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PathSpeed! project artwork

Modrinth · Minecraft mod

PathSpeed!

Walk faster on paths and roads — a server-side speed boost where every block gets its own speed, so better road materials are genuinely faster. Works on vanilla clients with no client install.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which PathSpeed! release matches 26.1.2?

Updated last month
Best match for your filters 1.5.0
Game version 26.1.2
Loader NeoForge

PathSpeed! 1.5.0 targets 26.1.2 with NeoForge. Do not install it on the client. It must be installed on the dedicated server. All 1 required mods have matching files.

Where it goes

Is PathSpeed! required on the client, server, or both?

Do not install it on the client. It must be installed on the dedicated server.

Client Not supported
Dedicated server Required
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked server-only.

What else does PathSpeed! 1.5.0 need?

1.5.0 on 26.1.2. Every mod below is checked against that same setup.

All 1 required mods have matching files

Install Architectury API first. We found matching files for this game-version and loader setup.

Architectury API Needed by PathSpeed! 1.5.0
required
Matching file found Matched file: 20.1.17+neoforge

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add PathSpeed! without breaking your instance.

Built for PathSpeed! 1.5.0 on 26.1.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.5.0. It targets 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Architectury API first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    Do not install it on the client. It must be installed on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.5.0. It opens that exact file at the source.

About this project

What does PathSpeed! add?

JOIN OUR DISCORD CURSEFORGE

PathSpeed makes players walk faster on the blocks you choose, so roads are worth building. Every block can have its own speed, so a cheap dirt track and an expensive asphalt highway feel different.

Server-side mod — install it on the server (or in singleplayer). Vanilla clients can join and get the speed boost with nothing installed.

Fabric needs Fabric API and Architectury API. NeoForge needs Architectury API. Forge needs no additional dependencies.

Free to use in any modpack — public or private, no permission needed.

What it does

  • Speeds you up while you walk on any block listed in the config
  • Gives each block its own multiplier, so better road materials can be genuinely faster
  • Keeps the boost while you jump along a road instead of stuttering back to normal speed mid-hop
  • Ships working defaults for Macaw's Paths and Pavings, Immersive Engineering and Immersive Petroleum — if you have them, roads just work with no editing
  • Reloads on a running server with /pathspeed reload, no restart
  • Supports a per-world config override, for servers running several worlds
  • Tells you clearly when something in your config is wrong, instead of silently doing nothing

How it works

Every server tick the mod checks the block at your feet and the one below; on a configured block it applies a transient movement_speed modifier sized by that block's multiplier — nothing is written to your save, and removing the mod restores normal speed instantly.

  • While airborne it keeps looking down up to airborneBoostReach blocks (default 4), so jumping along a road keeps the boost — optionally only while sprinting.
  • No boost while spectating, riding a vehicle or mob, or gliding with an elytra.
  • Multipliers run 1.0–5.0; exactly 1.0 marks a block as neutral — it cancels the road under it instead of boosting.

Because it works purely through a vanilla attribute, no client mod is needed.

Configuration

<game dir>/config/pathspeed-server.properties, created on first launch with comments explaining every key.

  • speedMultiplier — speed used by any boostBlocks entry that does not name its own. Clamped to 1.0–5.0.
  • boostBlocks — comma-separated block ids, each optionally id=multiplier. An entry without a namespace gets minecraft:.
  • boostWhileAirborne — keep the boost while jumping over a road.
  • airborneBoostReach — how far below you a boost block still counts while airborne. Clamped to 0–16.
  • airborneBoostRequiresSprint — only keep the airborne boost while sprinting.

Give a block its own speed with id=multiplier, and leave the rest bare to take speedMultiplier:

speedMultiplier=1.5
boostBlocks=dirt_path=1.2, immersiveengineering:concrete=1.7, gravel

Here dirt paths give +20%, concrete +70%, and gravel falls back to the global +50%. Older configs written before per-block speeds keep working unchanged.

Details

  • Bad values fall back to working defaults; a broken config never blocks a world from loading.
  • Every block id is checked against the real registry; mistakes are named in the log and in the /pathspeed reload reply. Ids from mods you don't have are skipped, not errored.
  • Drop pathspeed-server.properties into <world>/serverconfig/ to override the global config key by key.
  • /pathspeed reload (permission level 2) is the only command. Older config files self-heal and keep your comments.
  • No client install and no player data touched — vanilla clients connect normally.

Feedback

Please report any bugs, errors, or feature suggestions on Discord: https://discord.gg/HTkn94BXmA

More mods by Nikrecs: FasterLadderClimbing · Double Jump Enchant

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Project description from Modrinth.

Pick your setup

PathSpeed! by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

20 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

PathSpeed! versions and loaders

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Looking for an older file? The official Modrinth project page is in Resources.