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Silver's Effects Library | EL project artwork

Modrinth · Minecraft mod

Silver's Effects Library | EL

Just a small library of some custom effects used by my packs.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Silver's Effects Library | EL release should I use?

Updated 2 days ago
Latest stable file 2.5+mod
Game version 1.21, 1.21.1
Loader Fabric, Forge, NeoForge

Silver's Effects Library | EL 2.5+mod targets 1.21, 1.21.1 with Fabric, Forge, NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. 1 required mod needs a matching file.

Where it goes

Is Silver's Effects Library | EL required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release Fabric, Forge, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Silver's Effects Library | EL 2.5+mod need?

2.5+mod. Change the file and its required mods may change too.

1 required mod needs a matching file

Install Silver's Datapack Tags Library | DTL first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Silver's Effects Library | EL without breaking your instance.

Built for Silver's Effects Library | EL 2.5+mod. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 2.5+mod. It targets 1.21, 1.21.1 with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Silver's Datapack Tags Library | DTL first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 2.5+mod. It opens that exact file at the source.

About this project

What does Silver's Effects Library | EL add?

⚠️Warning:

This pack is very experimental, bugs may exist in this pack, so if you find any make sure to make a bug report in the forums of my Discord Server!

Description:

The Effects Library is a library made to add custom effects that is used by my other projects in passives, abilities or global events.

Personally:

It took way longer than it should've to finally release this pack. this pack was made way before this account joined and it is finally able to be used in my other projects.

Effects:

This is a wiki or a guide to these effects powers.

Name: Effects: Type:
🩸Bleed Constantly damages you and will be even more fatal when the target is moving and even sprinting. Negative
🩸Fatal Bleed Same as 🩸Bleed effect but deadlier. Negative
❄️Frostbite Constantly damages you and damage will be increased when the entity is in a snowy biome and if the biome also starts snowing. Negative
❄️Lethal Frostbite Same as the ❄️Frostbite effect but deadlier. Negative
❄️Hypothermia Same as the ❄️Frostbite effect but only works when touching water. Negative
⚡Electrify Constantly damages you and will be more fatal when it is raining and thunder storming. Negative
💫Stun Inhibits you to: move, look at a different direction, or use items. Negative
💫Lesser Stun Inhibits you to: move. Negative
💫Paralysis Inhibits you to: Jump. Negative
🔥Eternal Flame Get permanently set on fire and the damage will be increased when in hot biomes and will go through fire resistance. Negative
⚔️ Rage When damaged the entity has a 20% chance to get +5% attack damage and will stop after reaching +25% attack damage Positive
🛡️Invulnerability When hurt you have a 15% to get a resistance I effect with a random duration from 15 to 30 seconds Positive
🛡️Vulnerability When hurt the victim has a 35% chance for their resistance effect to be cleared. Negative
🧬Infection Entities with the effect have a 35% chance when hurt to summon zombies in a 3 block radius of the player. Negative
Batrachotoxin Entities having this effect will experience a stronger dose of the normal poison effect, this effect will bypass all enchantments and armor but will still leave you on 1 heart... Negative
Fatal Poison This effect is similar to poison with the only difference being it doesn't stop at half a heart. Negative
⚫Nyctophobia When in areas with a light level below 10 will give you darkness. Negative
🧬Undead Curse When in the sunlight the victim will start burning! Negative

Planned Features: (Not Implemented Yet)

Click to Open!
Name: Effects: Type:
⏳Corrosion All worn armor and held tool, will lose durability much faster when held. Negative
☢️Radiation This is an effect with the effects of the ⏳Corrosion and poison II effect combined. Negative
🎶Musical Steps This is a silly effect where walking will produce a random note block sound Negative?
🪞True Invisibility Players under this effect will not show all worn armor but will show what they are holding in their mainhand and offhand Positive
Slimy Victims of the effect will get -10% Movement Speed and leave a slimy trail Negative
💉Adrenaline Gain +15% Movement Speed Boost and resistance II. Positive

Technical Handbook:

For Developers or people who would like to understand the pack.

Guide

For people using my pack who wants to mess around or is a developer wanting to use it for their project, here are the commands and details:

Give effect Command:

/function s_effects_lib:cmd/give_effect/<modifier> {"effect_type":"<effect_type>","duration":<duration_amount>}

<effect_type> is for what effect is being used in the command, here are the availables:

  • bleed
  • fatal_bleed
  • frostbite
  • lethal_frostbite
  • hypothermia
  • electrify
  • stun
  • lesser_stun
  • paralysis
  • eternal_flame
  • rage
  • invulnerability
  • vulnerability
  • infection
  • batrachotoxin
  • fatal_poison
  • nyctophobia
  • undead_curse

<modifier> is for what modifier is used for command, here are the availables:

  • apply (To increase the duration of the effect.)
  • set (To set the effect to a specific duration.)
  • reduce (To reduce the effect's duration.)

