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Modrinth · Minecraft mod

KnockbackSync

Say goodbye to lag-induced knockback woes, delivering fair and consistent PvP battles for all players, no matter their ping!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which KnockbackSync release should I use?

Updated last month
Latest stable file 1.3.6-dev-b106
Game version 1.21, 1.21.1, 1.21.2
Loader Fabric

KnockbackSync 1.3.6-dev-b106 targets 1.21, 1.21.1, 1.21.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is KnockbackSync required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does KnockbackSync 1.3.6-dev-b106 need?

1.3.6-dev-b106. Change the file and its required mods may change too.

All 2 required mods have matching files

Install PacketEvents, Fabric API first. We found matching files for this game-version and loader setup.

PacketEvents Needed by KnockbackSync 1.3.6-dev-b106
required
Matching file found Matched file: 2.13.0+fabric
Fabric API Needed by KnockbackSync 1.3.6-dev-b106
required
Matching file found Matched file: 0.116.15+1.21.1

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add KnockbackSync without breaking your instance.

Built for KnockbackSync 1.3.6-dev-b106. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.3.6-dev-b106. It targets 1.21, 1.21.1, 1.21.2 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install PacketEvents, Fabric API first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.3.6-dev-b106. It opens that exact file at the source.

About this project

What does KnockbackSync add?

The fabric version currently does not fully represent what Knockback Sync should look like.

It is an improvement upon Vanilla KB but it is currentlly inferior to the bukkit version

Players who want the proper experience should test using a Bukkit/Spigot/Paper/Purpur/Pufferfish server instead until further notice.

Join the Discord for support

Get it on Modrinth

Tired of inconsistent knockback ruining your PvP experience? Our plugin recalculates knockback as if it were done clientside, leveling the playing field and ensuring every player enjoys a fair fight, no matter their connection quality.

Minecraft doesn’t factor in network latency when determining a player's actions on the server. This causes the server to receive outdated information that doesn’t reflect the player's clientside position, leading to varying knockback effects based on connection quality.

This plugin intercepts and adjusts knockback calculations to match what would occur clientside, effectively mitigating the disadvantages caused by high latency. By synchronizing knockback handling, we ensure that players experience consistent and fair knockback, providing a balanced and competitive environment for all."

Frequently Asked Questions (FAQ)

Does this change put high ping players at a disadvantage?

It depends on the player. Some may notice a difference if they're used to relying on high ping to reduce knockback. For others, it could actually be an advantage.

How do I change the ping offset?

Open up config.yml and edit the line that says ping_offset: 25. Replace 25 with your desired ping offset.

Then just type

/knockbacksync reload

or restart your server.

What version should I download?

Alpha builds automatically built straight from the source as soon as changes are uploaded. They may not always be tested. We recommend these if you need a new feature (such as support for your platform or version) or want to help with development of the this mod/plugin and testing.

Beta: These builds are manually tested by developers. They are not guranteed to have no regressions and have not seen extensive use to verify that they work. We recommend these if you are not afraid of potentially having to deal with a breaking bug or two.

Release builds have been tested by the wider community on various servers. These builds are released periodically and are gauranteed to be stable. Any issues in release builds will be patched immediately. They are intended for large production servers that need absolute perfect stability and where the chance of a bug in this plugin is too high of a cost to bear. Users that value stability should use this.

What servers are using this plugin?

IP Location Region Ping Offset spike_threshold
pvparcade.club Ashburn, Virginia, United States NA 20 15
stray.gg San Francisco, California, United States NA 25 20
eu.stray.gg Limburg an der Lahn, Hesse, Germany EU 25 20
valed.gg Frankfurt, Hesse, Germany EU 25 20
eu.catpvp.xyz EU 25 20
as.catpvp.xyz AS 25 20
na.catpvp.xyz NA 25 20
hyperium.pl Wrocław, Dolnośląskie, Poland EU 25 20
play.concordmc.net Singapore AS 25 20

Commands


/knockbacksync ping [target]

Description:

This command allows you to check the ping of a player, including jitter. If no target is specified, it will check your own ping.

Permissions:

  • knockbacksync.ping (defaults to true for players)

Examples:

  • /knockbacksync ping: Checks your own ping.
  • /knockbacksync ping Steve: Checks the ping of a player named Steve.

