
Modrinth · Minecraft mod
Combat Numbers
See how much damage you deal, with style! Different indicators for different damage types.
Quick answer
Which Combat Numbers release should I use?
Combat Numbers 0.2.2+1.21.1-neoforge targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Combat Numbers required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Combat Numbers 0.2.2+1.21.1-neoforge need?
0.2.2+1.21.1-neoforge. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Combat Numbers without breaking your instance.
Built for Combat Numbers 0.2.2+1.21.1-neoforge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.2.2+1.21.1-neoforge. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.2.2+1.21.1-neoforge. It opens that exact file at the source.
About this project
What does Combat Numbers add?

A mod dedicated to displaying fancy damage numbers.

NOTE: If you are on a lower GUI scale, the floating text may look too small. You can adjust Base Font Size on the mod config screen to help with that.
Features
Themes - Comes with built-in styles!
Damage Types - Shows different styles based on damage type.
Healing - Shows actual healing received. Hides numbers from regeneration to avoid being spammy.
Critical Hits - Special animations for crits? This mod got you covered.
Fully customizable - Damage skins, animations, even rules can be modified via datapacks and resource packs.
Highlights for v0.2.x
- Experimental support for 1.21.1 on NeoForge
- [1.21.1 only] Compat with Iron's Spellbooks & Apothic Attributes
- Experimental support for Forge on 1.21.11
Installation
This is a client + server mod. If you are running a dedicated server, it has to be installed on the server as well as any clients connecting to it.
This mod relies on server hooks to figure out the actual damage amount and type. Without it, a vanilla client only receives health changes from the server and there's only so much we can do with just that info.
Compatibility
Combat Numbers should be compatible with most mods.
Works with Iris shaders, just make sure the mod's Render Mode config is set to "Screen" (default).
Please report any mod compatibility issues on GitHub.
Customization
You can add custom damage skins and animations. The mod provides built-in themes out of the box, but you can easily overwrite or extend them via resource packs or datapacks.
You can also customize server-side rules through datapacks. This is also how you can add compatibility for other mods. Examples of rules:
Example: Using a different animation for magic damage
{ "when": { "tags": ["minecraft:witch_resistant_to"] }, "then": { "animation": "combatnumbers:wave" } }
Example: Supporting other mods
{ "when": { "type": "your_mod:fire_spell" }, "then": { "skin": "combatnumbers:fire", "animation": "combatnumbers:impact" } }
Visit the GitHub page for the full guide on making a custom resource pack / datapack for this mod.
Motivation
Started off as a toy project in an older version of MC and later abandoned like 90% of my other projects. I like RPG modpacks, but sadly I came to the disappointing conclusion there's a lack of extravagrant Maplestory-style customizable damage numbers that nobody else other than me is going to ask for.
Future Plans
- Backporting all the way to version 1.20.1 to support popular modpacks.
- I do have plans to try and get a "client-only mode" going, it will fall back to using the not-so-accurate health deltas but hey at least you get to see pretty numbers.
- Contributions are welcome, especially additional themes.
Project description from Modrinth.
Pick your setup
Combat Numbers by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
2 loader builds26.1.1
2 loader builds26.1
2 loader builds1.21.11
3 loader builds1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Combat Numbers versions and loaders
0.2.2+1.21.1-neoforge
combatnumbers-neoforge-1.21.1-0.2.2.jar
31 Jul 2026
0.2.2+1.21.11-neoforge
combatnumbers-neoforge-1.21.11-0.2.2.jar
29 Jul 2026
0.2.2+26.1-neoforge
combatnumbers-neoforge-26.1-0.2.2.jar
29 Jul 2026
0.2.2+26.2-neoforge
combatnumbers-neoforge-26.2-0.2.2.jar
29 Jul 2026
0.2.2+1.21.11-forge
combatnumbers-forge-1.21.11-0.2.2.jar
29 Jul 2026
0.2.2+1.21.11-fabric
combatnumbers-fabric-1.21.11-0.2.2.jar
29 Jul 2026
0.2.2+26.1-fabric
combatnumbers-fabric-26.1-0.2.2.jar
29 Jul 2026
0.2.2+26.2-fabric
combatnumbers-fabric-26.2-0.2.2.jar
29 Jul 2026
0.2.1+1.21.11-forge
combatnumbers-forge-1.21.11-0.2.1.jar
15 Jul 2026
0.2.1+1.21.11-neoforge
combatnumbers-neoforge-1.21.11-0.2.1.jar
15 Jul 2026
0.2.1+26.1-neoforge
combatnumbers-neoforge-26.1-0.2.1.jar
15 Jul 2026
0.2.1+26.2-neoforge
combatnumbers-neoforge-26.2-0.2.1.jar
15 Jul 2026
Looking for an older file? The official Modrinth project page is in Resources.