
Modrinth · Minecraft mod
Free Server Saver
Heap-aware lag reducer for low-RAM Minecraft servers. Polls JVM heap and progressively scales back AI ticks, mob spawns, and view distance before GC pauses fire.
Quick answer
Which Free Server Saver release should I use?
Free Server Saver 0.1.1+neoforge-1.21.1 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Free Server Saver required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Free Server Saver 0.1.1+neoforge-1.21.1 need?
0.1.1+neoforge-1.21.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Free Server Saver without breaking your instance.
Built for Free Server Saver 0.1.1+neoforge-1.21.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.1.1+neoforge-1.21.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.1.1+neoforge-1.21.1. It opens that exact file at the source.
About this project
What does Free Server Saver add?
Free Server Saver
Lag reducer for low-RAM Minecraft servers (Falixnodes, Minehut, self-hosted), anything stuck on 2-4 GB of RAM.
If you've ever seen any of this on your server, it's the same root cause:
- 🟦 Mobs teleporting 5–10 blocks instead of moving smoothly
- 🟦 You and a friend get disconnected even though only 2 people are online
- 🟦 The server freezes for half a second every few minutes
- 🟦
Server crashed because it ran out of memoryafter a fine hour of play - 🟦
OutOfMemoryError: Metaspaceeven though RAM Boost is active
All of those are garbage collection pauses. Your host gives you a small heap, modpacks fill it, the JVM stops the world to clean up, and to players that looks identical to network lag.
Free Server Saver polls heap pressure every 2 seconds and gradually scales back AI ticks, mob spawns, view distance, and chunk loads before the heap fills. No GC pause, no rubber-banding, no disconnects.
How it works
Five tiers. Static thresholds, hysteresis on recovery:
| Heap | Tier | What changes |
|---|---|---|
| < 60% | NORMAL | Vanilla behavior |
| 60–70% | L1 | Far mobs tick every other tick; 50% of natural spawns rejected |
| 70–80% | L2 | Distant mobs at 1/8 tick rate; all natural spawns rejected |
| 80–85% | L3 | View distance compressed to 6 chunks |
| ≥ 85% | L4 EMERGENCY | Distant mobs force-discarded; server tick rate halved |
When the heap recovers, every change reverses automatically.
Protections — what stays normal even at L4
- Bosses (EnderDragon, Wither, Warden, Elder Guardian, Ravager, Hoglin, or anything with > 80 max HP)
- Villagers, wandering traders, golems, allays — your iron farm and trading hall keep working
- Named, leashed, tamed, persistent mobs
- Combat-engaged mobs (
getTarget() != null) — keep ticking at full rate - Newly spawned (< 10 s) mobs — grace period
- Crops, leaves, snow, fire — random ticks are NEVER touched (Lithium handles those better)
Also addresses
- 4 GB world cap —
/fss storageand/fss prunefor the host's hard ceiling - 10-minute startup limit — boot-time history + early warning if you're approaching it
- Metaspace OOM — RAM Boost extends heap, not Metaspace. We watch Metaspace separately and warn before the crash
- Chunk-generation lag —
/fss pregen <radius>for spawn-area pre-gen (yields to Chunky if installed) - Mob-farm detection — opt-in scan that flags chunks with 30+ same-type mobs
- Stuck-entity crashes — entities / block-entities that throw the same tick exception repeatedly are auto-quarantined before they crash an unattended server (yields entirely to Neruina / Bug Fix Mod / Failsafe if one is installed; bosses are never discarded)
Plays well with everything
Free Server Saver detects competing mods and yields rather than fighting them. Install side-by-side with any of:
- Lithium / FerriteCore / ModernFix — these handle static optimization; we handle adaptive throttle
- Adaptive Performance Tweaks / Tick Dynamic / Tick Tweaks — we yield to their tick-time logic
- Where's my Brain / DAB / OptimizeMod / Immersive Optimization / No See No Tick — we yield to their distance throttle
- Chunky — we yield our pregen command to its better one
The startup log shows which modules yielded and why. No double-throttling, no /tick rate fights, no surprises.
Commands (/fss, server-op only)
The short form is /fss; /freeserversaver works too as the full alias.
| Command | What it shows |
|---|---|
help |
All subcommands with descriptions |
status |
Current tier + heap percentage |
metrics |
Heap, tier, players, chunks, view distance |
history |
Last 20 tier transitions, color-coded |
env |
JVM heap/CPU snapshot from server start, with RAM Boost detection |
lagspikes |
Recent 100ms+ ticks with heap state at the time |
top entities |
Top-10 entity types by count |
inspect chunks |
Per-dimension loaded / forced / player counts |
tuning |
Current AutoTuner threshold offset |
prune |
Identify unreachable loaded chunks (flood-fill) |
storage |
World directory size vs the host's 4 GB cap |
pregen <radius> |
Pre-generate chunks around you |
quarantine |
Recently quarantined entities / block-entities |
Languages
Output translated to 9 languages — English, 日本語, Deutsch, Português (BR), Español, 简体中文, 한국어, Français, Русский. A Japanese client sees Japanese on a server in any locale.
The translations are machine-generated as a starting point. Native-speaker corrections are very welcome — open a PR or issue.
What it does NOT do
- ❌ Network ping issues — that's geographical, no mod can help
- ❌ Bypass the host's idle-shutdown timer with fake players — that's exactly what many free hosts ban (Carpet). Free Server Saver works within the host's rules
Requirements
- Minecraft 1.21.1
- NeoForge
- JDK 21
(1.21.2+ port pending — vanilla's random tick logic changed in 1.21.2 and we want to validate first.)
Companion mods (strongly recommended)
For a complete low-RAM stack, install alongside:
- Lithium — allocation-cheap optimizations across the engine
- FerriteCore — 40–50 % block-state memory reduction
- ModernFix — mod-loading speedup; helps with that 10-minute free-host boot limit
Free Server Saver intentionally stays out of their lane. They handle static optimization, we handle adaptive response.
License & attribution
All Rights Reserved (free to put in any modpack, no permission or credit needed). See NOTICE.md in the GitHub repo for full attribution to the MIT-licensed mods whose design patterns we adapted (Adaptive Performance Tweaks, ChunkPurge, Server Stasis) and the LGPL/GPL/ARR mods we studied for design context (Lithium, ModernFix, ServerCore, Where's my Brain, Immersive Optimization, DynView, OptimizeMod, Mobtimizations, Hibernateforge).
Unofficial community mod. Not affiliated with any hosting provider.
Project description from Modrinth.
Pick your setup
Free Server Saver by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Free Server Saver versions and loaders
0.1.1+neoforge-1.21.1
freeserversaver-0.1.1-neoforge-1.21.1.jar
7 Aug 2026
Looking for an older file? The official Modrinth project page is in Resources.