Vintage Story Mod DB · Vintage Story mod
Biomes
BIOMES The Biomes mod makes the game world feel more realistic and alive by sorting flora and fauna into their native real-world biomes. Different regions will have their own flavour and travel will feel more meaningful. If an animal or tree is not whitelist
Quick answer
Which Biomes release matches 1.22.4?
Biomes 2.1.3 targets 1.22.0, 1.22.1, 1.22.2. Do not install it on the client. It must be installed on the dedicated server. No extra mods listed for this file.
Where it goes
Is Biomes required on the client, server, or both?
Do not install it on the client. It must be installed on the dedicated server.
This Vintage Story file is marked server-only.
What else does Biomes 2.1.3 need?
2.1.3 on 1.22.4. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Biomes without breaking your instance.
Built for Biomes 2.1.3 on 1.22.4. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 2.1.3. It targets 1.22.0, 1.22.1, 1.22.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Do not install it on the client. It must be installed on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 2.1.3. It opens that exact file at the source.
About this project
What does Biomes add?
BIOMES
The Biomes mod makes the game world feel more realistic and alive by sorting flora and fauna into their native real-world biomes. Different regions will have their own flavour and travel will feel more meaningful.
If an animal or tree is not whitelisted or given a biome, it will not spawn. Story mobs are whitelisted. Trees can still grow outside their native habitat if planted from seed by a player.
Requires a new world to be generated.
FAQ
Q: What does this actually do?
It divides a world into large sections within which plants and animals allowed to spawn within those sections are the only thing that can spawn. It's less akin to minecraft style biomes of discrete varied climates/regions/etc, and more like an overlay of limited spawns to increase world variety. The regions are very large and are based on the global position in the world, so you may want to generate a smaller world with a centered equator to be able to reasonably travel to multiple biomes. Spawn conditions such as temperature, moisture, etc all also still apply, you can think of the spawn limitation as more of a narrowing of possible candidates within the biome.
Q: That sounds like that lowers world variety by having less spawns overall, should I use this by itself?
Generally you shouldn't use Biomes by itself. The base game doesn't really have enough global plant and entity variety to make up for that each biome has a limited spawn pool. It's highly recommended to at a minimum use Biomes with FOSTA, Floral Zones, and Wilderlands Ethology to get closer to the intended experience. See the compatibility list below for a further reference of what mods are strongly recommended to use with it. However, the more the merrier. Because each Biome is a limited pool, adding many mods that add plants, entities, world gen features, etc. serves much less to clutter up world generation.
Q: Do I need to generate a new world for this mod to work?
Yes. While technically new chunks will follow biome generation, you may experience all kinds of weird behaviors if the world wasn't generated with Biomes already installed.
Q: Is this compatible with this other world gen mod?
Generally speaking, yes. This only affects what can spawn with in an area in regards to flora and fauna, and does nothing to touch frequency, how it's spawned, etc. It also doesn't affect terrain generation at all as a result, so terrain-affecting mods such as a Terra Pretty, Continents, Conquest, are de facto compatible.
Q: I'm not seeing this specific plant or animal anywhere near me, what gives?
As mentioned higher up, the biomes are quite large. They by default take up a full 6th of their given hemisphere! You may not be traveling far enough for the size of your world.
Q: Do I need to do anything to update my world to Biomes 2.0?
If I did everything right, you shouldn't. There were many internal changes but worlds and config should auto-migrate.
For the most Earth-like world, customise your world and set the pole to equator distance to be half the world height. So if your world is 1 million blocks tall, set the pole to equator distance to be 500,000 blocks. This will give you a world with a hot equator and north and south poles.
Example settings:
World height - 256 (default)
World width - 102k
World length - 102k
Polar-Equator distance - 50k
This list is currently being updated and modernized.
