
Modrinth · Minecraft mod
Create: TFMG - Stellaris Compat
Integrates Stellaris into the TFMG mod
Quick answer
Which Create: TFMG - Stellaris Compat release should I use?
Create: TFMG - Stellaris Compat 1.2.0 targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. All 5 required mods have matching files.
Where it goes
Is Create: TFMG - Stellaris Compat required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Create: TFMG - Stellaris Compat 1.2.0 need?
1.2.0. Change the file and its required mods may change too.
Install Create, Stellaris, Create: The Factory Must Grow, Architectury API and 1 more first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Create: TFMG - Stellaris Compat without breaking your instance.
Built for Create: TFMG - Stellaris Compat 1.2.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.2.0. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Create, Stellaris, Create: The Factory Must Grow, Architectury API and 1 more first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.2.0. It opens that exact file at the source.
About this project
What does Create: TFMG - Stellaris Compat add?
TFMG Stellaris Compat
This mod integrates Stellaris with Create: The Factory Must Grow. It removes overlapping Stellaris tech, aligns recipes with Create/TFMG materials and processes, and reworks machines to fit in with TFMG style.
This will make the progression harder, but going to space is pretty hard so I think it's balanced.
Requirements
- Minecraft 1.21.1
- Create
- Create: The Factory Must Grow
- Stellaris
Features
Reworked recipes
Many Stellaris recipes were changed to better fit with Create and TFMG.
JEI/REI/EMI is recommended for checking the new recipes.
Machines
Most Stellaris machines are removed or reworked to better fit TFMG.
Compact Nuclear Reactor:
- Consumes radioactive fuels from Stellaris
- Produces variable power depending on the fuel’s “power level” (based on radioactivity and,
especially, refinement) - No GUI: input fuel via hoppers, chutes, or other Create input methods
Solar Panel:
- Flat voltage and power generation
- Doesn't work at night
- Needs clear view of the sky
Configuration
You can configure many parameters to suit your gameplay:
- RTG: power, voltage, burn time
- Solar Panel: power and voltage
You can find them in the Create configuration menu.
Feedback and Bugs
This is my first Minecraft mod, so there may be some bugs or issues I missed in testing.
Thanks to the Create, TFMG, and Stellaris teams for their amazing work.
Project description from Modrinth.
Pick your setup
Create: TFMG - Stellaris Compat by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Create: TFMG - Stellaris Compat versions and loaders
1.2.0
tfmg_stellaris_compat-1.2.0.jar
17 Aug 2026
1.1.1
tfmg_stellaris_compat-1.1.1.jar
9 Oct 2025
1.1.0
tfmg_stellaris_compat-1.1.0.jar
3 Oct 2025
1.0.0
tfmg_stellaris_compat-1.0.0.jar
21 Aug 2025
Looking for an older file? The official Modrinth project page is in Resources.