
Modrinth · Minecraft mod
ZG Mobs
A Mod that enhances mobs, inspired by the “Blights” in the Scaling Health Mod.
Quick answer
Which ZG Mobs release should I use?
ZG Mobs 2.3.1 targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is ZG Mobs required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does ZG Mobs 2.3.1 need?
2.3.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add ZG Mobs without breaking your instance.
Built for ZG Mobs 2.3.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 2.3.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 2.3.1. It opens that exact file at the source.
About this project
What does ZG Mobs add?
Mod Information
ZG Mobs is a reimagined version of the “Blight Mobs” from Scaling Health Mod / RLCraft. It upgrades all hostile mobs by giving them extra stats like more health, armor, damage, movement speed, and more.
These boosted mobs are called Germonium Mobs, and they have a 1% chance to spawn. They come in two types:
- Infernium
- Celestium (rarer variant)
Extra Abilities
Germonium Mobs also possess special abilities:
- They can shoot shulker bullets, which could explode or apply a negative effect.
- They have Thorns, returning a percent of damage taken back to the attacker. This has a damage cap so you can't get instantly killed (example : 25% thorns but only a max of 20 damage can be returned).
Certain mobs get extra buffs
- Creepers: 25% chance to spawn charged + bigger explosion radius
- Slimes, Magma Cubes, Phantoms: Size increased
- Ghasts: More powerful fireballs
XP Mutipliers:
- Infernium: drops x40 XP
- Celestium: drops x80 XP
Heart Crystals & Loot
The mod adds Heart Crystals that permanently increase max health.
If using LSO, the mod can drop LSO’s heart fragments/containers instead (config option).
Heart Crystals also appear in vanilla loot tables, and the config allows changing everything: min/max amounts, item type, loot tables, etc.
Full Config Control
Almost everything in the mod can be enabled, disabled, or changed in the config so modpack creators are able to balance it with ease.
Adding custom drops
Infernium & Celestium mob drops (not heart crystals) can be changed using a datapack. They drop mostly rare minerals and good enchanted books.
Blacklist
There is a mob blacklist that accepts:
- Mob IDs (
minecraft:zombie) - Entity Tags(
#minecraft:skeletons) - Regex (example included in config)
Any mob on the blacklist can never become a Germonium variant.
Monster Spawners FAQ:
By default Germonium mobs cannot spawn from mob spawners to prevent farming/cheesing them, but you can enable this in the config.
Frequent or most common Questions:
- Can I use this mod in my Modpack, Video, Server, etc. ?
Yeah just give proper credits please
- Will you port this to X version?
Maybe but nothing is guaranteed @-@
- Does this mod work with X mod?
Try and see! I have not tested all the mods out there!
Credits and Inspiration:
All the credits goes to SilentChaos512 the original creator of the Scaling Health Mod which introduced the "Blight" mobs :D thank you for letting me use your idea for this Mod!
Credits to LiukRast the coder and dev of version 1.0.0 of the mod! give him some love
Shaders used: Complementary Shaders - Unbound by EminGT
Credits to Fuzs , mcl_ender, CrychicTeam, and xiroc_ for their amazing mods that appear in this page as examples:
Project description from Modrinth.
Pick your setup
ZG Mobs by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
ZG Mobs versions and loaders
2.3.1
zgmobs-neo-2.3.1.jar
23 Jul 2026
2.3.0
zgmobs-2.3.0-all.jar
7 May 2026
2.3.0
zgmobs-neo-2.3.0.jar
7 May 2026
2.2.1
zgmobs-neo-2.2.1.jar
17 Apr 2026
2.2.0
zgmobs-neo-2.2.0.jar
18 Dec 2025
2.1.6
zgmobs-neo-2.1.6.jar
12 Dec 2025
2.1.5
zgmobs-neo-2.1.5.jar
12 Dec 2025
2.1.0
zgmobs-2.1.0-all.jar
31 Oct 2025
2.0.0
zgmobs-2.0.0-all.jar
23 Oct 2025
1.0.1
zgmobs-1.0.1-all.jar
29 Jul 2025
1.0.1
zgmobs-neo-1.0.1.jar
29 Jul 2025
1.0.0
zgmobs-1.0.0-all.jar
4 Jul 2025
Looking for an older file? The official Modrinth project page is in Resources.