
Modrinth · Minecraft mod
AnvilLib
AnvilLib is a NeoForge mod library developed by Anvil-Dev, providing Minecraft mod developers with a series of practical tools and frameworks.
Quick answer
Which AnvilLib release should I use?
AnvilLib 2.0.0+snapshot.511 targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is AnvilLib required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does AnvilLib 2.0.0+snapshot.511 need?
2.0.0+snapshot.511. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add AnvilLib without breaking your instance.
Built for AnvilLib 2.0.0+snapshot.511. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 2.0.0+snapshot.511. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 2.0.0+snapshot.511. It opens that exact file at the source.
About this project
What does AnvilLib add?
AnvilLib
AnvilLib is a NeoForge mod library developed by Anvil Dev, providing Minecraft mod developers with a
series of practical tools and frameworks.
Features
AnvilLib adopts a modular design and includes the following functional modules:
| Module | Description |
|---|---|
| Config | Annotation-based configuration system |
| Integration | Mod compatibility integration framework |
| Network | Networking API with automatic packet registration |
| Recipe | In-world recipe system |
| Moveable Entity Block | Support for block entities movable by pistons |
| Registrum | Simplified registration system |
| Main | Aggregated module that bundles all submodules |
Module Introduction
Config Module
Provides an annotation-based configuration management system to simplify the definition and management of mod configurations.
Key Features:
- Define configuration classes using
@Configannotation - Add configuration comments with
@Comment - Define numerical ranges with
@BoundedDiscrete - Create nested configurations with
@CollapsibleObject - Automatically generate client configuration GUI
Usage Example:
@Config(name = "my_mod", type = ModConfig.Type.COMMON)
public class MyModConfig {
@Comment("Enable debug mode")
public boolean debugMode = false;
@Comment("Maximum count")
@BoundedDiscrete(min = 1, max = 100)
public int maxCount = 10;
}
// Register configuration
MyModConfig config = ConfigManager.register("my_mod", MyModConfig::new);
Integration Module
Provides a framework for mod integrations, supporting automatic loading of integration code based on the presence of other mods.
Key Features:
- Declare integration classes with
@Integrationannotation - Support for version range matching
- Support for different runtime environments (CLIENT / DEDICATED_SERVER / DATA)
Usage Example:
@Integration(value = "jei", version = "[19.0,)")
public class JEIIntegration {
public void init() {
// JEI integration logic
}
}
Network Module
Provides a NeoForge networking abstraction with package-based packet auto-registration.
Key Features:
- Define packet direction using
IClientboundPacket/IServerboundPacket/IInsensitiveBiPacket - Automatically register packet classes in a package via
NetworkRegistrar.register(...) - Supports
PLAY,CONFIGURATION, andCOMMONprotocols
Usage Example:
@SubscribeEvent
public static void onRegisterPayload(RegisterPayloadHandlersEvent event) {
PayloadRegistrar registrar = event.registrar("1");
NetworkRegistrar.register(registrar, "my_mod");
}
Recipe Module
Provides an in-world recipe system, allowing recipes to be executed in the world (rather than in crafting tables).
Key Features:
- Supports custom recipe triggers (Trigger)
- Supports recipe predicates (Predicate) for conditional checks
- Supports multiple recipe outcomes (Outcome)
- Built-in priority system
- Full datapack support
Recipe Components:
- Trigger: Conditions to trigger the recipe (e.g., item dropping, explosions)
- Predicate: Recipe matching conditions
- Outcome: Recipe execution results (e.g., spawning items, setting blocks)
Moveable Entity Block Module
Allows blocks with block entities to be pushed by pistons while preserving their data.
Usage Example:
public class MyBlock extends Block implements IMoveableEntityBlock {
@Override
public CompoundTag clearData(Level level, BlockPos pos) {
// Return block entity data to preserve
BlockEntity be = level.getBlockEntity(pos);
return be != null ? be.saveWithoutMetadata(level.registryAccess()) : new CompoundTag();
}
@Override
public void setData(Level level, BlockPos pos, CompoundTag nbt) {
// Restore block entity data at new position
BlockEntity be = level.getBlockEntity(pos);
if (be != null) {
be.loadAdditional(nbt, level.registryAccess());
}
}
}
Registrum Module
A registration system based on Registrate, simplifying the registration process for items, blocks,
entities, etc.
