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Tead: Equipment & Progression project artwork

CurseForge · Minecraft mod

Tead: Equipment & Progression

A Vanilla++ addition of tools, weapons, and armor. Earlygame and lategame progression is redone and expanded for a reimagined survival experience.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Tead: Equipment & Progression release should I use?

Updated today
Latest stable file tead-2.11-1.20.4.jar
Game version 1.20.4
Loader Fabric

Tead: Equipment & Progression tead-2.11-1.20.4.jar targets 1.20.4 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. 1 required mod needs a matching file.

Where it goes

Is Tead: Equipment & Progression required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Tead: Equipment & Progression tead-2.11-1.20.4.jar need?

tead-2.11-1.20.4.jar. Change the file and its required mods may change too.

1 required mod needs a matching file

Install Fabric API, GeckoLib, GeckoLib first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 2 come through another mod in the chain.

6 listed on this file 2 pulled in by those mods
Fabric API Needed by Tead: Equipment & Progression tead-2.11-1.20.4.jar
required
Matching file found Matched file: [1.20.4] Fabric API 0.97.3+1.20.4
GeckoLib Needed by Tead: Equipment & Progression tead-2.11-1.20.4.jar
required
Matching file found Matched file: geckolib-fabric-1.20.4-4.4.4.jar
Roughly Enough Items (REI) Optional for Tead: Equipment & Progression tead-2.11-1.20.4.jar
optional
Matching file found Matched file: 14.1.786+fabric
GeckoLib Needed by Tead: Equipment & Progression tead-2.11-1.20.4.jar
required
No matching file
EMI Optional for Tead: Equipment & Progression tead-2.11-1.20.4.jar
optional
Matching file found Matched file: 1.1.22+1.20.4+fabric
Architectury API Needed by Roughly Enough Items (REI)
pulled in
Matching file found Matched file: 11.1.17+fabric
Cloth Config API Needed by Roughly Enough Items (REI)
pulled in
Matching file found Matched file: 13.0.138+fabric

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Tead: Equipment & Progression without breaking your instance.

Built for Tead: Equipment & Progression tead-2.11-1.20.4.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use tead-2.11-1.20.4.jar. It targets 1.20.4 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Fabric API, GeckoLib, GeckoLib first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside tead-2.11-1.20.4.jar. It opens that exact file at the source.

About this project

What does Tead: Equipment & Progression add?

Tead

Tead is a Vanilla++ Minecraft mod that slows down earlygame progression and adds a range of new tools, weapons, bows, and armor. There are two new ores, lead and ruby, as well as an alloying system through which you can make brass, bronze, white gold, rose gold, and steel. The new tools facilitate new combat styles, ways of farming, and exploring. There's heaps more too: unique items, new types of enderpearls, parity, etc.

Dependencies & Mod Compatability

  • Fabric Loader.
  • Java version 17.
  • GeckoLib for 3D item models.
  • Mod Menu for the config.

JEI, EMI, and REI work with all of the mod's recipes, including the custom gemcutter and transmutation table recipes. The transmutation recipes that scale and the recipes for merging ruby tools into a transmorphing tools display a little weirdly, but you should get the idea. Personally I recommend and prefer EMI.

I would not think that the mod will work with better combat or any similar combat rework mod, but I have not checked.

Progression Enhancement

spoilers in this section, perhaps you want to try and figure this part out for yourself

A main goal of this mod is to rid the style of gameplay where you start a new world, quickly progress to stone tools and after collecting a little food go straight down into the caves to return not too long after with a full iron or diamond kit. Now the player must farther explore, is hindered more, and must progress through more steps than before; without sacrificing a Vanilla++ feel.

The first difference that players will encounter is that they cannot make most tool, even wooden ones, like they used to: most tools now how one of the sticks in their recipe replaced with a handle item instead (which is reflected in their beautiful new textures). A handle is made from a stick and either a piece of leather or fabric. Fabric is a new item that comes along with this mod and can be crafted in a large variety of ways, it can even be crafted from materials entirely found in the Nether.

The second main difference you will find is that smelting iron ore does not give you iron ingots: it gives you pig iron ingots. These need to be refined again in an alloy smelter (made of a furnace and copper) to get normal iron ingots, incentivising the player to make an intermediary kit of copper or lead.

