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rrtt217's HDR Mod project artwork

Modrinth · Minecraft mod

rrtt217's HDR Mod

Enables native HDR in Minecraft with Iris shaders.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which rrtt217's HDR Mod release should I use?

Updated 12 days ago
Latest stable file 2.5.0-1.20.1+fabric
Game version 1.20.1
Loader Fabric

rrtt217's HDR Mod 2.5.0-1.20.1+fabric targets 1.20.1 with Fabric. It must be installed on the client. Do not install it on the dedicated server. All 3 required mods have matching files.

Where it goes

Is rrtt217's HDR Mod required on the client, server, or both?

It must be installed on the client. Do not install it on the dedicated server.

Client Required
Dedicated server Not supported
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This file is marked client-only.

What else does rrtt217's HDR Mod 2.5.0-1.20.1+fabric need?

2.5.0-1.20.1+fabric. Change the file and its required mods may change too.

All 3 required mods have matching files

Install Cloth Config API, Architectury API, Fabric API first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

3 listed on this file 2 pulled in by those mods
Iris Shaders Optional for rrtt217's HDR Mod 2.5.0-1.20.1+fabric
optional
Matching file found Matched file: 1.7.6+1.20.1
Cloth Config API Needed by rrtt217's HDR Mod 2.5.0-1.20.1+fabric
required
Matching file found Matched file: 11.1.136+fabric
Architectury API Needed by rrtt217's HDR Mod 2.5.0-1.20.1+fabric
required
Matching file found Matched file: 9.2.14+fabric
Sodium Needed by Iris Shaders
pulled in
Matching file found Matched file: mc1.20.1-0.5.12-beta.2-fabric
Fabric API Needed by Architectury API
pulled in
Matching file found Matched file: 0.92.12+1.20.1

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add rrtt217's HDR Mod without breaking your instance.

Built for rrtt217's HDR Mod 2.5.0-1.20.1+fabric. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 2.5.0-1.20.1+fabric. It targets 1.20.1 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Cloth Config API, Architectury API, Fabric API first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    It must be installed on the client. Do not install it on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 2.5.0-1.20.1+fabric. It opens that exact file at the source.

About this project

What does rrtt217's HDR Mod add?

Minecraft HDR Mod

CurseForge Downloads
Modrinth Downloads

Versions
Versions

A minecraft mod that enables native HDR on Windows / macOS / Linux with Iris shaders.
PhotonHDRPic
(Photon patched to HDR w/ Patrix, taken by mod's screenshot feature.)

What the mod have achieved

  • Native HDR, both for scRGB and HDR10/PQ.
  • UI color correction by a new render pass.
  • Ingame config using Cloth Config API.
  • Ingame HDR screenshot.
  • Replay Mod HDR Video Export (need custom FFmpeg commandline, which can be found in config menu)
  • Full Wayland IME fix (need IMBlocker).

For Users

[!IMPORTANT]
Requires modded shaderpacks! https://github.com/rrtt217/Minecraft-HDR-Mod/wiki/HDR-Shaderpacks

  • Adjust HDR Brightness values (Paper White, UI, Peak) with config menu. (Default keybind: F9)
  • Take a HDR screenshot ingame. (Default keybind: F10)
  • Supported platforms:
    • Windows: Nvidia/AMD GPU generally run flawlessly. Intel GPU is supported since v2.1.0 with a DXGI fallback path and there's performance degradation (more info in v2.1.0 release note).
    • Linux Wayland: AMD/Intel GPU generally run flawlessly. People using Nvidia GPU may encounter some problems/crashes, see the troubleshooting for a potential workaround.
    • macOS: Supported but need more testing, bugs are expected. Also, shaderpack support on macOS is limited.
    • Android/iOS: Not supported. If Mobile launcher developers are interested in the project, my glfw fork can be a starting point for HDR support in the future.
  • Troubleshooting:
    • ReShade is currently not compatible under default settings, failing to load and breaking sky.
      • Enabling "Force Activate OpenGL-DirectX Interop" in config/advanced can improve compatibility with SpecialK and ReShade. Please make sure they only inject into DirectX 11 layer.
    • Mods also messing with GLFW may be incompatible. (e.g. Ixeris)
    • If your game is too bright/dark, try to adjust the custom brightness values yourself.
    • If you're on Windows, don't forget to install the latest Visual C++ Redistributable.
    • If your game crashes on NeoForge/Forge, disable earlyWindowControl in <game folder>/config/fml.toml
    • If HDR is broken when shaders are enabled, please reset "Colorspace" setting in Iris/Oculus to "sRGB".
    • Clean temp file if your game doesn't start or some features are broken (path can be found in log, %TEMP%/glfw on Windows and /tmp/glfw on Linux).
    • For Linux Nvidia users, if your game can't start, or you feel too much banding ingame, here's a potential workaround (using Zink, so performance degradation is expected):
      • Use these environment variables:
        export __GLX_VENDOR_LIBRARY_NAME=mesa
        export __EGL_VENDOR_LIBRARY_FILENAMES=/run/opengl-driver/share/glvnd/egl_vendor.d/50_mesa.json
        export MESA_LOADER_DRIVER_OVERRIDE=zink
        export GALLIUM_DRIVER=zink
        
      • ONLY WORKS ON Mesa >= 26.0.0. Lower versions crash your game due to the lack of This PR.

For Shader Packs

Wiki Tutorial

Macros

  • HDR_MOD_INSTALLED
  • HDR_ENABLED

Uniforms

  • float HdrGameMinimumBrightness;
  • float HdrGamePeakBrightness;
  • float HdrGamePaperWhiteBrightness;
  • float HdrUIBrightness;

Use these uniforms inside #if HDR_MOD_INSTALLED block.

Output

the output of the shader(aka. what is written to main render target in final pass) should have scRGB-nl encoding(Rec.709 primaries, sRGB (for negative numbers use −f(−x)) transfer function), and you should not use RGBA8F for scene color.

Credits

Copyright

The main HDR Mod repo is licensed under MIT. Bundled GLFW from Tom94's/mine fork is licensed under the zlib/libpng license.

Star History

Star History Chart

Project description from Modrinth.

Pick your setup

rrtt217's HDR Mod by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

16 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

rrtt217's HDR Mod versions and loaders

100 of 100 releases match

Looking for an older file? The official Modrinth project page is in Resources.