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Minimally Invasive Performance Tweaks

Minimally Invasive Performance Tweaks is a client-side FPS governor that quietly trades visual fidelity for frame rate — only while you actually need it, and always gradually enough that you barely notice it happening. Unlike static "low spec" configs,

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Minimally Invasive Performance Tweaks release should I use?

Updated today
Latest stable file 1.0.10
Game version 1.22.0, 1.22.1, 1.22.2
Loader Built-in Vintage Story mod system

Minimally Invasive Performance Tweaks 1.0.10 targets 1.22.0, 1.22.1, 1.22.2. It must be installed on the client. Do not install it on the dedicated server. No extra mods listed for this file.

Where it goes

Is Minimally Invasive Performance Tweaks required on the client, server, or both?

It must be installed on the client. Do not install it on the dedicated server.

Client Required
Dedicated server Not supported
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This Vintage Story file is marked client-only.

What else does Minimally Invasive Performance Tweaks 1.0.10 need?

1.0.10. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Minimally Invasive Performance Tweaks without breaking your instance.

Built for Minimally Invasive Performance Tweaks 1.0.10. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.0.10. It targets 1.22.0, 1.22.1, 1.22.2; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Do not install it on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.0.10. It opens that exact file at the source.

About this project

What does Minimally Invasive Performance Tweaks add?

Minimally Invasive Performance Tweaks is a client-side FPS governor that quietly trades visual fidelity for frame rate — only while you actually need it,
and always gradually enough that you barely notice it happening.

Unlike static "low spec" configs, nothing here is permanent: when your FPS drops below a configurable threshold, the mod starts easing down the cheapest-invisible things first.
When your FPS recovers and stays recovered, everything slowly comes back. Your own settings are never overwritten — they are remembered and restored, even after a crash.

What it does when FPS drops

  • Dynamic resolution — lowers the render scale stepwise (e.g. 100% → 75% → 50%) on high-resolution displays, steps back up once FPS stabilize.
    Height-gated so it only engages where the visual cost is barely visible (4K+ by default).
  • Dynamic view distance — shrinks the chunk radius under sustained load and grows it back with hysteresis, cooldowns and backoff so it never oscillates.
  • Shadows, three ways — the shadow draw distance glides down in small steps (fades, not pops), shadow map updates are adaptively throttled while you move,
    and in true emergencies a deeper quality cut engages below its own separate FPS floor.
  • Leaves & vegetation thinning — distant foliage is culled by a stable per-position pattern (no flicker), with an automatic extra boost below a severe-FPS threshold.
  • Grass & small plants — render/shadow distance caps with a dithered per-pixel dissolve, so the carpet thins out instead of snapping off.
  • Particles, clouds, LOD, chiseled blocks — spawn scaling under emitter pressure, cloud grid distance caps with soft edges, optional FPS-driven LOD bias, and an LOD split for microblocks.

Design principles

  • Gradual, never sudden. Every change is dwell-gated, rate-limited and hysteresis-controlled — the mod's core job is to avoid the pop-in and oscillation that most dynamic-quality systems cause.
  • Under-cover awareness. Forests and caves are detected so the governor doesn't panic-react to the temporary FPS recovery that tree cover causes.
  • Crash-safe. If the game dies mid-reduction, pending restores are replayed next session — your settings are never left stuck.
  • Client-side only. No server needed, no world changes, safe to add/remove anytime.
  • Fully configurable. Every threshold, dwell, step size and feature toggle lives in miptfc.json — tune it for a potato or a 144 Hz rig.

Default behavior is conservative: at 57+ FPS the mod does essentially nothing. It exists for the moments — dense forests, storms, particle-heavy fights — where a temporary,
invisible sacrifice beats a slideshow.

Designed with older hardware in mind, that struggles to stay at 60 fps. If you own a more powerful machine,
you may want to raise "DynamicMinFps", "DynamicMaxFps", "DynamicShadowDistanceRaiseMinFps" & "LowFpsViewDistanceRestoreMinFps".


Also recommended: Disable VSync in-game or play in windowed / "maximized borderless" mode to gain more frames. And close all other apps such as your browser.


Don't like far chunks dynamically loading/ unloading? Set "LowFpsViewDistanceAutoRestore" to false, if you don't want the mod to auto-change view distance.

Project description from Vintage Story Mod DB.

Pick your setup

Minimally Invasive Performance Tweaks releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

9 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Minimally Invasive Performance Tweaks versions and loaders

11 of 11 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.