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Integrated Dungeons Arise project artwork

Modrinth · Minecraft mod

Integrated Dungeons Arise

Integrated Dungeons Arise is a Mod that overhauls WDA with integration.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Integrated Dungeons Arise release should I use?

Updated last month
Latest stable file 2.1.1
Game version 1.21.1
Loader datapack

Integrated Dungeons Arise 2.1.1 targets 1.21.1 with datapack. Installation on the client is optional. Installation on the dedicated server is optional. 6 required mods need a matching file.

Where it goes

Is Integrated Dungeons Arise required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release datapack
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Integrated Dungeons Arise 2.1.1 need?

2.1.1. Change the file and its required mods may change too.

6 required mods need a matching file

Install Integrated API, Amendments, Farmer's Delight, Create and 2 more first, but 6 required mods have no matching file for this setup. Do not mix loader builds to force a match.

Integrated API Needed by Integrated Dungeons Arise 2.1.1
required
No matching file
Mowzie's Mobs Optional for Integrated Dungeons Arise 2.1.1
optional
No matching file
Waystones Optional for Integrated Dungeons Arise 2.1.1
optional
No matching file
Amendments Needed by Integrated Dungeons Arise 2.1.1
required
No matching file
Better Archeology Optional for Integrated Dungeons Arise 2.1.1
optional
No matching file
Farmer's Delight Needed by Integrated Dungeons Arise 2.1.1
required
No matching file
BetterEnd Optional for Integrated Dungeons Arise 2.1.1
optional
No matching file
Create Needed by Integrated Dungeons Arise 2.1.1
required
No matching file
Alex's Mobs Optional for Integrated Dungeons Arise 2.1.1
optional
No matching file
Supplementaries Needed by Integrated Dungeons Arise 2.1.1
required
No matching file
Guard Villagers Optional for Integrated Dungeons Arise 2.1.1
optional
No matching file
Quark Needed by Integrated Dungeons Arise 2.1.1
required
No matching file

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Integrated Dungeons Arise without breaking your instance.

Built for Integrated Dungeons Arise 2.1.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 2.1.1. It targets 1.21.1 with datapack; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Integrated API, Amendments, Farmer's Delight, Create and 2 more first, but 6 required mods have no matching file for this setup. Do not mix loader builds to force a match.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 2.1.1. It opens that exact file at the source.

About this project

What does Integrated Dungeons Arise add?

Integrated Dungeons Arise - Banner

INTEGRATED DUNGEONS ARISE:

Integrated Dungeons Arise is a mod/datapack that overhauls heavily detailed structures of When Dungeons Arise, using blocks and mobs from Quark, Create, Supplementaries, and many other mods. I really felt bad when I saw no plans in integrate this mod, so I decided to take the step and do it by my own with some of the most iconic structures and also bringing back other ones that were removed with a new style!

Main Features

  • Structure Generation: This datapack improves the generation of all structures, making them generate in a smooth terrain for keep a good experience.

  • Worldgen Compatibility: Lucky, Integrated API got their own tags for compatibility with other worldgen mods

  • Loot Tables: Another big revamp, was for all the loot tables of the mod, this was a big issue with the original mod that I decide to adrees by making the loot only worth it if you loot all the structure.

  • Spawners: Other thing is that there are no modified mobs anymore, this is because Integrated mods use vanilla mobs, and leaving the previous ones would make the experience a bit out of place and unbalanced, but this is not bad as it sounds, because all the spawners have bigger range and spawn more mobs around them.
    If don't like their default stats, you can easily go into the structure processors and modify their stats and the mobs that are spawned.

  • Optional Integration: Finally, there are some dungeons that are optional, meaning that they are only able to generate if you install an especific mod, for get the "Heavenly Rider, Conqueror, Challenger", you must install "BetterEnd", and for get the "Mining Complex", you need "Trials Backport".

Credits:

This datapack/mod was a rework of all the structures of "When Dungeons Arise" made by  Aurelj, DiamondTown, Zephyrusj, Wyll_ and MercyWhistles, the main builders of the original mod.

The new desing of the Desert Hall got inspired in the one made by Hatem.

Frequently Asked Questions:

❔ What biome mods are compatible?

  • ✅ Most biome mods should be compatible including Terralith, BOP, and BYG.

❔ Why are there so many dependencies?

  • ✅ Yes.

❔ Can I use this datapack/mod in a modpack?

  • ✅ Yes! This project was made for go in company of IDAS and his addons, but if you use all the dependencies by itself, everything should be fine.

❔ Should I play this with the original mod (When Dungeons Arise) ?

  • ✅ No, it is not recommended. In fact, they are mostly incompatible due to major changes in structure generation, loot tables, and overall gameplay balance. If you still want to run both mods together, you will need to create a custom datapack and manually add the original structures to the structure_set files.

❔ How can I make the structures appear more or less frequently? Should I use "Structurify"?

  • ✅ To adjust their spawn rate, you need to modify the structure_set files. Decrease the spacing and separation values to make them more common, or increase them to make them rarer. You should NOT use Structurify or the Spare Structures mod, as they conflict with the generation frequency and will mess up the world gen. Stick to the vanilla datapack method instead.

❔ How can I config this Datapack/Mod?

  • ✅ Since this is a project, is the same format as vanilla, but you can also modify all the mobs from spawners in the area of integrated_structure_spawners, and for modify the data of spawners, you should go to processors_list.

❔ Are you going to add integrations to all structures?

  • ✅ The main goal of this mod is to ensure all included structures are fully overhauled and properly integrated. Leaving original structures completely unmodified would feel out of place. For now, these missing structures are temporarily disabled, though they may return in future updates. Note that this doesn't apply to everything; it only affects specific structures chosen for future integrations, as well as those that overlap or duplicate content already found in IDA (e.g., the Fishing Hut and Lighthouse).

Dependencies:

Requiered Dependencies:

  • Create
  • Farmer's Delight
  • Integrated API
  • Quark
  • Supplementaries
  • Amendments

Optional Dependencies:

  • Waystones
  • Alex's Mobs
  • L Ender's Cataclysm
  • Mowzie's Mobs
  • BetterEnd
  • Better Archeology
  • Guard Villagers
  • Trial Chambers [Backport]

Project description from Modrinth.

Pick your setup

Integrated Dungeons Arise by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

5 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Integrated Dungeons Arise versions and loaders

25 of 25 releases match

Looking for an older file? The official Modrinth project page is in Resources.