
Modrinth · Minecraft mod
PathSpeed!
Walk faster on paths and roads — a server-side speed boost where every block gets its own speed, so better road materials are genuinely faster. Works on vanilla clients with no client install.
Quick answer
Which PathSpeed! release matches 1.21.11 Forge?
PathSpeed! 1.5.0 targets 1.21.11 with Forge. Do not install it on the client. It must be installed on the dedicated server. No extra mods listed for this file.
Where it goes
Is PathSpeed! required on the client, server, or both?
Do not install it on the client. It must be installed on the dedicated server.
This file is marked server-only.
What else does PathSpeed! 1.5.0 need?
1.5.0 on 1.21.11 Forge. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add PathSpeed! without breaking your instance.
Built for PathSpeed! 1.5.0 on 1.21.11 Forge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.5.0. It targets 1.21.11 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Do not install it on the client. It must be installed on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.5.0. It opens that exact file at the source.
About this project
What does PathSpeed! add?
PathSpeed makes players walk faster on the blocks you choose, so roads are worth building. Every block can have its own speed, so a cheap dirt track and an expensive asphalt highway feel different.
Server-side mod — install it on the server (or in singleplayer). Vanilla clients can join and get the speed boost with nothing installed.
Fabric needs Fabric API and Architectury API. NeoForge needs Architectury API. Forge needs no additional dependencies.
Free to use in any modpack — public or private, no permission needed.
What it does
- Speeds you up while you walk on any block listed in the config
- Gives each block its own multiplier, so better road materials can be genuinely faster
- Keeps the boost while you jump along a road instead of stuttering back to normal speed mid-hop
- Ships working defaults for Macaw's Paths and Pavings, Immersive Engineering and Immersive Petroleum — if you have them, roads just work with no editing
- Reloads on a running server with
/pathspeed reload, no restart - Supports a per-world config override, for servers running several worlds
- Tells you clearly when something in your config is wrong, instead of silently doing nothing
How it works
Every server tick the mod checks the block at your feet and the one below; on a configured block it applies a transient movement_speed modifier sized by that block's multiplier — nothing is written to your save, and removing the mod restores normal speed instantly.
- While airborne it keeps looking down up to
airborneBoostReachblocks (default 4), so jumping along a road keeps the boost — optionally only while sprinting. - No boost while spectating, riding a vehicle or mob, or gliding with an elytra.
- Multipliers run
1.0–5.0; exactly1.0marks a block as neutral — it cancels the road under it instead of boosting.
Because it works purely through a vanilla attribute, no client mod is needed.
Configuration
<game dir>/config/pathspeed-server.properties, created on first launch with comments explaining every key.
speedMultiplier— speed used by anyboostBlocksentry that does not name its own. Clamped to1.0–5.0.boostBlocks— comma-separated block ids, each optionallyid=multiplier. An entry without a namespace getsminecraft:.boostWhileAirborne— keep the boost while jumping over a road.airborneBoostReach— how far below you a boost block still counts while airborne. Clamped to0–16.airborneBoostRequiresSprint— only keep the airborne boost while sprinting.
Give a block its own speed with id=multiplier, and leave the rest bare to take speedMultiplier:
speedMultiplier=1.5
boostBlocks=dirt_path=1.2, immersiveengineering:concrete=1.7, gravel
Here dirt paths give +20%, concrete +70%, and gravel falls back to the global +50%. Older configs written before per-block speeds keep working unchanged.
Details
- Bad values fall back to working defaults; a broken config never blocks a world from loading.
- Every block id is checked against the real registry; mistakes are named in the log and in the
/pathspeed reloadreply. Ids from mods you don't have are skipped, not errored. - Drop
pathspeed-server.propertiesinto<world>/serverconfig/to override the global config key by key. /pathspeed reload(permission level 2) is the only command. Older config files self-heal and keep your comments.- No client install and no player data touched — vanilla clients connect normally.
Feedback
Please report any bugs, errors, or feature suggestions on Discord: https://discord.gg/HTkn94BXmA
More mods by Nikrecs: FasterLadderClimbing · Double Jump Enchant
My other mods that I recommend.
Project description from Modrinth.
Pick your setup
PathSpeed! by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
2 loader builds26.1.2
2 loader builds26.1.1
2 loader builds26.1
2 loader builds1.21.11
3 loader builds1.21.1
3 loader builds1.20.1
2 loader builds1.19.2
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
PathSpeed! versions and loaders
1.5.0
pathspeed-forge-1.21.11-1.5.0.jar
15 Oct 2026
Looking for an older file? The official Modrinth project page is in Resources.