
Vintage Story Mod DB · Vintage Story mod
Boric Alchemy
What is alchemy? That depends on the time, date and the semantic scope you have in mind. To me, however, alchemy is an inextinguishable tar that seeps between the cracks of everywhere it shouldn't be. The kitchen, the basement, the roof, the axe, the soil. Bo
Quick answer
Which Boric Alchemy release should I use?
Boric Alchemy 2.8.2 targets 1.22.0-pre.1, 1.22.0-pre.2, 1.22.0-pre.3. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Boric Alchemy required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Boric Alchemy 2.8.2 need?
2.8.2. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Boric Alchemy without breaking your instance.
Built for Boric Alchemy 2.8.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 2.8.2. It targets 1.22.0-pre.1, 1.22.0-pre.2, 1.22.0-pre.3; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 2.8.2. It opens that exact file at the source.
About this project
What does Boric Alchemy add?
What is alchemy? That depends on the time, date and the semantic scope you have in mind.
To me, however, alchemy is an inextinguishable tar that seeps between the cracks of everywhere it shouldn't be.
The kitchen, the basement, the roof, the axe, the soil.
Boric Alchemy is my way of bridging alchemical gaps in the parkour course that is Vintage Story.
Why the name? Because boric acid. It burns green. It's made from reacting borax with strong acid - all of these things are in the game, the game supports coloured lights - it was all there, just not assembled. That's what i'm going for.
Join the official mod thread on the vintage story discord!
Credits:
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Russian translations kindly provided by Dimeymer!
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Fractional Distiller Model by SkymareAssault!
Any fractional distillers crafted before 2.7.8 are being phased out!
In version 3.0.0 they will be fully removed (so you have a lot of time ^^)
However, they will not appear in the creative tab, or the handboot.
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The old distillers will seamelly become the new ones when you harvest your yield, or remove a beaker from an empty distiller
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.The new fractional distillers can utilize any colour beaker :D
--------------------Changelog--------------------
Changelog only shows major additions to not flood the page with recipes and reagents
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- Xenon, Neon, and Krypton-Argon-Mercury lamps
- New fractional distiller model (by SkymareAssault) shiny
- Air liquifying aparatus and Liquid Air
- Liquid Air Distiller, and the 4 new gaes (on top of 2 existing ones) that it drops
- My custom glass (including rainbow) can now go inside a lantern like vanilla glass
- Throwable fire bomb (molotov, no block damage)
- Rainbow glass (4 types, all with texture variations)
- Farmable ant
- Sodium vapour light
- Sped up all chemical cooking recipes
- Capacitor Speak (melee weapon, high knockback, AOE damage, limited charges)
- Storage vessel glazes (green, teal, blue, red, yellow, orange, black, white, and pink)
- Mercury vapour / Hydrogen gas wind up lamps
- Advanced batteries
- You can take beakers off empty fractional distillers
- Combustion generator runs off durability now
- Batteries drop empty battery cells when they run out of durability
- Combustion generator runs on ethanol, methanol, isopropanol, gasoline, diesel, and benzene
- Flammöl
- Flamethowers can be fuelled with a bunch of stuff, making them do different damage and last longer or shorter
- Some gasses can now power firepits, leaving behind an empty gas container!
- Methane
- Cherry Candy
- Aluminium requires hot / cold crucible too
- Hot & Cold crucibles for sodium and beryllium production
- Organic napthha chemistry via vanadium catalyst
- special formatting showing yields for retorts and distilelrs
- Rubber lined hat
- Custom gem necklaces
- Ozone
- Synthetic Aquamarine
- You can now prospect for the added ores
- Recipe for Rose Quartz
- Electron Accelerator
- Recipes for clear quartz, smoky quartz, amethyst
- Red, Blue, and Fire clay recipes via the autoclave!
- Aluminium can be created out of bauxite (less efficiently than via alum)
- Autoclave (lets you grow emeralds and peridots)
- Farmable dandelions!
