
Vintage Story Mod DB · Vintage Story mod
Rustbound Magic
!!! MAKE SURE YOU ARE USING THE MOST CURRENT VERSION OF THE MOD !!! If you see something weird, check your mod version. I push out a lot of fixes. If you still see an issue, then let me know. Thanks! For more info on the mod, refer to the in-game guidebook / h
Quick answer
Which Rustbound Magic release should I use?
Rustbound Magic 4.0.7 targets 1.22.7. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Rustbound Magic required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Rustbound Magic 4.0.7 need?
4.0.7. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Rustbound Magic without breaking your instance.
Built for Rustbound Magic 4.0.7. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 4.0.7. It targets 1.22.7; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 4.0.7. It opens that exact file at the source.
About this project
What does Rustbound Magic add?
!!! MAKE SURE YOU ARE USING THE MOST CURRENT VERSION OF THE MOD !!!
If you see something weird, check your mod version. I push out a lot of fixes. If you still see an issue, then let me know. Thanks!
For more info on the mod, refer to the in-game guidebook / handbook. <3
VINTAGE STORY MAGIC EXPANSION
RUSTBOUND MAGIC
PEER BEYOND THE VEIL
Rustbound Magic is a massive progression-based magic expansion for Vintage Story.
Peer beyond the veil into the Rust World, harness temporal instability, create arcane machinery, perform rituals, discover spells, bind an Animus companion, and eventually bend the boundaries between dimensions! Magic is not simply another crafting tree. It is a second path through Vintage Story. A path built around discovery, world interaction, experimentation, infrastructure, and progression.
✦ Progression Magic ✦ Rituals ✦ Arcane Machinery ✦ Spellcraft ✦ Gateways ✦ Animus Companions
──── ✦ A SECOND PATH THROUGH VINTAGE STORY ✦ ────
✦ Forge a Path Into MagicDiscover the hidden forces surrounding temporal rifts and slowly awaken your ability to manipulate them. |
✦ Construct Arcane MachineryBuild interconnected magical stations such as the Obelisk, Arclight Furnace, Spellforge, Oculus, Sanctum, Essence Nexus, and Gateway system. |
✦ Discover & Cast SpellsResearch magical disciplines, discover spell ciphers, create grimoires, construct staffs, and turn acquired spells into scrolls. |
✦ Perform RitualsDraw ritual patterns directly into the world using magical chalk and carefully arranged components. |
✦ Master EssenceGenerate and manipulate neutral, light, dark, and elemental magical energies to power your infrastructure. |
✦ Build GatewaysConstruct interconnected magical gateways for long-distance and interdimensional transportation. |
✦ Bind an AnimusCreate persistent magical companions with equipment, combat roles, progression, and specialized abilities. |
|
──── ✦ GETTING STARTED ✦ ────
Follow the RiftbloomsWhen flowers are within range of a rift, they will transform temporarily into unstable riftblooms. When harvested with a knife, they will have a chance to drop a riftbloom seed. If the rift disappears, unstable riftblooms will slowly convert back into their original flower. 1. Find a temporal rift and search the nearby area for affected flowers. 2. Harvest an unstable riftbloom with a knife for a chance to obtain a riftbloom seed. 3. Use the seed and a few other items to create the Manual of Magical Arts. 4. Follow the achievement system in the guidebook to walk the path of the mage! |
──── ✦ ELEMENTAL DAMAGE MODIFIERS ✦ ────
FOR MODDERS
This system is applied directly to entities and can give them up to 3 weaknesses, resistances, and/or strengths to certain elemental types of damage. This system will work on any entities, even from other mods. Feel free to directly apply or patch the required attributes and behavior in. Most vanilla entities will have a resistance already applied. You can look at the patches I made for the vanilla creatures and the Fantasy Creatures mod to use as examples.
How to Use
To use this system, patch in the EntityBehaviorElementalDamageModifiersRM behavior on the client side, required for displaying all attributes, along with your pick of one or a mix and match of the 3 attributes below. An example would be weaknessElement1RM AND weaknessAmount1RM.
The Elements to choose from are:
fire water wind earth lightning frost nature arcane
| Weakness An element that does bonus damage. |
Resistance An element that does less damage. |
Strength Converts damage from the element into healing. |
Amount Examples
- 1.0 = no effect.
- 1.5 = 1.5 times damage.
- 0.5 = half damage.
──── ✦ EQUIPMENT ATTRIBUTE SYSTEM ✦ ────
FOR MODDERS
This system allows armor to also provide various stat modifiers for various aspects of magic. Feel free to directly apply or patch the required attributes and behavior in.
How to Use
To use these stats, patch in the CollectibleBehaviorMagicEquipStatsDisplayRM behavior, required for displaying all attributes, along with magicStatModifiers in the attributes section. You can look at my vanilla armor patches or any piece of equipment in the mod to see how to use the stats.
