the source.
About this project
What does Create: Bionics add?

A small Create add-on that adds five craftable robot animals. All five are meant to help with survival exploration and resource gathering, the only expense being the occasional refueling with coal, charcoal, or blaze cakes.
All five robots can be customized with andesite, brass, and copper variants accessible by simply right-clicking on the robots with the respective ingot. Note that you need to remove cosmetic skins with a wrench.
This mod is still being developed! Check here frequently for bugfixes and new content.
Anole

The Anole is a small lizard robot that can be crafted early in the game and accompany your adventures in mob or item form, the latter sitting on your shoulder when held in either hand. The presence of the anole, whether in your hand or walking by your side, is enough to scare away all spiders and insects. In addition to the standard andesite, brass, and copper, the Anole also has a netherite skin and oxidized variants that can be applied with a wet sponge.
Matchbox

The Matchbox carries up to 4 stacks of torches and places them in dark areas around you. If left to wander, it will automatically light up any dark areas it comes across. You can switch between sunlight or cave mode for torch placing, or disable it entirely by shift-clicking.
Seeker

The Seeker can accompany players in caves like the Matchbox. When given any ore, metal, or mineral, it will search the surrounding area for a corresponding ore block. If one is found, the Seeker will dig underground for several seconds before returning with the ore block. If unsuccessful, the item you gave it will be consumed, so be mindful of where you use it. Giving a Seeker a diamond or netherite pickaxe will allow it to dig faster. Because of the Seeker's ore finding mechanic, you'll have to hold shift while adding some skins.
Oxhauler

The Oxhauler is a large cow-like robot that carries 6 chests worth of storage, as well as a full 3x3 crafting grid. Additionally, it can easily plough land and harvest crops when given a mechanical plough or a mechanical harvester respectively.
Replete

The Replete's stand-out feature is its massive fluid tank, capable of carrying 160 buckets of any fluid, including those from other mods. The Replete is an easy way to transport fluids across long distances when trains are unavailable and/or the distance is too far to warrant a pipe system. It can also gather surrounding fluids if they match the contents of its tank.
This mod will not be posted to Curseforge due to their history of bad business practices including cutting creator revenue, hosting malware, NSFW ads, and promoting knockoff mods and other scams. Feel free to put Create: Bionics in your modpacks, as long as you don't upload them to curseforge.
Project description from Modrinth.
Pick your setup
Create: Bionics by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Create: Bionics versions and loaders
2.5.0
createbionics-2.5.0.jar
19 Sept 2026
2.1.1
createbionics-2.1.1.jar
17 Aug 2026
2.1.0
createbionics-2.1.0.jar
8 Aug 2026
2.0.9
createbionics-2.0.9.jar
5 Aug 2026
2.0.8
createbionics-2.0.8.jar
28 Jul 2026
2.0.7
createbionics-2.0.7.jar
28 Jul 2026
2.0.6
createbionics-2.0.6.jar
10 Jul 2026
2.0.5
createbionics-2.0.5.jar
5 Jul 2026
2.0.4
createbionics-2.0.4.jar
30 Jun 2026
2.0.3
createbionics-2.0.3.jar
27 Jun 2026
2.0.2
createbionics-2.0.2.jar
27 Jun 2026
2.0.1
createbionics-2.0.1.jar
26 Jun 2026
Looking for an older file? The official Modrinth project page is in Resources.