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No Chat Reports project artwork

CurseForge · Minecraft mod

No Chat Reports

Makes chat unreportable (where possible)

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Quick answer

Which No Chat Reports release should I use?

Updated last month
Latest stable file NoChatReports-NEOFORGE-26.2-v2.20.1.jar
Game version 26.2
Loader NeoForge

No Chat Reports NoChatReports-NEOFORGE-26.2-v2.20.1.jar targets 26.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is No Chat Reports required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does No Chat Reports NoChatReports-NEOFORGE-26.2-v2.20.1.jar need?

NoChatReports-NEOFORGE-26.2-v2.20.1.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

Cloth Config API Optional for No Chat Reports NoChatReports-NEOFORGE-26.2-v2.20.1.jar
optional
Matching file found Matched file: 26.2.155+neoforge

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add No Chat Reports without breaking your instance.

Built for No Chat Reports NoChatReports-NEOFORGE-26.2-v2.20.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use NoChatReports-NEOFORGE-26.2-v2.20.1.jar. It targets 26.2 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside NoChatReports-NEOFORGE-26.2-v2.20.1.jar. It opens that exact file at the source.

About this project

What does No Chat Reports add?

This mod strips cryptographic signatures which, since 1.19, are attached to every message sent in the chat. Removing them makes it impossible to track and associate your chat messages with your Minecraft and, by extension, Microsoft account.

As of 1.19.1, it also disables Player Chat Reporting.

Please notice that, while I am aware of Guardian and certain other exploits that allow you to counteract reporting system on client against the will of the server, I am consciously choosing to not integrate them as part of this mod. No Chat Reports will remain effective on client side only if given server allows it to be. If you do not like servers that enforce chat signing and fully support chat reporting - I advise to simply not play on them.

Also, while there are many plugins out there that "borrow" the name and even icon of my mod, please be aware that I have not authored any of them and cannot say how well they do their job.

Installation and Use:

This mod supports both Forge and Fabric, just download the version for respective modloader. It can be installed on either client, server, or both sides, and will function differently depending on which sides it is present at:

1. Only Client: Client will refuse to send account's public key to the server, and signatures will be stripped from the messages that you send. This way it won't be useful to try and report your messages, as there will be no proof they were actually sent from your account. Server will relay them unless "enforce-secure-profile" option is set to true in server options (which it is by default since 1.19.1), in which case you will not be able to join, unless you agree to send signed messages (the mod will supply warning screen);
2. Only Server: Clients will still attach signatures when sending messages to the server, but server will strip them before relaying them to other players. This way Chat Reporting will not work for any players that join. You can enable player to system message conversion in config, to prevent players without the mod from seeing them as "Not Secure";
3. Both Client and Server: Signature will be stripped on client side before sending messages to server, server will make no attempt to verify message signatures. Chat Reporting and Only Show Secure Chat will not function, and players will be notified that those features are disabled by the mod when trying to use them.

Even though the mod can function when present on only one of the sides, it can be configured to demand itself to be installed on another side in order to play. This way you can install it on server and require all clients that join to have this mod in order to have full functionality, but can also leave it server-only if you prefer. Configuration files are located in NoChatReports subfolder of default config folder.

Additionally, if installed on client, this mod will disable telemetry (similarly to how No Telemetry does).

To make Velocity compatible with this mod, set force-key-authentication = false in velocity.toml. Thanks to MrMelon54 for pointing this out.

Chat Encryption:
I have put together a video about chat encryption, you can watch it to learn how to use it (and whether you should):

Documentation:
You can find documentation and other information relevant to this mod on the Wiki. It currently features following articles:

For Developers:
If you develop your own mod, plugin or other server software that in some way prevents chat reports, you can make No Chat Reports on client recognize servers with your software as safe. I wrote a small article about this. For clarification or further inquiries - contact me via Discord, link below.

Reasoning:

See my videos for an explanation of how message signatures and chat reporting work in the game, their failures and the reasoning behind the creation of this mod:

Join my Discord:

...to ask questions or provide feedback.

Support me on Buy Me A Coffee: https://www.buymeacoffee.com/aizistral

Project description from CurseForge.

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No Chat Reports by Minecraft version and loader

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Recent files

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Looking for an older file? The official CurseForge project page is in Resources.