<duration_amount> so the count in duration is basically the duration of the effect.

Clear Effects:

/function s_effects_lib:cmd/clear_effects
The command on top will clear all custom effects.

Examples:

if you are still confuse here are some commands and what they will do:

#1

/function s_effects_lib:cmd/give_effect/apply {"effect_type":"bleed","duration":10}

This command will give the player the add 10 seconds to the bleed effect.

#2

/function s_effects_lib:cmd/give_effect/set {"effect_type":"frostbite","duration":4}

This command will set the player's Frostbite effect to 4 seconds.

#3

/function s_effects_lib:cmd/give_effect/reduce {"effect_type":"stun","duration":15}

This command will remove 15 seconds from the stun effect.

Tags:

Click to open!
Name: Path: Contents:
eternal_flame_dangerous_biomes tags/worldgen/biome/ Badlands,
Basalt Deltas,
Crimson forest,
Desert,
Eroded Badlands,
Nether Nastes,
Savanna,
Savanna Plateau,
Windswept Savanna,
Soul Sand Valley and
Warped Forest
frostbite_dangerous_biomes tags/worldgen/biome/ Snowy_Plains,
Ice_Spikes,
Frozen_Peaks,
Snowy_Slopes,
Frozen_Ocean,
Deep_Frozen_Ocean,
Frozen_River,
Snowy_Taiga and
Snowy_Beach
hot_biomes tags/worldgen/biome/ Savanna,
Desert,
Badlands,
Eroded Badlands and
Wooded Badlands
water_biomes tags/worldgen/biome/ River,
Ocean,
Deep Ocean,
warm ocean,
Lukewarm Ocean and
Deep Lukewarm Ocean

Default Values:

Click to open!
Name: Identifier: Damage Amount (Per Half Second) Default Damage Output: Damage Type: Damage Interval Value: Affected Radius:
🩸Bleed bleed 3 2 (When Standing Still.)

5 (If moving.)

8 (If moving and Sprinting.)
s_effects_lib:bleed 9 Yourself
🩸Fatal Bleed fatal_bleed 3 2 (When Standing Still.)

5 (If moving.)

8 (If moving and Sprinting.)
s_effects_lib:fatal_bleed 3 and 8 Yourself
❄️Frostbite frostbite 2 2.5 (When not in biomes in the #s_effects_lib:frostbite_dangerous_biomes tag.)

6 (When in biomes in the #s_effects_lib:frostbite_dangerous_biomes tag.)
s_effects_lib:frostbite 7 Yourself
❄️Lethal Frostbite ```lethal_frostbite```` 2 4 (When not in biomes in the #s_effects_lib:frostbite_dangerous_biomes tag.)

9 (When in biomes in the #s_effects_lib:frostbite_dangerous_biomes tag.)
s_effects_lib:lethal_frostbite 4 and 8 Yourself
❄️Hypothermia ```hypothermia```` 2 4 (When not in biomes in the #s_effects_lib:frostbite_dangerous_biomes tag and is in water.)

9 (When in biomes in the #s_effects_lib:frostbite_dangerous_biomes tag and is in water.)
s_effects_lib:lethal_frostbite 4 and 8 Yourself
⚡Electrify electrify 3 3 (When not rainning or thundering.)

6 (When rainning.)

9 (When thundering.)
s_effects_lib:electrify 6 Yourself
💫Stun stun 0 0 None! None! Yourself
💫Lesser Stun lesser_stun 0 0 None! None! Yourself
💫Paralysis paralysis 0 0 None! None! Yourself
🔥Eternal Flame eternal_flame 1 3 (When not in a biome that is in the #s_effects_lib:eternal_flame_dangerous_biomestag)

5 (When in a biome that is in the #s_effects_lib:eternal_flame_dangerous_biomestag)
s_effects_lib:eternal_flame 10 Yourself
⚔️ Rage rage 0 None! None! None! Yourself
Infection ```infection`` 0 None! None! None! 3 Block Radius
Invulnerability invulnerability 0 None! None! None! Yourself
vulnerability vulnerability 0 None! None! None! Yourself
Batrachotoxin batrachotoxin 0 3 s_effects_lib:batrachotoxin 5 Yourself
Fatal Poison fatal_poison 3 999 (When the user reaches 1 heart or below.) s_effects_lib:fatal_poison 10 Yourself
⚫Nyctophobia nyctophobia 2 3 s_effects_lib:nyctophobia 9 Yourself
Undead Curse undead_curse 2 3 None! None! Yourself

Project description from Modrinth.

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