There are 3 kinds of attributes in this system: direct magical stats, magic protection stats, and passive skill stats. You can apply positive or negative effects as well. Look at my attunement cores for example. You gain a lot of magical stats, but lose -50 max mana.
DIRECT MAGICAL STATS
- manaregen = meditation mana regen.
- maxmana = max mana through armor.
- genericmodifiermanacost = manacost of all spells.
- genericmodifiercasttime = casttime of all spells.
- genericmodifierduration = buff duration time of all spells.
- genericmodifierdamage = damage of all spells.
- genericmodifierstats = buff stat of all spells.
- evocationmodifiermanacost = manacost of evocation spells only.
- evocationmodifiercasttime = casttime of evocation spells only.
- evocationmodifierduration = buff duration of evocation spells only.
- evocationmodifierdamage = damage of evocation spells only.
- evocationmodifierstats = buff stat of evocation spells only.
- alterationmodifiermanacost = manacost of alteration spells only.
- alterationmodifiercasttime = casttime of alteration spells only.
- alterationmodifierduration = buff duration of alteration spells only.
- alterationmodifierdamage = damage of alteration spells only.
- alterationmodifierstats = buff stat of alteration spells only.
- incantationmodifiermanacost = manacost of incantation spells only.
- incantationmodifiercasttime = casttime of incantation spells only.
- incantationmodifierduration = buff duration of incantation spells only.
- incantationmodifierdamage = damage of incantation spells only.
- incantationmodifierstats = buff stat of incantation spells only.
- conjurationbonustimetolive = how long summoned items last (unused atm).
- conjurationmodifiermanacost = manacost of conjuration spells only.
- conjurationmodifiercasttime = casttime of conjuration spells only.
- conjurationmodifierduration = buff duration of conjuration spells only.
- conjurationmodifierdamage = damage of conjuration spells only.
- conjurationmodifierstats = buff stat of conjuration spells only.
- walkspeedmodifier = player movement speed.
- meditationstabilitylossmodifier = stability lost while meditating. Using a number above the threshold amount, such as 10, will result in no stability drain while meditating. That threshold differs depending on class, usually between 4-5.
MAGIC PROTECTION STATS
- perTierRelativeMagicProtectionLoss
- perTierFlatMagicDamageReductionLoss
- flatMagicDamageReduction = The flat rate of damage absorbed before the percent.
- relativeMagicProtection = The percent reduction of damage.
- magicProtectionTier = Protection tier that gets checked against tier of incoming damage.
PASSIVE SKILL STATS
- grantspassiveskillclairvoyance = Grants the passive skill "Clairvoyance".
- immunitytorustsickness = Grants immunity to all forms of "Rust sickness".
──── ✦ IMPORTANT NOTES ✦ ────
Make backups before using or updating Rustbound Magic. You should be doing this with all mods!
Use the issue tracker so problems can be documented and followed properly.
- Fully close the game.
- Update Rustbound Magic to the latest version.
- Remove the Cache folder from the VintagestoryData folder.
- Remove duplicate mod archives from the Mods folder and from the server mods folder if playing multiplayer.
- Start the game again.
──── ✦ SPECIAL THANKS ✦ ────
Some systems were inspired by MC mods Ars Magica 2, Witchery, and maybe Thaumcraft? Just magic stuff.
Thank you Verlia for some awesome models / textures!
Project description from Vintage Story Mod DB.
Pick your setup
Rustbound Magic releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.7
1 loader build1.22.3
1 loader build1.22.2
1 loader build1.21.6
1 loader build1.21.5
1 loader build1.21.4
1 loader build1.21.1
1 loader build1.21.0
1 loader build1.20.12
1 loader build1.20.11
1 loader build1.20.10
1 loader build1.20.9
1 loader buildShowing the newest 12 of 20 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Rustbound Magic versions and loaders
4.0.7
rustboundmagic_4.0.7.zip
18 Sept 2026
4.0.6
rustboundmagic_4.0.6.zip
13 Sept 2026
4.0.5
rustboundmagic_4.0.5.zip
8 Sept 2026
4.0.4
rustboundmagic_4.0.4.zip
4 Sept 2026
4.0.3
rustboundmagic_4.0.3.zip
2 Sept 2026
4.0.2
rustboundmagic_4.0.2.zip
2 Sept 2026
4.0.1
rustboundmagic_4.0.1.zip
2 Sept 2026
4.0.0
rustboundmagic_4.0.0.zip
31 Aug 2026
3.2.5
rustboundmagic_3.2.5.zip
10 Jul 2026
3.2.4
rustboundmagic_3.2.4.zip
9 Jul 2026
3.2.3
rustboundmagic_3.2.3.zip
23 Jun 2026
3.2.2
rustboundmagic_3.2.2.zip
1 Jun 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.
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