Key Features:
- Chain-style API design
- Automatic language file generation
- Automatic datapack generation
- Support for various builders
Usage Example:
public static final Registrum REGISTRUM = Registrum.create("my_mod");
public static final RegistryEntry<Item> MY_ITEM = REGISTRUM
.item("my_item", Item::new)
.properties(p -> p.stacksTo(16))
.register();
Main Module
anvillib-neoforge-1.21.1 is the aggregate artifact. It bundles and re-exports:
configintegrationnetworkrecipemoveable-entity-blockregistrum
Dependency Integration
Gradle (Groovy DSL)
repositories {
mavenCentral() // This project is already uploaded to Maven Central
}
dependencies {
// Full library
implementation "dev.anvilcraft.lib:anvillib-neoforge-1.21.1:2.0.0"
// Or import individual modules as needed
implementation "dev.anvilcraft.lib:anvillib-config-neoforge-1.21.1:2.0.0"
implementation "dev.anvilcraft.lib:anvillib-integration-neoforge-1.21.1:2.0.0"
implementation "dev.anvilcraft.lib:anvillib-network-neoforge-1.21.1:2.0.0"
implementation "dev.anvilcraft.lib:anvillib-recipe-neoforge-1.21.1:2.0.0"
implementation "dev.anvilcraft.lib:anvillib-moveable-entity-block-neoforge-1.21.1:2.0.0"
implementation "dev.anvilcraft.lib:anvillib-registrum-neoforge-1.21.1:2.0.0"
}
Gradle (Kotlin DSL)
repositories {
mavenCentral() // This project is already uploaded to Maven Central
}
dependencies {
implementation("dev.anvilcraft.lib:anvillib-neoforge-1.21.1:2.0.0")
// Optional single-module example
implementation("dev.anvilcraft.lib:anvillib-network-neoforge-1.21.1:2.0.0")
}
Keep the dependency version aligned with release tags (current project property is
mod_version=2.0.0).
Building the Project
# Clone repository
git clone https://github.com/Anvil-Dev/AnvilLib.git
cd AnvilLib
# Build on macOS / Linux
./gradlew build
# Build on Windows (PowerShell / CMD)
gradlew.bat build
Requirements
- Java 21+
- Minecraft 1.21.1
- NeoForge 21.1.x
License
This project is licensed under the MIT License.
Part of the Registrum module code is based on Registrate and follows the Mozilla Public License
2.0.
Author
- Gugle - Main developer
Links
Project description from Modrinth.
Pick your setup
AnvilLib by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.11
1 loader build1.21.10
1 loader build1.21.9
1 loader build1.21.8
1 loader build1.21.7
1 loader build1.21.6
1 loader build1.21.5
1 loader build1.21.4
1 loader build1.21.3
1 loader build1.21.2
1 loader build1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
AnvilLib versions and loaders
2.0.0+snapshot.511
anvillib-neoforge-1.21.1-2.0.0+snapshot.511.jar
17 Aug 2026
2.0.0+snapshot.510
anvillib-neoforge-1.21.1-2.0.0+snapshot.510.jar
17 Aug 2026
2.0.0+snapshot.509
anvillib-neoforge-1.21.1-2.0.0+snapshot.509.jar
14 Aug 2026
2.0.0+snapshot.508
anvillib-neoforge-1.21.1-2.0.0+snapshot.508.jar
13 Aug 2026
2.0.0+snapshot.507
anvillib-neoforge-1.21.1-2.0.0+snapshot.507.jar
13 Aug 2026
2.0.0+snapshot.506
anvillib-neoforge-1.21.1-2.0.0+snapshot.506.jar
13 Aug 2026
2.0.0+snapshot.504
anvillib-neoforge-26.1.2-2.0.0+snapshot.504.jar
13 Aug 2026
2.0.0+snapshot.503
anvillib-neoforge-26.1.2-2.0.0+snapshot.503.jar
10 Aug 2026
2.0.0+snapshot.502
anvillib-neoforge-26.1.2-2.0.0+snapshot.502.jar
26 Jul 2026
2.0.0+snapshot.501
anvillib-neoforge-26.1.2-2.0.0+snapshot.501.jar
26 Jul 2026
2.0.0+snapshot.500
anvillib-neoforge-1.21.1-2.0.0+snapshot.500.jar
24 Jul 2026
2.0.0+snapshot.499
anvillib-neoforge-1.21.1-2.0.0+snapshot.499.jar
24 Jul 2026
Looking for an older file? The official Modrinth project page is in Resources.