Mining gemstone ore (diamonds, emeralds, or rubies) no longer drops their corresponnding gems, instead it drops them 'in the rough', they have to be cut at a gemcutter to turn them into normal gems. To make a gemcutter you'll need a steel ingot and dark oak logs (so you'll need to go exploring to find a shipwreck or dark oak forest). Steel can be made by refining iron yet again in the alloy smelter, it's a coal/charcoal intensive process. Hopefully this makes the player craft an iron, brass, bronze, or steel kit instead of making a diamond kit right away.

Progression is also extended beyond netherite. There are two new alloys of gold that can be made in the alloy smelter: rose gold (gold + copper) and white gold (gold + iron). If you make netherite ingots with either rose or white gold, you will get rose or white netherite, and since rose and white gold have properties aggregating their constituent elements, their forms of netherite are slightly better. Rose netherite is more enchantable, whereas white netherite is slightly stronger.

Scattered throughout the world you will come across new smithing guide books, which can be used to make new stylized weapon and armor types at a smithing table.

Combat Enhancement

There is a wide range of new weapons, which facilitate new playstyles and come with new functionality. Amongst the new weapons are throwable spears, katanas which you can use to throw around your opponent (imparting your own velocity onto them), sweeping glaives, ranseurs that can disarm your opponent, larger axes which disable opponents' shields for longer, larger sword varieties, shurikens that are great for the earlygame and many more.

Dual-Wielding

Smaller new weapons: daggers and hatchets, can be dual-wielding; so you can attack with them from the offhand or the mainhand. A new attack indicator will appear above the crosshair which corresponds to your offhand weapon. Mastering dual-wielding is hard, you cannot attack with both weapons at the exact same time, so to continuously crit with both weapons you need to get a feel for both of their attack speeds at once.

Sword-Blocking

The cutlass, crescent dagger, and longsword bring back sword-blocking, which prevents 50% of the incoming damage. The hollow dagger and claymore take this a step further and can disarm the opponent on a block. If you have a dual-wieldable weapon capable of sword block in your offhand it will be used to block instead of to attack, acting a bit like a shield.

Ruby

Rubies are a new gem found rarely deep underground. Ruby has slightly less durability and mining speed than diamond but is otherwise equivalent, execpt in terms of enchantability where it is about twice as so. What makes rubies special is what they can be used to do along with a Transmutation Grimoire, a special new book that can be traded from highly-leveled Clerics or found in ancient cities, which can be used to craft the Transmutation Table. Then, after crafting a Philopospher's Stone you will be able to transmorph ruby tools and arrows. Transmorphing arrows reshape middair to track their target. Transmorphing tools are an aggregation of multiple ruby tools in one, up to four in one (a convenient way to store say an axe, pickaxe, shovel, and hoe).

