Back to mods
Polymorph project artwork

Vintage Story Mod DB · Vintage Story mod

Polymorph

*Not a noita mod AI ASSISTED AI assisted disclaimer The code in this mod was written and debugged by me, with all the problems and headaches that came along the way. AI was used to help me navigate Vintage Story's API and understand how to work with the for

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Polymorph release should I use?

Updated 4 days ago
Latest stable file 2.3.0
Game version 1.22.0, 1.22.1, 1.22.2
Loader Built-in Vintage Story mod system

Polymorph 2.3.0 targets 1.22.0, 1.22.1, 1.22.2. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Polymorph required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does Polymorph 2.3.0 need?

2.3.0. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Polymorph without breaking your instance.

Built for Polymorph 2.3.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 2.3.0. It targets 1.22.0, 1.22.1, 1.22.2; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 2.3.0. It opens that exact file at the source.

About this project

What does Polymorph add?

*Not a noita mod

AI ASSISTED

AI assisted disclaimer

The code in this mod was written and debugged by me, with all the problems and headaches that came along the way. AI was used to help me navigate Vintage Story's API and understand how to work with the fork's code.

AI was used as a learning and development aid, not to "Hey bro make this cool mod for me", any additional models or graphics (like this cool image) that will (or will not) be added in the future revisions will be made by hand aswell.


 

Just like that, remember the other block game mod ? Yup, this block game too now has one! The survival crafting grid can make more than one item from the same ingredients if there are multiple recipes present, a button shows up next to the output slot so that you can click it and pick the result you want.

There are some more things that what was the original project i forked (Recipe Selector), other than adding a little icon and making it more than just cycling, i added some server side denylist for conflicts that could emerge, for these there are 3 commands added that are only available to server admins (or yourself if you play in sp).

/polymorph conflicts creates a .txt file in the ModConfig folder containings all found conflicts of recipes, with the relative string to paste in the mod own Polymorph.json denylist, a denied result will not craft not on the server side (authoritative) and not even should be shown on the client side.(beware roofs and their variants are present aswell, so just ignore them while i find a better way to "find" "real" conflicts)

Other than that, there is /polymorph syntax checks the file and tells in chat which lines don't match with a known recipe, after having checked with it you can do a simple /polymorph reload to send the good ones to the players who are connected at that time.

REGARDING THE BUG WITH OVERHAUL LIB:

the problem has been fixed, if someone's still using the new forks we just patch their method, so polymorph works in tandem.

For Vintage Story 1.22.x.

 

Prior work

This started from two other mods.

They are MIT and so is this one.

 

PLANNED (or even not) FEATURES
  • Quern recipes support - DONE
  • Cooking pot support - Next Up
  • Barrel crafting (Sealing, not the instant recipes, atleast not for now) - Stupidly simple to implement as it is mostly similiar to the basic implementation we do

Project description from Vintage Story Mod DB.

Pick your setup

Polymorph releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

8 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Polymorph versions and loaders

2 of 2 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.