
Vintage Story Mod DB · Vintage Story mod
All Classes
ALL CLASSES A comprehensive class system expansion, introducing 13 new balanced classes, unique tools, and survival mechanics. Translations: 🌍 Contribute to translation About the Mod The All Classes mod completely overhauls and expands th
Quick answer
Which All Classes release matches 1.21.1-rc.1?
All Classes 2.0.9 targets 1.21.0, 1.21.1-rc.1, 1.21.1-rc.2. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is All Classes required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does All Classes 2.0.9 need?
2.0.9 on 1.21.1-rc.1. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add All Classes without breaking your instance.
Built for All Classes 2.0.9 on 1.21.1-rc.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 2.0.9. It targets 1.21.0, 1.21.1-rc.1, 1.21.1-rc.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 2.0.9. It opens that exact file at the source.
About this project
What does All Classes add?
ALL CLASSES
A comprehensive class system expansion, introducing 13 new balanced classes, unique tools, and survival mechanics.
About the Mod
The All Classes mod completely overhauls and expands the character progression system in Vintage Story by adding 13 new, meticulously balanced professions. Initially designed for the Czech Tábor community servers, every class features its own distinct gameplay identity with unique passive buffs, specialized drawbacks, starter gear, and exclusive crafting capabilities. This encourages close cooperation on servers, giving every team member a highly defined role in survival.
Available Classes (13 Professions)
Alchemist
"The limits are meant to be broken."
Show Details & Crafts
- Transmutation: Can craft exclusive Sulfur.
- Forager: +25% wild crops, +50% double drops.
- Fleetfooted: +15% overall movement speed.
- Fasting: -20% overall hunger rate.
- Sluggish: -25% mining speed.
Artisan
"This world is yours to shape."
Show Details & Crafts
- Artifice: Exclusive crafting of decorative paintings and cozy small carpets.
- Pilferer: +35% vessel loot, double rusty gears, 25% vessel drop, -20% hunger.
- Rugged: +5 maximum health points.
- Nervous: -50% armor durability, -20% melee weapon damage.
Chef
"You are the master of your food."
Show Details & Crafts
- Culinary: Ability to craft various metal cooking pots and high-nutrition dried aged beef.
- Butcher: +25% animal harvest, +50% harvesting speed.
- Fasting: -20% overall hunger rate.
- Exhausted: -35% ranged damage, projectile speed, -20% accuracy, -30% slower ranged weapon speed.
- Clumsy: -25% armor durability.
Homesteader
"Your fields are full of wealth."
Show Details & Crafts
- Pioneer: Extract seeds, compost soil, universal fertilizers.
- Farmer: +30% crop yield.
- Butcher: +25% animal loot, +50% speed.
- Rugged: +5 health.
- Petraphobia: No double ores, -25% mining speed.
Lumberjack
"The wilderness is your kingdom and resource."
Show Details & Crafts
- Carpenter: Craft elegant doors, wagon wheels, wallpapers, steel lumberjack axes, cheaper planks/wood/sticks.
- Lumberjack: +10% tree logs, double fruit tree grafts, double seeds.
- Scavenger: +20% wild crops, +30% foraging finds.
- Rugged: +5 maximum health points.
- Inaccurate: -25% ranged damage, -20% accuracy, -25% range, -15% slower speed.
Mason
"Every structure is your canvas."
Show Details & Crafts
- Mason: Craft mortar, plaster, refractory bricks/raw bricks cheaper, stone bricks directly from rocks, brown clay bricks.
- Defender: +10% melee damage, +20% armor, -20% penalty, -20% hunger.
- Rockhound: +22.5% double ores, +50% mining speed.
- Rugged: +5 health.
- Heavyfooted: +20% seeking range.
Merchant
"You control the economy and the markets."
Show Details & Crafts
- Mercantile: Craft the 15-slot LV Handbag, pirate gold coins, and rusty gears.
- Sneaky: -60% animal seeking range, +15% overall movement speed.
- Squeamish: -25% animal harvest, -10% harvesting speed.
Miner
"The secrets of the rocks are revealed to you."
Show Details & Crafts
- Prospector: Cheaper rock bombs, blasting powder, waterproof lanterns.
- Miner: +50% chance of double ore drop, +100% mining speed.
- Exhausted: -35% ranged damage, projectile speed, -20% accuracy, -30% slower ranged weapon speed.
Mystic
"The secrets of the universe are in your head."
Show Details & Crafts
- Transcription: Craft carpets, parchment, summon butterflies.
- Scavenger: +20% wild crops, +30% foraging finds.