- Ants & Anthills (can be eaten or crushed and distilled into formic acid)
- Recipes to age/corrode wood, thatch, and metal blocks
- Speed (Amphetamine)
Compatibility (not necessarily fully integrated)
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Wulk's Smithing Addons (very kindly added cast iron recipes for the alchemical cauldron and lower enging body <3)
- Geology Additions (new ores can be crushed)
- Metal Cooking Pots (pots can be washed with soap)
- Soap and Lye Continued (just a bugfix, no real integration)
- Biomes (makes sure my plants spawn)
Specifically egg-based compatibility
- Sonya's Quality Fowl (Duck eggs for nutritional medium)
- Feverstone Wilds
- FotSA-Casuariidae
- FotSA-Spheniscidae
- FotSA-Dinornithidae
- MoreAnimals
- Draconis
- Talonborne
- Seikret!!
- Draconis: Rhinocroma
- Amphithere: Winged Serpent
- Fauna of the Stone Age: Chelonioidea
- Updated Hieronymus's reptiles collection
- Fauna of the Stone Age: Meiolaniidae
- The Critters Pack 1.22
About the plushies...
They're not going anywhere - I made them for a little server I'm playing on with some friends, they're just cute little decor items - they are not cannon to the mod, per se - but I like them, and I want them on the server alongside this mod. That is all, peace <3
By the way...
Some stuff in the mod doesn't feel right just yet - like how washing the cooking pot doesn't take water - I'm working on it. Working on the juice of the mod, if you will. I haven't forgotten about it, I'm just not that competent a modder yet ;p
The alchemist aesthetic and vibe in this mod is based closely on the alchemists in 'Seeking Plagues'
Reguarding the involvement of AI
No AI is used to create or modify textures, models, or any JSON code (since the earliest versions back when I didn't know how "ucontents" worked) -. I'm quite confident in my general vintage story JSON skills now tho :3
I write every single item name, item description - the handbook is all me (hence the typos)
Even the sound - not sounds because there's just one - is from a public domain sound thingie.
AI is used to patch up my C#, because I suck at C# and I'm terrified of breaking your worlds.
I have 9.5k hours of GML (in which I attempted to re-make terraria but terrible) under my belt, but I'm still slowly learning C# and learning the whole vintage story modding environment.
I never programmed outside of GML and some WoW repack tweaks - so it is VERY overwhelming.
How does my C# workflow look? I copy and paste a working class if at all possible, strip it down and try to do the thing I want to do. It either works (yay) or I get an error that I can't fix, I go to an LLM and troubleshoot until I get something that works.
90% of the time I make sure to understand the entirety of how the code works so that I can better tweak it and develop it in a modular fashion.
But for some stuff that just refused to work, I've been guilty of just ping-pong-ing crash log with an AI for an hours plus until neither of us are fully there - and they literally hit me with them "Deleting this class would make the errors go away" - until it finally works, and a lot of tightly clenched testing later I just lock the code away like pandoras box that I occasionally look at and go: "why would an 'OnCollide~' function be a void? Probably because it does stuff, and is not like - the detectly thingie - huh, anyway."
TLDR: I use AI to help me get my broken C# classes working, while my C# skills improve
Project description from Vintage Story Mod DB.
Pick your setup
Boric Alchemy releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.7
1 loader build1.22.6
1 loader build1.22.5
1 loader build1.22.4
1 loader build1.22.3
1 loader build1.22.2
1 loader build1.22.1
1 loader build1.22.0-rc.10
1 loader build1.22.0-rc.9
1 loader build1.22.0-rc.8
1 loader build1.22.0-rc.7
1 loader build1.22.0-rc.6
1 loader buildShowing the newest 12 of 25 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Boric Alchemy versions and loaders
2.8.2
boricalchemy2.8.2.zip
25 Aug 2026
2.8.1
boricalchemy2.8.1.zip
24 Aug 2026
2.8.0
boricalchemy2.8.0.zip
22 Aug 2026
2.7.9
boricalchemy2.7.9.zip
21 Aug 2026
2.7.8
boricalchemy2.7.8.zip
21 Aug 2026
2.7.7
boricalchemy2.7.7.zip
20 Aug 2026
2.7.6
boricalchemy2.7.6.zip
19 Aug 2026
2.7.5
boricalchemy2.7.5.zip
18 Aug 2026
2.7.4
boricalchemy2.7.4.zip
17 Aug 2026
2.7.3
boricalchemy2.7.3.zip
16 Aug 2026
2.7.2
boricalchemy2.7.2.zip
16 Aug 2026
2.7.1
boricalchemy2.7.1.zip
15 Aug 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.