Output:

  • If a pong packet has been received: "Your last ping packet took [ping]ms. Jitter: [jitter]ms." or "[Player]'s last ping packet took [ping]ms. Jitter: [jitter]ms."
  • If a pong packet has not been received: "Pong not received. Your estimated ping is [estimated ping]ms." or "Pong not received. [Player]'s estimated ping is [estimated ping]ms."

Notes:

  • The estimated ping is based on the player's platform reported ping.
  • Jitter represents the variation in ping over time.

/knockbacksync status [target]

Description:

This command allows you to check the KnockbackSync status of a player or the server. If no target is specified, it will show both the global status and your own status.

Permissions:

  • knockbacksync.status.self (defaults to true for players): Allows checking your own status.
  • knockbacksync.status.other (defaults to op only): Allows checking the status of other players.

Examples:

  • /knockbacksync status: Shows the global status and your own status.
  • /knockbacksync status Steve: Shows the status of a player named Steve.

Output:

  • Global status: "Global KnockbackSync status: [Enabled/Disabled]"
  • Player status: "[Player]'s KnockbackSync status: [Enabled/Disabled]" (or "Disabled (Global toggle is off)" if the global toggle is off)

Notes:

  • The player status will be "Disabled" if the global toggle is off, even if the player has individually enabled KnockbackSync.
  • The messages displayed by this command are configurable in the config.yml file.

/knockbacksync toggle [target]

Description:

This command allows you to toggle KnockbackSync for yourself, another player, or globally.

Permissions:

  • knockbacksync.toggle.self (defaults to true for players): Allows toggling KnockbackSync for yourself.
  • knockbacksync.toggle.other (defaults to op only): Allows toggling KnockbackSync for other players.
  • knockbacksync.toggle.global (defaults to op only): Allows toggling KnockbackSync globally for the server.

Examples:

  • /knockbacksync toggle: Toggles KnockbackSync globally (if you have permission) or for yourself.
  • /knockbacksync toggle Steve: Toggles KnockbackSync for a player named Steve.

Output:

  • Global toggle: Sends a message indicating whether KnockbackSync has been enabled or disabled globally. The messages are configurable in the config.yml file.
  • Player toggle: Sends a message indicating whether KnockbackSync has been enabled or disabled for the specified player. The messages are configurable in the config.yml file.
  • Ineligible player: If a player is ineligible for KnockbackSync (e.g., due to permissions), a configurable message will be sent.
  • KnockbackSync disabled: If KnockbackSync is disabled globally and you try to toggle it for a player, a message will be sent indicating that KnockbackSync is disabled.

Notes:

  • If KnockbackSync is disabled globally, toggling it for a player will have no effect until KnockbackSync is enabled globally.
  • Players can only toggle KnockbackSync for themselves if they have the knockbacksync.toggle.self permission.
  • Operators can toggle KnockbackSync for other players and globally.

/knockbacksync reload

Description:

This command reloads the KnockbackSync plugin's configuration file.

Permissions:

  • knockbacksync.reload (defaults to op only)

Examples:

  • /knockbacksync reload

Output:

  • Sends a message to the command sender indicating that the configuration has been reloaded. The message is configurable in the config.yml file.

Notes:

  • This command is useful for applying changes made to the configuration file without restarting the server.

/knockbacksync toggleoffground

Description:

This command toggles the experimental off-ground knockback synchronization feature.

Permissions:

  • knockbacksync.toggleoffground (defaults to op only)

Examples:

  • /knockbacksync toggleoffground

Output:

  • Sends a message indicating whether the experimental off-ground knockback synchronization has been enabled or disabled. The messages are configurable in the config.yml file.

Notes:

  • This command currently does not do anything as off-ground synchronization has yet to be implemented.
    • This feature is experimental and may not work as expected.

License

GNU General Public License v3.0 or later

See LICENSE to see the full text.

Project description from Modrinth.

Pick your setup

KnockbackSync by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

64 available setups

Showing the newest 12 of 51 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

KnockbackSync versions and loaders

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Looking for an older file? The official Modrinth project page is in Resources.