Vintage Story Mod DB · Vintage Story mod
The Almanac: Illuminated
The Almanac ILLUMINATED Your modlist, explained by the people who wrote it Press Alt+J and a bound book comes out into your hands. It holds a chapter for every mod you have loaded, and nothing at all for the ones you do not. The pages turn, the tabs are pap
Quick answer
Which The Almanac: Illuminated release matches 1.22.6?
The Almanac: Illuminated 0.1.3 targets 1.22.0, 1.22.1, 1.22.2. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is The Almanac: Illuminated required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does The Almanac: Illuminated 0.1.3 need?
0.1.3 on 1.22.6. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add The Almanac: Illuminated without breaking your instance.
Built for The Almanac: Illuminated 0.1.3 on 1.22.6. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.1.3. It targets 1.22.0, 1.22.1, 1.22.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.1.3. It opens that exact file at the source.
About this project
What does The Almanac: Illuminated add?
Press Alt+J and a bound book comes out into your hands. It holds a chapter for every mod you have loaded, and nothing at all for the ones you do not. The pages turn, the tabs are paper slips you can see, and you can leave a scrap in it to keep your place.
Every chapter is written by whoever knows that mod best, in plain JSON, with no code and no dependency on this mod's internals. The Almanac only binds them together and hands you the right ones.
It reads as a bound object: a modelled cover and spine, tilted pages, slips down the edges for the tabs, and a sheet that turns when you page. It draws out when you open it and stows when you close it.
Underneath it is one book with one layout. The bound view presents the same page the flat view does, so nothing is drawn twice and the two can never drift apart.
| Chapters thumb-indexed, A to Z |
The guides themselves, one per mod. A pack can lift the ones that matter into a named band above the alphabet. |
| Crops what grows where you live |
Every growable crop the game and your mods know about, with the planting window for your own latitude rather than a generic table. |
| Weather the year ahead |
The shape of the coming year at your homestead, in words rather than numbers. |
| Journal a notebook that saves itself |
Somewhere to write down the coordinates you will otherwise forget. |
| Bookmarks eight, and you can see them |
Pin a page with the paper tag at the corner. Pinned pages hang as scraps along the top edge; click one and you are there. |
A chapter is one JSON file in assets/yourmod/almanac/guides/. The Almanac finds it, and it appears only for players who have your mod. You never reference this mod or compile against it.
i. Gate on your modid, so your chapter arrives with your mod and leaves with it.
ii. Reveal as it is earned. A section, or a whole chapter, can stay dark until the player has done the thing. You report the key; the book does the hiding.
iii. Set a page properly. Headings, drop caps, callouts, ordered steps, tables, figures, checklists, dividers, and recipe grids drawn live from the real registry.
iv. Link into it from anywhere. almanac://chapter/yourmod:yourchapter resolves wherever rich text renders, chat included.
v. Translate it. Language keys are accepted anywhere a string is.
vi. Or do not hand-write it at all. There is an editor, below.
<!-- the plate: rules above and below, centered, the way a printed notice sits on a page -->tells you when a field is wrong, and opens a guide you already ship so you can edit it.
docs/SCHEMA.md with a JSON schema beside it, so a code editor can check your work as you type. It is open for comment and not frozen. If you are writing a chapter and something is awkward, say so now rather than after it sets.| The Almanac: Trades, Callings & Mastery | Adds its Callings and Mastery chapters, and a live progression tab. |
| Foragers Gamble | The Crops tab follows what your character has actually learned, not what merely exists. |
| Any mod at all | One JSON file and no code is the whole cost of shipping a chapter. |
The book works and is in daily use, and the format is settled enough to write against. It is still young: chapters, tabs and the page furniture will keep growing. Feedback from anyone authoring a guide is worth more to me right now than anything else.
used with the author's blanket permission for modders.
Lora and Almendra ship with the game. Josefin Sans and Odibee Sans are bundled under the SIL Open Font License.
Project description from Vintage Story Mod DB.
Pick your setup
The Almanac: Illuminated releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.5
1 loader build1.22.4
1 loader build1.22.3
1 loader build1.22.2
1 loader build1.22.1
1 loader build1.22.0
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
The Almanac: Illuminated versions and loaders
0.1.3
almanacilluminated_0.1.3.zip
31 Jul 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.