- Sneaky: -60% seeking range, +15% speed.
- Pilferer: +35% vessel loot, double rusty gears, 25% vessel drop, -20% hunger.
- Careless: No double ores.
- Clumsy: -25% armor durability.
Ranger
"The natural order is your goal."
Show Details & Crafts
- Sentry: Craft simple bows, reflex bows, crude arrows.
- Sharpeye: +100% ranged dmg, +50% projectile speed, +25% speed, max accuracy.
- Defender: +10% melee dmg, +20% armor, -20% penalty, -20% hunger.
- Furtive: -25% seeking range.
- Squeamish: -25% animal harvest.
- Petraphobia: No double ores, -25% mining speed.
Smith
"The ore finds life in your hands."
Show Details & Crafts
- Smith: Repair armor/shields with toolkits, craft frying pans, cheaper ore bombs, blasting powder.
- Defender: +10% melee dmg, +20% armor, -20% penalty, -20% hunger.
- Burner: +35% charcoal yield from wood piles.
- Heavyhanded: -20% vessel contents drop, -20% foraging find chance, -20% wild crop yield.
Medic
"You bring healing where it is needed most."
Show Details & Crafts
- Stitch Doctor: Craft sewing kits and protective quilted armor.
- Field Doctor: Craft grass and flower herbal healing poultices.
- Rugged: +5 maximum health points.
- Mender: +25% armor durability.
- Civil: -25% animal harvest, -15% harvest speed, -15% foraging, -15% wild crop yield.
Tinker
"No challenge is too complex."
Show Details & Crafts
- Crafty: Efficiently craft metal parts, scrap weapon kits, junction/straight/T/elbow/directional pipes, angled gears, and shafts.
- Tinkerer: Exclusively craft spears for hacking/taming locusts.
- Technical: Lower translocator repair cost, +50% mechanical damage.
- Fleetfooted: +15% overall movement speed.
- Rockhound: +22.5% chance of double ores, +50% mining speed.
- Civil: -25% animal harvest, -15% harvest speed, -15% foraging, -15% wild crops.
Key Mod Features & Rebalancing
Deep Server Cooperation
13 custom professions designed to enrich multiplayer dynamics, encouraging role specialization, crop distribution, and trade among survivors.
Horde of New Items
Adds custom metal cookpots (up to 20 servings), waterproof mining lanterns, armored toolkits, soil fertilizers, 15-slot LV handbags, grass herbal poultices and lumberjack steel axes.
Rigorous Rebalancing
Strong profession advantages are carefully offset by fair survival penalties (higher hunger rates, armor weaknesses) to preserve the game's core challenge.
Mod future
Even though is sometimes hard to me to find spare time to add feature, I will maintaining and updating mod as long as possible.
Check out my other mods:
Terms & Conditions
The mod is in great shape, with no errors or crash reports. It has been fully tested in both Singleplayer (SP) and Multiplayer (MP). However, I am not responsible for any incompatibility issues with other mods.
If any issues arise, please use official Mod Troubleshooting Guide first. If the problem persists, submit an entry to the Issue Tracker, including the mod name, mod version, game version, active mods list, a detailed description of the problem, and the relevant error log or crash report.
Since I have limited time, I will not be able to respond to every issue, comment or message immediately. Some of my mods can be edited with use of codex 5.3 or GPT 5.5. I appreciate your patience and understanding.
Author's Statement
Because I run themed servers and want my players to have a truly unique and immersive experience there.
Because there is no other easy way to distribute them to my players. If it were up to me, I would probably never publish them publicly.
I have spent hundreds of hours developing these mods and have never made a single penny from them (just saying). On the other hand, I personally support several other mod creators on Patreon to keep the community thriving.
Project description from Vintage Story Mod DB.
Pick your setup
All Classes releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.3
1 loader build1.22.2
1 loader build1.22.1
1 loader build1.22.0-rc.10
1 loader build1.22.0-rc.7
1 loader build1.22.0-rc.6
1 loader build1.22.0-rc.5
1 loader build1.22.0-rc.4
1 loader build1.22.0-rc.3
1 loader build1.22.0-rc.2
1 loader build1.22.0-rc.1
1 loader buildShowing the newest 12 of 45 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
All Classes versions and loaders
2.0.9
allclasses2.0.9.zip
1 Dec 2025
2.0.8
allclasses2.0.8.zip
26 Oct 2025
2.0.4
allclasses2.0.4.zip
7 Sept 2025
2.0.3
allclasses2.0.3.zip
3 Sept 2025
2.0.2
allclasses2.0.2.zip
2 Sept 2025
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.