Vintage Story Mod DB · Vintage Story mod
QPTECH
NOTE: I'm not currently developing QPTECH (it's basically only getting the very odd maintenance release) I encourage you to switch over to Vintage Engineering! Its actively being developed and a lot more advanced! Spoiler! QPTECH - Machines & Automation for
Quick answer
Which QPTECH release should I use?
QPTECH 1.15.4 targets 1.20.6. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is QPTECH required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does QPTECH 1.15.4 need?
1.15.4. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add QPTECH without breaking your instance.
Built for QPTECH 1.15.4. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.15.4. It targets 1.20.6; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.15.4. It opens that exact file at the source.
About this project
What does QPTECH add?
NOTE: I'm not currently developing QPTECH (it's basically only getting the very odd maintenance release)
I encourage you to switch over to Vintage Engineering!
Its actively being developed and a lot more advanced!
QPTECH - Machines & Automation for your survival world.
QPTech is inspired by many minecraft tech mods including GregTech, Create, Immersive Engineering etc. Start from painfully smithing screws and parts, on up to a full on auto-miner machine. Features special liquid and item transport, and an electricity system.
Some devices include:
- Water Tower
- Macerator, Wash Plant
- Bloom Worker
- Kiln
- Auto Smith, Auto Crafter
- plate stamping machine, sheet roller
- rod machine, lathe, screw cutter
1.15.4
- fix macerator crash
- add brown coal, black coal, anthracite to stoker
- (always sends as brown coal, to prevent coke duping - see if I can maybe fix this in the future)
1.15.3 Compatibility fix for 1.20 only!
1.15.2 Fixes some uncraftable things
1.15.1 Fixes crashes and some other nonsense with Macerators!
1.15.0 Few fixes, and some recipe/progression changes
-Lv machine recipes expanded progression from Rinly
- fixed industrial Oven Output, and made it wait for output instead of spilling items
- change assemblers to wait for free space instead of spilling items
- fixed bug with processing ores in macerators
- guide book will contain some info on what machines/recipes can process things (WIP)
1.14.4 - Rebalancing & Fixes
- added iron screws, usable in all sub-steel tier recipes
- soft rod press can now process iron rods (just felt like the right call for pre-steel)
- Rebalancing:
- doubled processing time of all presses (still might be a bit fast?)
- increased bloom worker processing time 15x (was previously almost instant)
- halved the efficiency of item hatches for heating (still pretty OP)
- fixing issue with metalpress not changing materials>
- Sawmill (fixed!) and log splitter changes
- log splitter turns logs into debarked logs, and debarked logs into firewood (and firewood into sticks)
- log splitter may drop resin form acacia and pine (this function used to be in macerator)
- sawmill turns logs into planks(16), and debarked logs into support beams (4)
- updated language files
1.14.3 changes:
- removed Mechanical Motor (can be crafted into mp generator)
- Mechanical power generation now works
- just be sure to have at least one angled gear between
windmill and the generator for stability
- outputs a fixed amount of power when a speed threshold is reached
- Added Improved Mechanical Power generator - lower resistance, lower speed requirements, much higher power output
- turned off item pipe item rendering for now
- added loot bags (more on that later, to start will use them as I deprecate old devices so you can craft them into loot bags)
1.14.2
-1.19 compatibility
-have renabled some animations!
Please test before using on live servers or important worlds and let me know any issues!
Known Bugs
- the dreaded "error" status on machines, only way to fix seems to be to remove and replace the machine.
- seems to be an issue with item pipes, run the command: /showitempipecontents false
Project description from Vintage Story Mod DB.
Pick your setup
QPTECH releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.20.6
1 loader build1.20.3
1 loader build1.19.8
1 loader build1.19.7
1 loader build1.19.6
1 loader build1.19.5
1 loader build1.19.4
1 loader build1.19.3
1 loader build1.19.2
1 loader build1.19.1
1 loader build1.19.0-rc.6
1 loader build1.19.0
1 loader buildShowing the newest 12 of 38 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
QPTECH versions and loaders
1.15.4
qptech1.15.4.zip
26 Mar 2025
1.15.3
qptech1.15.3.zip
26 Jan 2025
1.15.2
qptech1.15.2.zip
13 Jun 2024
1.15.1
qptech1.15.1.zip
1 Apr 2024
1.15.0
qptech1.15.0.zip
26 Mar 2024
1.14.4
qptech 1.14.4.zip
5 Mar 2024
1.14.3
qptech 1.14.3.zip
3 Feb 2024
1.14.2
qptech 1.14.2.zip
11 Jan 2024
1.14.1
qptech1.14.1.zip
6 Oct 2023
1.13.2
qptech1.13.02.zip
21 Apr 2023
1.13.1
qptech1.13.01.zip
31 Mar 2023
1.12.26
qptech1.12.26.zip
20 Dec 2022
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.