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Rusty Shell (⚠︎ outdated) project artwork

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Rusty Shell (⚠︎ outdated)

Overview This mod adds heavy weapons and other means of mass destruction from the rennaisance to the late 19th century Content !! The 0.1.0 update is not compatible with previous versions !! Please backup your world if you do not want to lose most of the it

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Rusty Shell (⚠︎ outdated) release should I use?

Updated 1 year ago
Latest stable file 0.1.0
Game version 1.19.8
Loader Built-in Vintage Story mod system

Rusty Shell (⚠︎ outdated) 0.1.0 targets 1.19.8. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Rusty Shell (⚠︎ outdated) required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does Rusty Shell (⚠︎ outdated) 0.1.0 need?

0.1.0. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Rusty Shell (⚠︎ outdated) without breaking your instance.

Built for Rusty Shell (⚠︎ outdated) 0.1.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 0.1.0. It targets 1.19.8; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 0.1.0. It opens that exact file at the source.

About this project

What does Rusty Shell (⚠︎ outdated) add?

Overview

This mod adds heavy weapons and other means of mass destruction from the rennaisance to the late 19th century

Content

!! The 0.1.0 update is not compatible with previous versions !!
Please backup your world if you do not want to lose most of the items made for this mod, or make a new one

Heavy guns are now stored in the backpack slots. To place blocks that are in the backpack slots, use CTRL + Mouse wheel to equip them

The limbering mechanic will be back once the 1.20 is released. Until then, it will be disabled

  • 4-pounder support gun: A medium velocity muzzle-loading gun that can be picked up and shoots 4-pounder and grape shots
  • 12-pounder field gun: A medium high velocity direct fire muzzle-loading gun that can shoot 12-pounder, grape and canister shots
  • 12-pounder howitzer: A medium medium velocity indirect fire muzzle-loading gun that can shoot 12-pounder, grape and canister shots
  • 120mm field gun: A medium high velocity direct fire muzzle-loading gun that can shoot shells
  • 120mm howitzer: A medium medium velocity indirect fire muzzle-loading gun that can shoot shells
  • 120mm breech loading field gun: An ancient heavy high velocity direct fire breech-loading gun that shoots shells with reusable casing
  • 120mm breech loading howitzer: An ancient heavy medium velocity indirect fire breech-loading gun that shoots shells with reusable casing
  • Machine gun: An ancient heavy gun that fires cartridges with reusable casings
  • 4-pounder and 12-pounder shots (gunstone, cannonball, bomb, carcass, grape shot and canister shot)
  • 120mm shells (warhead, high explosive shell, anti-personnel shell, gas shell, incendiary shell, fragmentation warhead, high explosive fragmentation warhead, shrapnel shell, fragmentation gas shell, fragmentation incendiary shell)
  • Landmines (regular, incendiary): A device that blows up when walking over it. Landmines can be buried and may require multiple steps done carefully to be disabled.
  • Hand grenades (regular, anti-personnel, gas, incendiary)
  • Bagged charges: A linen sack filled with explosive powder used to fire muzzle loading artillery pieces
  • Gas and gasmask: Gas is especially effective in tight places but will still force other entities to wear a gasmask and to keep enough charcoal to supply the filter of their mask.
  • Projectile stability: The more explosive a projectile contains and the faster it goes, the more likely it is to explode before impact. Rifled gun allow to shoot projectiles at higher velocity while reducing the risk of making the projectile explode.
  • Ramrod: A rod used to clean and load heavy guns.
  • Primer: A device used to fire heavy guns
  • Wastelands: Sustained artillery fired makes soil barren
  • 360° gun placement and precise firing angle selection with wrench.
  • Step by step gun loading
  • Ruined part and technological progression
  • Immersive soundsparticles and screenshake effects
  • Optional compatibility:
    • Maltiez Firearms:
      • replaces some recipes that contain blastingpowder with gunpowder
      • allows to craft anti-personnel weapons with bullets instead of metal bits
      • allows to craft cartridges
      • allows to buy ruined machinegun barrels from treasure hunters in order to repair it
    • ChemistryLib:
      • allows to craft gasmasks and gas weapons
      • allows to craft incendiary weapons

 

Mod config

(RustyShellModConfig.json)

  • CommonHighcaliberReinforcmentImpact: (integer) = 0
    Sets the amount of reinforcement strength reduced in the blast area by regular projectiles
  • ExplosiveHighcaliberReinforcmentImpact: (integer) = 40
    Sets the amount of reinforcement strength reduced in the blast area by piercing projectiles
  • HighExplosiveProjectileReinforcementImpact: (integer) = 20
    Sets the amount of reinforcement strength reduced in the blast area by high explosive projectiles
  • GasDamage: (integer) = 10
    Sets the target damage strength of gas weapons
  • EnableLandWasting: (boolean) = true
    Allows explosions from high caliber and landmines to lower the fertility around the blast location
  • ForceLandmineSign: (boolean) = false
    Forces land mines to display a sign

Roadmap

Heavy guns

  • 12-pounder mortar [emplaced]
  • 75mm grenade thrower [wheeled and pickable]
  • 120mm heavy mortar [emplaced]
  • 250mm heavy howitzer [emplaced and mechanized]

Ammunitions

  • 75mm grenades
  • 250mm super-heavy shells

Others

  • Sea mines
  • Gabions and sandbags
  • Barbed wire

Project description from Vintage Story Mod DB.

Pick your setup

Rusty Shell (⚠︎ outdated) releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

5 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Rusty Shell (⚠︎ outdated) versions and loaders

17 of 17 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.