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Anti-Smooth project artwork

Modrinth · Minecraft mod

Anti-Smooth

Makes entity movements more responsive

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Quick answer

Which Anti-Smooth release should I use?

Updated last month
Latest stable file 2.0.4-neoforge-26.1.2
Game version 26.1, 26.1.1, 26.1.2
Loader NeoForge

Anti-Smooth 2.0.4-neoforge-26.1.2 targets 26.1, 26.1.1, 26.1.2 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Anti-Smooth required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Anti-Smooth 2.0.4-neoforge-26.1.2 need?

2.0.4-neoforge-26.1.2. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Anti-Smooth without breaking your instance.

Built for Anti-Smooth 2.0.4-neoforge-26.1.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 2.0.4-neoforge-26.1.2. It targets 26.1, 26.1.1, 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 2.0.4-neoforge-26.1.2. It opens that exact file at the source.

About this project

What does Anti-Smooth add?

Anti-Smooth


Download from Modrinth: https://modrinth.com/mod/anti-smooth

Anti-Smooth makes the server send entity updates more frequently to make player interactions with them (especially knockback from attacks) feel more responsive almost to a point that matches the behavior of mobs in true singleplayer from old versions before release 1.3.
This does increase the bandwidth used so it is best to only use this mod for singleplayer worlds, however mobs that are far enough away get interpolated with the vanilla method instead.
Additionally, velocity gets applied client side so mobs can move while waiting for updates and knockback gets applied instantly.

Anti-Smooth is available for 1.20.1+ on Fabric and 1.21.1+ on NeoForge.
If Anti-Smooth seems to not be available for newer versions, try using the mod jar for the most recent Minecraft version that it claims to support and if it doesn't work then please report it as an issue.

Anti-Smooth was inspired by No Mob Latency which does basically the same thing, however I wanted to do my own take on it that supported more versions.

Config

The configuration can be found in the "antismooth.json" file in the config folder.

{
  // Controls whether interpolation is enabled or otherwise position packets are sent every tick.
  // Interpolation is when the game smoothly transitions entity positions over multiple ticks
  // and it is a vanilla feature.
  // Interpolation is set to "multiplayerOnly" by default for two reasons:
  // - The client cannot detect if a server has Anti-Smooth installed.
  // - Anti-Smooth increases bandwidth consumption because it sends additional
  //   entity position update packets which is not ideal for server performance.
  // Set to "disabled" if you want to disable interpolation on multiplayer servers anyways,
  // however this will result in choppy movements when playing on vanilla servers.
  // Set to "enabled" if you want interpolation in singleplayer worlds as well.
  // Default value: "multiplayerOnly"
  "interpolation": "multiplayerOnly",
  // The minimum distance from which entities will always have interpolation applied regardless
  // of the "interpolation" setting. Setting this to 0 or lower disables this behavior.
  // Having this mismatched from a server
  // Default value: 64.0
  "minInterpolationDist": 64.0,
  // Applies velocity to client side entities. Vanilla Minecraft does not do this
  // despite the fact that entity position update packets also include velocity updates.
  // Default value: true
  "applyVelocity": true,
  // A set of entities that will always have interpolation and never have client side velocity.
  // This setting is useful in case any modded entities do not work nicely with Anti-Smooth.
  // Default value: ["minecraft:item", "minecraft:minecart", ...]
  "unaffectedEntities": [
    "minecraft:item"
  ]
}

Project description from Modrinth.

Pick your setup

Anti-Smooth by Minecraft version and loader

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39 available setups

Showing the newest 12 of 23 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Anti-Smooth versions and loaders

36 of 36 releases match

Looking for an older file? The official Modrinth project page is in Resources.