Key:
- ☑ Highly Recommended Mod
- ☐ Currently Compatible Mod
- ☒ Outdated Mod
- Unknown Status
- ☐ A Green Lupine / Arctic Willow / White Bell Heather
- ☐ Art of Growing (tall dry grass)
- Balanced thirst
- ☐ Breedable Fish
- ☐ Cats
- ☐ Creatures and Critters
- ☐ The Critters Pack
- ☐ Draconis
- ☐ Equus: Wild Horses
- ☑ Everything Black Raspberries
- ☐ Fantasy Creatures
- Fantasy NPC Series - Humans/Kobolds/Orcs/Goblins/Elves/Halflings
- ☑ Fauna of the Stone Age Series
- ☐ Feverstone Horses
- ☐ Feverstone Wilds
- ☐ Floating Fish
- ☑ Floral Zones: Series
- ☐ Food of Brazil
- ☐ Grassroots
- ☐ Hieronymus's Reptiles Collection
- ☐ Just 3 Leaves
- ☐ Just 3 Roots
- ☐ Legacy of the Phanerozoic series
- ☐ Monoceros - Ancient Unicorns
- ☑ More Animals
- ☑ Mycodiversity
- ☑ New World Crops
- ☐ North American Fish: Catfish
- ☐ North American Fish: Darters
- ☐ Ornamental Fish
- ☐ Pipeleaf
- ☐ Primitive Survival
- ☐ Real Grapes
- ☑ Rivers
- ☑ River Fish
- ☐ RiverGen
- ☐ Rustbound Magic
- ☑ Salt and Sands
- ☐ Soap and Lye: Bloom and Lather
- ☐ Something in the Water
- ☐ Talonborne
- ☑ Vanilla
- ☐ Watersheds
- ☐ Wet Crops
- ☐ Wildcraft: Fruit and Nuts
- ☐ Wildcraft: Trees and Shrubs
- ☐ Wilderlands Rustbound
- ☑ Wilderlands Ethology
- ☐ Wildgrass / Wildgrass Continued
Many of these are Hieronymus's Reptiles which can be found for modern versions as "Hieronymus's Reptiles Collection"
- ☒ African monitor Lizards
- ☒ Asian monitor Lizards
- ☒ Banded Geckos
- ☒ Bearded Dragons
- ☒ Ensatinas
- ☒ Farm Crops
- ☒ Giant Gouramis
- ☒ Golden Wolf
- ☒ Hide and Fabric
- ☒ Knob-Tailed Geckos
- ☒ La Verace
- ☒ Leopard Geckos
- ☒ Lichen Continued
- ☒ New World Giant Tortoises
- ☒ New World Pond Frogs
- ☒ New Zealand Frogs
- ☒ North American Salamanders
- ☒ Old World Pond Frogs
- ☒ Pacific Newts
- ☒ Peacock Basses
- ☒ Rain Frogs
- ☒ Rust and Rot
- ☒ Sam's Humanoid Creatures
- ☒ True Sunfishes
- ☒ Untamed Wilds: Ursidae
Credits
Created with a huge amount of effort contributed by Hieronymous, TenthArchitect, Sheepon, Ledyanaya Sonya, Honk Cluwne, Gryfang, Hydromancerx, RaptorMother, ComitatensSaxoni, Crumps, n_azurik, ShaeTsu, Clint, H3B, and helpful suggestions from Zelifor. Pull requests gratefully accepted.
Good hunting to the butterfly enthusiasts!
Project description from Vintage Story Mod DB.
Pick your setup
Biomes releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.3
1 loader build1.22.2
1 loader build1.22.1
1 loader build1.22.0-rc.10
1 loader build1.22.0-rc.9
1 loader build1.22.0-rc.8
1 loader build1.22.0-rc.7
1 loader build1.22.0-rc.6
1 loader build1.22.0-rc.5
1 loader build1.22.0-rc.4
1 loader build1.22.0-rc.3
1 loader buildShowing the newest 12 of 65 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Biomes versions and loaders
2.1.3
biomes_2.1.3.zip
22 Jul 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.