
Vintage Story Mod DB · Vintage Story mod
Wild West Climate
Wild West Climate Overview Wild West Climate is a small worldgen mod that makes part of the western world become hotter, drier, and more desert-like as you travel west. The eastern side of the world is left mostly untouched and should feel like normal vanil
Quick answer
Which Wild West Climate release matches 1.18.0-rc.2?
Wild West Climate 0.1.0 targets 1.4.4-dev.2, 1.4.5-dev.2, 1.4.6-dev.2. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Wild West Climate required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Wild West Climate 0.1.0 need?
0.1.0 on 1.18.0-rc.2. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Wild West Climate without breaking your instance.
Built for Wild West Climate 0.1.0 on 1.18.0-rc.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.1.0. It targets 1.4.4-dev.2, 1.4.5-dev.2, 1.4.6-dev.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.1.0. It opens that exact file at the source.
About this project
What does Wild West Climate add?
Wild West Climate
Overview
Wild West Climate is a small worldgen mod that makes part of the western world become hotter, drier, and more desert-like as you travel west.
The eastern side of the world is left mostly untouched and should feel like normal vanilla Vintage Story. As you travel west, the climate gradually shifts toward drylands and desert. The harshest desert climate is focused in a western desert belt instead of turning the entire west side of the world into endless desert.
If you travel far beyond the main desert region, the climate will gradually start to become more normal again.
This mod was originally made for my own personal Wild West playthrough, but I decided to upload it in case other players also wanted a more western-style survival world.
Head west, leave the green behind, and ride into the desert.
Key Features
- Vanilla-like eastern regions — the eastern side of the world is mostly normal Vintage Story climate generation.
- East-to-west climate progression — the further west you travel, the warmer and drier the climate becomes.
- Western desert belt — the harshest desert climate is focused in a specific western region instead of covering the entire west side of the world.
- Natural fade-out — after the main desert belt, the climate gradually becomes more normal again.
- Reduced forests and shrubs in dry regions — dry western areas become more open and desert-like.
- Configurable starting regions — choose whether new players start in temperate, prairie, drylands, or desert regions.
- Configurable climate gradient — adjust desert size, desert position, and climate strength through a server-side config file.
- Optional Rivers and Watersheds compatibility — compatibility patches are applied automatically if those mods are installed.
Starting Regions
When creating a new world, Wild West Climate adds a starting region option:
- Temperate Start — start in a mostly vanilla climate.
- Prairie Start — start closer to the beginning of the western drylands.
- Drylands Start — start near the beginning of the desert transition.
- Desert Start — start inside the main desert belt.
Starting region presets follow the configured climate gradient values, so if you change the desert position or size in the config file, the starting region positions will adjust with it.
Configuration
Wild West Climate creates a server-side config file after the game has been started once with the mod installed.
VintagestoryData/ModConfig/WildWestClimate.json
This config can be used to adjust the desert position, desert size, climate strength, and Rivers compatibility threshold.
The climate gradient values are percentages of the western half of the world. For example, 0.20 means 20% of the way from the world center toward the western edge.
The values must be in this order:
PrairieStartPercent < DesertStartPercent < DesertEndPercent < FadeOutEndPercent
Default config example:
{
"ClimateGradient": {
"PrairieStartPercent": 0.1,
"DesertStartPercent": 0.2,
"DesertEndPercent": 0.6,
"FadeOutEndPercent": 0.8
},
"ClimateStrength": {
"RainfallReduction": 0.55,
"TemperatureIncrease": 12.0,
"ForestReduction": 0.85,
"ShrubReduction": 0.45
},
"RiversCompatibility": {
"DisableRiversAboveDesertFactor": 0.55
}
}
Compatibility
Wild West Climate is designed to be lightweight and should work with many worldgen and biome mods, but worldgen mods can still affect each other depending on load order and how they change climate or terrain generation.
Optional compatibility is included for:
- Algernon's Watersheds
- Rivers
These mods are optional. Wild West Climate does not require them. If they are not installed, the compatibility patches are simply skipped.
For best results, this mod is recommended for new worlds.
Recommended Use
- Recommended for new worlds.
- Works best when you want a western-style survival world.
- Travel west to reach drylands and desert regions.
- Use the config file if you want a smaller, larger, earlier, or later desert belt.
- Can be used with biome/worldgen mods, but results may vary depending on the mod setup.
Changelog
v1.0.4 - Config Update
- Added a server-side config file for Wild West Climate.
- Players can now adjust the western climate gradient without recompiling the mod.
- Added config options for desert position, desert size, climate strength, and Rivers compatibility threshold.
- Starting region presets now use the configurable climate gradient values.
- Recommended for new worlds.
v1.0.3 - Spawn & Rivers Fix
- Fixed a bug where player respawn positions were not updated after choosing a custom starting region.
- Players should now respawn at their selected Wild West starting region instead of returning to the default world spawn.
- Adjusted Rivers compatibility so rivers can still spawn in western non-desert regions.
- Rivers now spawn normally in areas with a desert factor of 0.55 or lower.
- Rivers are still disabled once the climate becomes too desert-like.
- This should make western non-desert regions feel less empty while still keeping harsh desert areas mostly river-free.
v1.0.2 - Custom World Size Fix
- Fixed climate scaling on custom world sizes.
- Fixed desert regions appearing in the wrong location on smaller worlds.
- Fixed starting region teleport positions on custom world sizes.
- Improved world center calculation for non-default world sizes.
- Desert, drylands, prairie, and temperate starts should now place players more accurately when using custom world width or world length settings.
Recommended for players using custom world sizes.
v1.0.1 - Compatibility Patch
- Added built-in optional compatibility for Algernon's Watersheds.
- Wild West Climate now reapplies its climate changes after Watersheds map generation.
- Fixed desert starting regions sometimes generating as cold or non-desert areas when Watersheds was installed.
- Added built-in optional compatibility for Rivers.
- River spawning is now reduced in drylands and disabled in full desert regions when Rivers is installed.
- Improved map region climate handling for Vintage Story 1.22.
- Rivers and Watersheds are not required dependencies. If they are not installed, Wild West Climate simply skips those compatibility patches.
v1.0.0 - Initial Release
- Initial release of Wild West Climate.
- Added east-to-west climate progression.
- Added western drylands and desert climate generation.
- Added a western desert belt instead of turning the entire world into desert.
- Added reduced forest and shrub density in dry western regions.
- Added configurable starting regions: Temperate, Prairie, Drylands, and Desert.
- Added basic spawn handling for selected starting regions.
Notes
This mod changes climate generation. Existing chunks will not be regenerated. For the cleanest experience, create a new world after installing or updating the mod.
Worldgen mods can interact in unpredictable ways, especially if multiple mods change climate, landforms, rivers, or vegetation. If something looks strange, try testing with fewer worldgen mods first.
Project description from Vintage Story Mod DB.
Pick your setup
Wild West Climate releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.3
1 loader build1.22.2
1 loader build1.22.1
1 loader build1.22.0-rc.10
1 loader build1.22.0-rc.9
1 loader build1.22.0-rc.8
1 loader build1.22.0-rc.7
1 loader build1.22.0-rc.6
1 loader build1.22.0-rc.5
1 loader build1.22.0-rc.4
1 loader build1.22.0-rc.3
1 loader buildShowing the newest 12 of 244 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Wild West Climate versions and loaders
0.1.0
wildwestclimate_v1.0.0.zip
5 Jul 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.