Vintage Story Mod DB · Vintage Story mod
Gourmand
Gourmand gives a health reward for eating a greater variety of foods and using the various food mechanics in the game. The goal is to encourage the player to grow more foods, preserve more foods, forage more foods, and use more cooking mechanics. The player i
Quick answer
Which Gourmand release should I use?
Gourmand 1.8.12 targets 1.22.2, 1.22.3. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Gourmand required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Gourmand 1.8.12 need?
1.8.12. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Gourmand without breaking your instance.
Built for Gourmand 1.8.12. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.8.12. It targets 1.22.2, 1.22.3; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.8.12. It opens that exact file at the source.
About this project
What does Gourmand add?
Gourmand gives a health reward for eating a greater variety of foods and using the various food mechanics in the game. The goal is to encourage the player to grow more foods, preserve more foods, forage more foods, and use more cooking mechanics.
The player is granted food points for eating foods that meet the criteria of the food achievements. Each achievement can only be earned once (unless it is forgotten through death). So that eating another food in the same category does not earn any additional points. The food points are converted into health points using a semi-logarithmic function.
When the player dies, 30% of their achieved foods are lost (configurable with the gourmandDeathPenalty worldconfig).
The design doc has more details about the internals of the mod.
Food achievements
- Food types - 1 point for each food code
- Meals - 10 points per type of meal (like meatystew), with a bonus of 100 after eating all 6 types
- Bonus after eating all 10 meal types with Expanded Foods
- Pies - 2 points per type of pie, with a bonus of 100 points after eating 32 types
- Bonus after eating 217 with Expanded Foods
- Pickled foods
- Breads
- Climate spanning - 50 points for eating meals that require crops from hot and cold climates
- Mushrooms
- Juices
- Ciders
- Poisons
- Alcohol types
- Expanded Foods only achievements
- Sweet and savory treats
- Sushi
- Fried foods
- Deluxe fried foods
- Hardtack bake levels
- Floral Zones only achievements
- Fruits
- Vegetables
- Wildcraft only achievements
- Fruits
- Nuts
- Granola bars
- Art Of Cooking only achievements
- Flat bread
- Lavash
- Shawarma
- Make Tea Forked only achievements
- Teas
Finding what to eat next
Open the character dialog ('c' hotkey), and go to the Gourmand tab. First it lists any foods that were lost through death. You likely have these ingredients on hand and want to eat these again first. Following that, it shows all of the food categories and any foods that have not been eaten yet in that category.
FAQ
Instead of rewarding the player for eating a variety of foods, can you punish them for eating the same food too often?
The base game already punishes the player for eating too narrow of a diet. There's not much room for improvement on this mechanic.
Can you give a greater variety of buffs than just increased health?
There are other mods that provide buffs to other stats, like foraging. Adding those buffs in Gourmand would cause some server owners to view Gourmand as conflicting with those other mods or the class system.
Also Elephant Studios is working on a mod called Gluttony that would give a variety of buffs for eating different foods.
Can you make the mod less OP?
I find that the current power level is important to keep the player motivated to keep looking for new foods. However, if you prefer, the GourmandBalance mod can be additionally installed to reduce the max health given by Gourmand.
Contributors
- Kwehlani - Expanded Foods achievements
- DeanBro - Ukrainian translation
- Pawelot - Polish translation
- Drakrochma - German translation
- AzuliBluespots - Brazillian Portugese translation
- C4BR3R4 - Spanish translation
- ChimMAG - Russian translation
Project description from Vintage Story Mod DB.
Pick your setup
Gourmand releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.2
1 loader build1.22.0-rc.2
1 loader build1.21.6-rc.1
1 loader build1.21.6
1 loader build1.21.5
1 loader build1.21.4
1 loader build1.21.3
1 loader build1.21.2-rc.3
1 loader build1.21.2-rc.2
1 loader build1.21.2-rc.1
1 loader build1.21.2
1 loader buildShowing the newest 12 of 29 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Gourmand versions and loaders
1.8.12
gourmand_1.8.12.zip
18 Jun 2026
1.8.11
gourmand_1.8.11.zip
17 Jun 2026
1.8.10
gourmand_1.8.10.zip
16 Jun 2026
1.8.9
gourmand_1.8.9.zip
29 May 2026
1.8.8
gourmand_1.8.8.zip
15 Mar 2026
1.8.7
gourmand_1.8.7.zip
15 Mar 2026
1.8.6
gourmand_1.8.6.zip
7 Mar 2026
1.8.5
gourmand_1.8.5.zip
6 Jan 2026
1.8.4
gourmand_1.8.4.zip
30 Dec 2025
1.8.3
gourmand_1.8.3.zip
19 Dec 2025
1.8.2
gourmand_1.8.2.zip
13 Dec 2025
1.8.1
gourmand_1.8.1.zip
10 Dec 2025
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.