Other Features

  • Gravity pearls which generate a gravity field around them after throwing, great for fast movement and redirecting mobs.
  • Buffered pearls which are the same as ender pearls but they can be used a few times instead of just once and they don't damage the user.
  • Lightning staff made of rose netherite, copper, and an amethyst which can be enchanted with thundering to channel a storm's lightning.
  • Spellbooks, you can use an enchanted flame or fire aspect book as flint & steel (like you used to be able to do in Bedrock). A bane of arthropods or smiting book can be used to smite mobs of their corresponding type nearby, consuming the book and XP. A thundering book can be thrown into the sea to start a storm, consuming the book and XP.
  • Blocks for the new materials, doors, trapdoors, etc.
  • Stone, deesplate, and blackstone now drop rocks instead of full blocks, clogging up your inventory. This feature can be turned off.
  • Jerky, made in a number of different ways.
  • Bone bow, like a normal bow but made form bones. Just like if you were a skeleton, killing a creeper with a bone bow has a chance of that creeper dropping a music disc.
  • Twin bow, which shoots two arrows at once, made with bronze.
  • Shortbow and longbows, a smaller and less powerful and larger and more powerful version of the normal bow, respectively.
  • Auto-Crossbow, like a crossbow but made with steel, shoots faster. TIP: enchant with quickcharge.
  • In dungeon chests you can now find the webbed bow, which places deteriorating (so it breaks after a while) cobwebs where it lands/hits.
  • Trick bow, a rare, uncraftable bow which can be used with new arrow types: torch arrows which ignite a mob or place a torch on hit, TNT arrows, enderpearl arrows, ruby arrows, lightning arrows, and more.
  • Dark bricks made from mud balls, like the normal red bricks but with a different aura.
  • Cracked variant for all of the mossy stone brick blocks.
  • Hammers which are best for mining building blocks, are slow to attack with, and can be used to smath blocks, turning them inot their cracked variants. Maces can also be used to smash blocks and turn their into their cracked variants.
  • Boots of swiftness that can be found in the chest of villager leatherers, they are as good as leather boots but grant passive speed and jumpboost.
  • Mattocks are halfway between an axe and a pickaxe, but not quite as good as either.
  • The mountaineers pick can be used to scale down stone faces, like in a cave or down a mountain. If you are falling too fast you won't be able to hook onto the wall and it can only hook into hard blocks.
  • Hatchets are a mini axe that can be dual-wielded from the offhand. They can attack faster but don't do as much damage and don't disable an opponents shield for as long.
  • Many sword types: broadswords (even bigger and slower than the greatswords), longsword (big like the claymore and can sword-block), claymores (can disarmingly block, very large with lots of damage and slow), greatswords (like a normal sword but more damage ans slower), katanas (impart some of your velocity onto your opponent, so you can kind of throw them around a little), rapiers (dash slightly on a hit), truthseekers (which glow your target), tempest knives (slight speed boost on a crit that lasts until fully recharged) and cutlasses (which can be used to sword-block).
  • Scythes can be used to clear areas of grass and flowers, at higher material levels, it clears a larger radius per swing.
  • Sickles make farming far more convenient, when used to harvest a crop they will automatically replant that crop if you have the seeds for it, or will plant whatever other seeds are in your inventory if not. Higher material levels let you harvest and replant larger radii at once.
  • Heaps of new armor types with different payoffs, some easier and some harder to make; they all look sick though.
  • In the config you can turn on/off all of the following: ruby ore generating; lead ore generating; needing handles to craft some items; and cobblestone, deepslate, and blackstone dropping rocks instead of blocks when mined without silk-touch.
  • And a few other things… note that a bunch of these items are inspired by Miecraft Dungeons.

Looking For Help 🙏

I am not happy with a number of my textures, if anyone is good with pixel art and would like to have a try with it please contact me! Here are the textures that I'm not happy with: shuriken, slate, blood particles, obsidian blade, starless night, the lead blocks, robe armor, belt, sandals, rough gems, ruby/emerald block, steel trapdoor and blocks. If there are any other textures you don't think are up to scratch feel free to try redoing them also.

I would like to have the mod translated to other languages (Russian, German, Portuguese are highest priority), there are about 1,200 entries in the lang file that would need to be translated. I won't pay anyone to do this but it would be greatly appreciated.

Please review! I appreciate feedback.

Suggestions

If you want me to port this mod to any version, found any bugs or errors, want to suggest a feature or similar you can email me at pythonbear@proton.me.

Licensing And Credits

  • The shotgun (no longer in the mod) texture is from the Antique Shotgun mod and was released under the CC BY-NC-ND 3.0 DEED license by ewewukek/RedrixTTV and has not been changed in any way.
  • The code for the sickle is ripped from Crystal Spider/Nyphet's Harvest-With-Ease mod, but was been stripped of some functionality and tweaked a bit. That code was released under the GNU GENERAL PUBLIC LICENSE v3 license, and so therefore this mod is also under that license.
  • All music in the music discs is not owned by me, instead by their respective owners (we are of no affiliation).
  • The sickle textures are heavily inspired by MarxistMay's Golden Hoe To Sickle texture pack.
  • All other textures where either taken or adapted from Minecraft Dungeons, adapted from other Minecraft: Java Edition textures, or created from scratch by me.

Project description from CurseForge.

Pick your setup

Tead: Equipment & Progression by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

9 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Tead: Equipment & Progression versions and loaders

11 of 11 releases match

Looking for an older file? The official CurseForge project page is in Resources.