Quick answer
Which Drulnirs Farm Expansion release matches 1.20.0-rc.8?
Updated 1 year ago Best match for your filters 0.1.3
Game version 1.20.0-rc.8
Loader Built-in Vintage Story mod system
Drulnirs Farm Expansion 0.1.3 targets 1.20.0-rc.8. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Drulnirs Farm Expansion required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume
This release supports both sides, but the source does not require it on the server.
What else does Drulnirs Farm Expansion 0.1.3 need?
0.1.3 on 1.20.0-rc.8. Every mod below is checked against that same setup.
No extra mods listed for this file This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Drulnirs Farm Expansion without breaking your instance.
Built for Drulnirs Farm Expansion 0.1.3 on 1.20.0-rc.8. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.1.3. It targets 1.20.0-rc.8; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.1.3. It opens that exact file at the source.
About this project
What does Drulnirs Farm Expansion add?
Requires Gameversion 1.20
last updated 05.02.2025 at 00:46
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[Testversion 0.1.3 (may count as a demo/first impression)] Adds a new tool, the fork. The fork can currently only be used to place and pickup a new block called haypile. (craftet using 24 dry grass = 3 bales) Haybales and aged haybales can be converted to haypiles by picking them up using the fork. Currently fork, even tough it's functional, has no specific use.
[warning] blockname changes will lead to block turning into isMissing blocks when upgrading from the testversion. Reason for this are some major reworks to allow easyer development of the mod. Some Haypiles will turn into missing blocks and the fork may not be usable anymore on upgrade. destroy them to keep the loot for the new version
⚠ Forkuse on a creature or animal will freeze the game! fixed in newer versions.
Milestones
- added new block to store hay called haypiles
- added a tool to move haypiles around, the fork
- added visualisation for the contents of the fork
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[Version 0.1.4 ] With this version the mod gains on content. New cutting grass will result in piles of grass on the ground. Those Piles will dry over time. currently unaffected by Rain or sunlight it will dry within 2 days. Snow will dissolve/destroy any loose grass piles. A rake can be used to gather hay onto 1 Block and reduce the losses ocurring on individual breaking of the piles. (now the zip even contains something 😝) [Version 0.1.5 ] Fixed a bug where grass didn't turned to hay and therefore the player could not gain the vanilla hay item [Version 0.1.6] Fixed a bug where loose grass couldn't be broken Fixed a bug where breaking grass resulted in a crash Fixed a bug where loose grass picked up by the fork turned into aged hay [Version 0.1.7 Released] Fixed an Bug where the game crashed if grass was broken from anything else besides the player. (for instance fire) Modsupport for tools that should be allowed to cut grass. To enable your tool to cut Grass modified by this mod add an attribute "grasscutting" with value true
Milestones
- modified how grass works.
- added rake
- added simple dryness system
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This mod is in early alpha and is still being developed, The versions released ar primarily for bugtesting to kill those nasty bugs as the mod grows.
also planned features may be delayed or new Ideas added for planned future versions of the mod
roadmap + done > working on - planned < delayed Last sucesses or new goals priority changes expected Issues / ⚠ known bugs |
known Bugs
Feel free to report in the comments. Evaluated bug reports will be added here and removed from the comment section ⚠ fixed a bug where interacting while holding the fork and facing at a dummy/creature or into the sky would freeze the game. (bugfix released in 0.1.4 as no access to the old code) ⚠ fixed a bug where loose grass couldn't be broken ⚠ fixed a bug where breaking grass resulted in a crash ⚠ fixed a bug where loose grass picked up by the fork turned into aged hay LunaGore ⚠ fixed a bug where loose grass didn't turned to hay after 2 days as intended nickzom ⚠ please check your zip file. had an issue where i couldn't reupload a version and the Zip file became empty. if the bug's still consistent for 0.1.5 let me know KiriRae ⚠ Fixed an Bug where the game crashed if grass was broken from anything else besides the player. (for instance fire) KiriRae ⚠ misstyped the code of the rake recipe, leading to the intended recipe creating a wooden fork instead. (Fixing with next release) ⚠ drygrass items and drygrasspiles do not dry only drygrass-loose-piles dry
⚠ campfires can currently be made with grass version of drygrass
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[to be completed before 0.2.0]
+ allow fork to add hay to troughts + change drops of grass, to Loose Grass piles + add new item variety for drygrass such as fresh grass and aged hay + check for possibility to drop a block called loose grass instead of the base game item when cutting grass, wich drops the base game item upon broken + changing loose grass pile drops to corresponding variants + added rake shape and model + after messing around for hours with animations I finally managed to make one for the rake. May not be perfect but it's way better than the hoe animation I used as placeholder. many thanks to TheInsanityGod at this point for the countless times he helped me understand how things work + add dryness system for grasspiles + polishing and testing added Rake funcitonality before moving on to the dryness system. [release of 0.1.4] - add visuals increment for quantity contained in loose grass piles. - adding quality feature determining the quality of the hay based on exposure to rain for possible later use for animal based features. - expanding dryness system - polishing gui and lang files - recording and adding custom sounds to tools and blocks - add a container to protect not yet dry grass from the rain (called Heinzen in german) Rain only affects outer shell of the contents and therefor reduced the loss that can be caused by rain
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[to be completed before 0.3.0] - transportation of hay using cloth (found no english name for it) working the same way as Backpacks - nerf stacksizes to increase use of new hauling item as seen below - add effekt of rain to dryness of haypiles etc.
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Project description from Vintage Story Mod DB.
Pick your setup
Drulnirs Farm Expansion releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
5 available setups Vintage Story version
1.20.3
1
loader build Vintage Story version
1.20.2
1
loader build Vintage Story version
1.20.1
1
loader build Vintage Story version
1.20.0-rc.8
1
loader build Vintage Story version
1.20.0
1
loader build Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Drulnirs Farm Expansion versions and loaders
1 of 5 releases match drulnirs farm expansion 0.1.3.zip
7 Jan 2025
Client Required Server Optional Dependencies No extras listed Listed on Release listing
Check the 1.20.0-rc.8 setup →